HeadBtnManager.cs 3.6 KB

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  1. using Blue;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class HeadBtnManager : MonoSingleton<HeadBtnManager>, IController
  7. {
  8. /*
  9. * 1. 当1级页面消失后 ,在这连显示 重置按钮 和主界面
  10. * 2. 点击重置按钮的时候,当前UI消失,将1级页面显示出来
  11. * 3. 返回Home页面的时候 当前UI消失,并且关闭1级页面
  12. *
  13. * 存储各类重置按钮
  14. */
  15. public Button homeBtn;
  16. public Button dhBtn;
  17. public Button rtcBtn;
  18. public Button homeBtn2;
  19. public Toggle hideBtn;
  20. // public Button
  21. public UIFollow uiFollow;
  22. private Transform player;
  23. private IQueueSystem mQueueSystem;
  24. private void Start()
  25. {
  26. dhBtn.onClick.AddListener(() =>
  27. {
  28. Hide();
  29. if (uiFollow != null)
  30. uiFollow.Show(transform.position);
  31. });
  32. rtcBtn.onClick.AddListener(() =>
  33. {
  34. Hide();
  35. if (uiFollow != null)
  36. uiFollow.Show(rtcBtn.transform.position);
  37. });
  38. player = new GameObject("Player").transform;
  39. Hide();
  40. mQueueSystem = this.GetService<IQueueSystem>();
  41. hideBtn.onValueChanged.AddListener((state) =>
  42. {
  43. HideL3(state);
  44. });
  45. homeBtn.onClick.AddListener(GoHome);
  46. homeBtn2.onClick.AddListener(GoHome);
  47. }
  48. private void Update()
  49. {
  50. player.position =OpenXRCamera.Instance.head.transform.position;
  51. player.eulerAngles = new Vector3(0,OpenXRCamera.Instance.head.transform.eulerAngles.y, 0);
  52. transform.position = OpenXRCamera.Instance.head.position + player.transform.forward * 1.5f + new Vector3(0f, 0f, 0.1f);
  53. transform.eulerAngles = player.eulerAngles;
  54. }
  55. public void ShowResetBtn(ScenesManager.SceneType type , UIFollow uiFollow)
  56. {
  57. this.uiFollow = uiFollow;
  58. switch (type)
  59. {
  60. case ScenesManager.SceneType.GameStartLogo:
  61. break;
  62. case ScenesManager.SceneType.ShowLogin:
  63. break;
  64. case ScenesManager.SceneType.ShowChoose:
  65. break;
  66. case ScenesManager.SceneType.ShowXunJian:
  67. break;
  68. case ScenesManager.SceneType.ShowXJ:
  69. break;
  70. case ScenesManager.SceneType.ShowDH:
  71. homeBtn.gameObject.SetActive(true);
  72. dhBtn.gameObject.SetActive(true);
  73. break;
  74. case ScenesManager.SceneType.ShowRTC:
  75. rtcBtn.gameObject.SetActive(true);
  76. break;
  77. case ScenesManager.SceneType.ShowRTCHistory:
  78. rtcBtn.gameObject.SetActive(true);
  79. homeBtn2.gameObject.SetActive(true);
  80. break;
  81. case ScenesManager.SceneType.ShowDevice:
  82. break;
  83. case ScenesManager.SceneType.ShowBasicDevice:
  84. break;
  85. default:
  86. break;
  87. }
  88. }
  89. private void Hide()
  90. {
  91. homeBtn.gameObject.SetActive(false);
  92. dhBtn.gameObject.SetActive(false);
  93. rtcBtn.gameObject.SetActive(false);
  94. homeBtn2.gameObject.SetActive(false);
  95. }
  96. public void HideL3( bool on)
  97. {
  98. foreach (var go in mQueueSystem.Level3List)
  99. {
  100. go.SetActive(!on);
  101. }
  102. }
  103. public void GoHome()
  104. {
  105. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  106. BladeServerManager.Instance.isDaoHang = false;
  107. WayFindingManager.Instance.CloseWayFind();
  108. Hide();
  109. }
  110. }