RTCRoomManager.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Blue;
  6. using Newtonsoft.Json;
  7. using LitJson;
  8. using Newtonsoft.Json.Linq;
  9. public class RTCRoomManager : MonoSingleton<RTCRoomManager>, IController
  10. {
  11. public ParticipantView expertView;
  12. public RawImage rawImage;
  13. public RTCRoomInfo mRTCRoomInfo;
  14. public QuestionEnum question;
  15. public RTCEnum rtcState;
  16. public string controlId;
  17. public JObject expertData;
  18. public JObject controlData;
  19. public bool isRTCreate;
  20. public GameObject audio1;
  21. public GameObject audio2;
  22. public Dictionary<string, AudioSource> dicAudio;
  23. /// <summary>
  24. /// 是否邀请中控
  25. /// </summary>
  26. public bool isInvite = false;
  27. /// <summary>
  28. /// 是否申请协助
  29. /// </summary>
  30. public bool isApply = false;
  31. private int assistanceId = -1;
  32. private void Start()
  33. {
  34. this.RegisterEvent<RTCCreatRoomSuccessEvent>(CreatRoomSuccess).UnRegisterWhenGameObjectDestroyed(gameObject);
  35. rtcState = RTCEnum.OFF;
  36. question = QuestionEnum.NetWork;
  37. isRTCreate = false;
  38. RTCManager.OnRemoteVideoStateChanged += RemoteVideoStateChanged;
  39. }
  40. private void Update()
  41. {
  42. if(isRTCreate)
  43. {
  44. isRTCreate = false;
  45. this.GetService<IRTCService>().CreatRoom();
  46. }
  47. // Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  48. }
  49. private void RemoteVideoStateChanged(string uid, REMOTE_VIDEO_STATE_REASON_RTC state)
  50. {
  51. Debug.Log("RemoteVideoStateChanged " + uid +" "+ state.ToString());
  52. switch (state)
  53. {
  54. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_NETWORK_CONGESTION:
  55. break;
  56. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_NETWORK_RECOVERY:
  57. break;
  58. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_LOCAL_MUTED:
  59. break;
  60. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_LOCAL_UNMUTED:
  61. break;
  62. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_MUTED:
  63. LiveRTCRoomMain.Instance.rtcRawImage.gameObject.SetActive(false);
  64. break;
  65. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_UNMUTED:
  66. LiveRTCRoomMain.Instance.rtcRawImage.gameObject.SetActive(true);
  67. break;
  68. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_OFFLINE:
  69. break;
  70. default:
  71. break;
  72. }
  73. }
  74. private void CreatRoomSuccess(RTCCreatRoomSuccessEvent e)
  75. {
  76. Debug.Log("DGJ =====> JoinRoomSuccess");
  77. mRTCRoomInfo = JsonConvert.DeserializeObject<RTCRoomInfo>(e.rtcRoomInfo);
  78. UILogManager.Instance.text2.text = mRTCRoomInfo.roomId.ToString();
  79. UICallManager.Instance.SetMQTTRoomId(mRTCRoomInfo.roomId.ToString());
  80. }
  81. public void OnLocalUserJoined()
  82. {
  83. // UserJoined(UserEnum.Player);
  84. Debug.Log("DGJ ===>OnLocalUserJoined " + isInvite + isApply);
  85. if(isInvite) // 邀请中控
  86. {
  87. isInvite = false;
  88. JsonData obj = new JsonData();
  89. obj["action"] = "invite";
  90. obj["rtcRoom"] = mRTCRoomInfo.roomId.ToString();
  91. obj["personnel"] = new JsonData();
  92. obj["personnel"]["id"] = MQTTManager.Instance.id;
  93. obj["personnel"]["name"] = MQTTManager.Instance._username;
  94. // obj["personnel"]["resourcePoo1"] = MQTTManager.Instance.resourcePool;
  95. obj["personnel"]["resourcePoolId"] = MQTTManager.Instance.resourcePoolId;
  96. obj["personnel"]["room"] = MQTTManager.Instance.room;
  97. obj["personnel"]["phone"] = MQTTManager.Instance.phone;
  98. // 用MQTT 向中考发送邀请
  99. MQTTManager.Instance.PushMsg(MQTTManager.Instance.front + "online/" + controlId, obj.ToJson());
  100. }
  101. if (isApply) // 当前在RTC 频道内
  102. {
  103. isApply = false;
  104. JsonData data = new JsonData();
  105. data["roomId"] = mRTCRoomInfo.roomId.ToString();
  106. data["questionCategory"] = (int)question;
  107. data["deviceUniqueId"] = GetAndroidSNIEMI.GetDeviceUniqueIdMD5();
  108. Debug.Log("DGJ =====> " + data.ToJson());
  109. StartCoroutine(HttpTool.Instance.SendHttp(HttpActionLang.apply, data.ToJson(), message =>
  110. {
  111. Debug.Log("DGJ ===> HttpActionLang.apply " + HttpActionLang.apply + " " + message);
  112. JObject jobject = JObject.Parse(message);
  113. if (jobject["code"].ToString() == "200" && !string.IsNullOrWhiteSpace(jobject["data"].ToString()))
  114. {
  115. assistanceId = int.Parse(jobject["data"]["assistanceId"].ToString());
  116. Debug.Log("DGJ ===> " + assistanceId);
  117. // Debug.Log("DGJ ===> "+ transform.position.sqrMagnitude+ transform.CompareTag(""));
  118. // ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRoom); // 等待收到专家入场
  119. }
  120. }));
  121. }
  122. }
  123. public void CancelApply()
  124. {
  125. if(assistanceId!=-1)
  126. {
  127. JsonData data = new JsonData();
  128. data["assistanceId"] = assistanceId;
  129. StartCoroutine(HttpTool.Instance.SendHttp(HttpActionLang.cancel_Apply, data.ToJson(), message =>
  130. {
  131. Debug.Log("DGJ ===> HttpActionLang.cancel_Apply " + HttpActionLang.cancel_Apply + " " + message);
  132. }));
  133. assistanceId = -1;
  134. }
  135. }
  136. public void ExpertJonin(string identity)
  137. {
  138. RTCManager.Instance.ShowViewRawImage(identity, rawImage);
  139. }
  140. public void UserJoined( UserEnum userEnum , JObject metadata = null)
  141. {
  142. Debug.Log("DGJ ===> " + rtcState);
  143. switch (userEnum)
  144. {
  145. case UserEnum.Player:
  146. if (rtcState == RTCEnum.OFF)
  147. OnLocalUserJoined();
  148. rtcState = RTCEnum.Online;
  149. Debug.Log(" DGJ ===> UserJoined 自己 ");
  150. break;
  151. case UserEnum.Expert:
  152. expertData = metadata;
  153. switch (rtcState)
  154. {
  155. case RTCEnum.OFF:
  156. case RTCEnum.Online:
  157. case RTCEnum.ExpertOnline:
  158. rtcState = RTCEnum.ExpertOnline;
  159. break;
  160. case RTCEnum.ConterlOnline:
  161. rtcState = RTCEnum.ALLOnline;
  162. break;
  163. case RTCEnum.ALLOnline:
  164. Debug.LogError("RTC 房间状态有误 " );
  165. break;
  166. default:
  167. break;
  168. }
  169. Debug.Log(" DGJ ===> UserJoined 专家 ");
  170. break;
  171. case UserEnum.Conterl:
  172. controlData = metadata;
  173. switch (rtcState)
  174. {
  175. case RTCEnum.OFF:
  176. case RTCEnum.Online:
  177. rtcState = RTCEnum.ConterlOnline;
  178. break;
  179. case RTCEnum.ExpertOnline:
  180. rtcState = RTCEnum.ALLOnline;
  181. break;
  182. case RTCEnum.ConterlOnline:
  183. rtcState = RTCEnum.ConterlOnline;
  184. break;
  185. case RTCEnum.ALLOnline:
  186. Debug.LogError("RTC 房间状态有误 ");
  187. break;
  188. default:
  189. break;
  190. }
  191. Debug.Log(" DGJ ===> UserJoined 中控 ");
  192. break;
  193. default:
  194. break;
  195. }
  196. Debug.Log("DGJ ===> " + rtcState);
  197. }
  198. public void UserOffline(string uid)
  199. {
  200. Participant participant = RTCManager.Instance.QuesUser(uid);
  201. if(expertData!=null&& participant.identity == expertData["name"].ToString() )
  202. {
  203. UserOffline(UserEnum.Expert);
  204. Debug.Log("DGJ ===> UserOffline 专家 "+ uid);
  205. }else if(controlData!=null && participant.identity == controlData["name"].ToString())
  206. {
  207. UserOffline(UserEnum.Conterl);
  208. Debug.Log("DGJ ===> UserOffline 中控 " + uid);
  209. }
  210. }
  211. public void UserOffline(UserEnum userEnum)
  212. {
  213. switch (userEnum)
  214. {
  215. case UserEnum.Player:
  216. rtcState = RTCEnum.OFF;
  217. break;
  218. case UserEnum.Expert:
  219. switch (rtcState)
  220. {
  221. case RTCEnum.OFF:
  222. case RTCEnum.Online:
  223. case RTCEnum.ExpertOnline:
  224. rtcState = RTCEnum.Online;
  225. break;
  226. case RTCEnum.ConterlOnline:
  227. Debug.LogError("RTC 房间状态有误 ");
  228. break;
  229. case RTCEnum.ALLOnline:
  230. rtcState = RTCEnum.ConterlOnline;
  231. break;
  232. default:
  233. break;
  234. }
  235. break;
  236. case UserEnum.Conterl:
  237. switch (rtcState)
  238. {
  239. case RTCEnum.OFF:
  240. case RTCEnum.Online:
  241. case RTCEnum.ConterlOnline:
  242. rtcState = RTCEnum.Online;
  243. break;
  244. case RTCEnum.ExpertOnline:
  245. Debug.LogError("RTC 房间状态有误 ");
  246. break;
  247. case RTCEnum.ALLOnline:
  248. rtcState = RTCEnum.ExpertOnline;
  249. break;
  250. default:
  251. break;
  252. }
  253. break;
  254. default:
  255. break;
  256. }
  257. if (rtcState != RTCEnum.OFF && !(ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRoom || ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC))
  258. {
  259. Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  260. // 退出房间
  261. // LeaveChannel();
  262. }
  263. //if(rtcState == RTCEnum.Online && !(ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRoom || ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC))
  264. //{
  265. // Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  266. // // 退出房间
  267. // LeaveChannel();
  268. //}
  269. }
  270. public void LeaveChannel()
  271. {
  272. Debug.LogError(" RTCRoomManager 退出房间");
  273. Debug.Log("DGJ ===> MQTT Test 退出房间 ");
  274. MQTTManager.Instance.UnSubscribe(MQTTManager.Instance.front + "room/" +MQTTManager.Instance.roomId);
  275. RTCManager.Instance.LeaveChannel();
  276. rtcState = RTCEnum.OFF;
  277. ClearRoomData();
  278. }
  279. private void ClearRoomData()
  280. {
  281. expertView = null;
  282. mRTCRoomInfo = null;
  283. controlId = "";
  284. // question = QuestionEnum.NetWork;
  285. expertData = null;
  286. controlData = null;
  287. }
  288. }
  289. public enum RTCEnum
  290. {
  291. /// <summary>
  292. /// 离线
  293. /// </summary>
  294. OFF,
  295. /// <summary>
  296. /// 当前只有眼镜端在房间
  297. /// </summary>
  298. Online,
  299. /// <summary>
  300. /// 眼镜端和专家端都在房间
  301. /// </summary>
  302. ExpertOnline,
  303. /// <summary>
  304. /// 眼镜端和控制台都在房间
  305. /// </summary>
  306. ConterlOnline,
  307. /// <summary>
  308. /// 眼镜、专家、控制台 都在房间
  309. /// </summary>
  310. ALLOnline
  311. }
  312. public enum UserEnum
  313. {
  314. Player,
  315. Expert,
  316. Conterl
  317. }