ChooseManager.cs 2.9 KB

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  1. using System.Collections;
  2. using GHZLangChao;
  3. using Blue;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. public class ChooseManager : MonoBehaviour,IController
  8. {
  9. [SerializeField] private GameObject Tip;
  10. [SerializeField] private GameObject ShowDevice => SceneIOCContainer.Instance.Pull("ShowDevice") as GameObject;
  11. [SerializeField] private Toggle ShowHide_Toggle;
  12. private IQueueSystem mQueueSystem;
  13. void Awake()
  14. {
  15. // transform.localPosition = new Vector3(0,0,500f);
  16. StartCoroutine(ControlTip());
  17. ShowDevice.SetActive(true);
  18. ShowHide_Toggle.onValueChanged.AddListener(ShowHideLevel3);
  19. mQueueSystem = this.GetService<IQueueSystem>();
  20. mQueueSystem.Level3QueueCount.Register(mQueueSystemCountNotNull).UnRegisterWhenGameObjectDestroyed(gameObject);
  21. SceneIOCContainer.Instance.Push("ShowChoose",gameObject);
  22. }
  23. public void GotoXunJian()
  24. {
  25. Debug.Log("DGJ =====>GotoXunJian ");
  26. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  27. }
  28. public void GotoSupport()
  29. {
  30. Debug.Log("DGJ =====>GotoSupport ");
  31. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRTC);
  32. BladeServerManager.Instance.isDaoHang = false;
  33. WayFindingManager.Instance.CloseWayFind();
  34. }
  35. public void GotoNav()
  36. {
  37. Debug.Log("=====>GotoNav ");
  38. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  39. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  40. BladeServerManager.Instance.isDaoHang = true;
  41. }
  42. private IEnumerator ControlTip()
  43. {
  44. Tip.SetActive(true);
  45. yield return new WaitForSeconds(3);
  46. Tip.SetActive(false);
  47. }
  48. private void OnEnable()
  49. {
  50. if(mQueueSystem.Level3QueueCount.Value>0)
  51. ShowHide_Toggle.interactable = true;
  52. Debug.Log($"打开的数量:{mQueueSystem.Level3QueueCount.Value}");
  53. Debug.Log(transform.position);
  54. transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  55. Vector3 pos = OpenXRCamera.Instance.head.position+ OpenXRCamera.Instance.head.forward * 2.5f;
  56. transform.position = new Vector3(pos.x, 0.5f, pos.z);
  57. Debug.Log("DGJ =======> " +transform.position);
  58. GameObject obj = new GameObject();
  59. obj.transform.position = transform.position;
  60. }
  61. private void ShowHideLevel3(bool on)
  62. {
  63. Debug.Log("Level3Queue:"+mQueueSystem.Level3List.Count);
  64. foreach(var go in mQueueSystem.Level3List)
  65. {
  66. go.SetActive(!on);
  67. }
  68. }
  69. #region 事件监听
  70. private void mQueueSystemCountNotNull(int newCount)
  71. {
  72. if(newCount>0)
  73. ShowHide_Toggle.interactable = true;
  74. Debug.Log($"打开的数量:{mQueueSystem.Level3QueueCount.Value}");
  75. }
  76. #endregion
  77. }