ISVGDevice.cs 257 B

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  1. using UnityEngine;
  2. public interface ISVGDevice {
  3. int Width { get; }
  4. int Height { get; }
  5. void SetDevice(int width, int height);
  6. void SetPixel(int x, int y);
  7. Color GetPixel(int x, int y);
  8. void SetColor(Color color);
  9. Texture2D Render();
  10. }