RTCRoomManager.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Blue;
  6. using Newtonsoft.Json;
  7. using LitJson;
  8. using Newtonsoft.Json.Linq;
  9. public class RTCRoomManager : MonoSingleton<RTCRoomManager>, IController
  10. {
  11. public ParticipantView expertView;
  12. public RawImage rawImage;
  13. public RTCRoomInfo mRTCRoomInfo;
  14. public QuestionEnum question;
  15. public RTCEnum rtcState;
  16. public string controlId;
  17. public JObject expertData;
  18. public JObject controlData;
  19. public bool isRTCreate;
  20. public GameObject audio1;
  21. public GameObject audio2;
  22. public Dictionary<string, AudioSource> dicAudio;
  23. /// <summary>
  24. /// 是否邀请中控
  25. /// </summary>
  26. public bool isInvite = false;
  27. /// <summary>
  28. /// 是否申请协助
  29. /// </summary>
  30. public bool isApply = false;
  31. private void Start()
  32. {
  33. this.RegisterEvent<RTCCreatRoomSuccessEvent>(CreatRoomSuccess).UnRegisterWhenGameObjectDestroyed(gameObject);
  34. rtcState = RTCEnum.OFF;
  35. question = QuestionEnum.NetWork;
  36. isRTCreate = false;
  37. RTCManager.OnRemoteVideoStateChanged += RemoteVideoStateChanged;
  38. }
  39. private void Update()
  40. {
  41. if(isRTCreate)
  42. {
  43. isRTCreate = false;
  44. this.GetService<IRTCService>().CreatRoom();
  45. }
  46. // Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  47. }
  48. private void RemoteVideoStateChanged(string uid, REMOTE_VIDEO_STATE_REASON_RTC state)
  49. {
  50. Debug.Log("RemoteVideoStateChanged " + uid +" "+ state.ToString());
  51. switch (state)
  52. {
  53. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_NETWORK_CONGESTION:
  54. break;
  55. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_NETWORK_RECOVERY:
  56. break;
  57. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_LOCAL_MUTED:
  58. break;
  59. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_LOCAL_UNMUTED:
  60. break;
  61. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_MUTED:
  62. LiveRTCRoomMain.Instance.rtcRawImage.gameObject.SetActive(false);
  63. break;
  64. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_UNMUTED:
  65. LiveRTCRoomMain.Instance.rtcRawImage.gameObject.SetActive(true);
  66. break;
  67. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_OFFLINE:
  68. break;
  69. default:
  70. break;
  71. }
  72. }
  73. private void CreatRoomSuccess(RTCCreatRoomSuccessEvent e)
  74. {
  75. Debug.Log("DGJ =====> JoinRoomSuccess");
  76. mRTCRoomInfo = JsonConvert.DeserializeObject<RTCRoomInfo>(e.rtcRoomInfo);
  77. UILogManager.Instance.text2.text = mRTCRoomInfo.roomId.ToString();
  78. UICallManager.Instance.SetMQTTRoomId(mRTCRoomInfo.roomId.ToString());
  79. }
  80. public void OnLocalUserJoined()
  81. {
  82. // UserJoined(UserEnum.Player);
  83. if(isInvite) // 邀请中控
  84. {
  85. isInvite = false;
  86. JsonData obj = new JsonData();
  87. obj["action"] = "invite";
  88. obj["rtcRoom"] = mRTCRoomInfo.roomId.ToString();
  89. obj["personnel"] = new JsonData();
  90. obj["personnel"]["id"] = MQTTManager.Instance.id;
  91. obj["personnel"]["name"] = MQTTManager.Instance._username;
  92. // obj["personnel"]["resourcePoo1"] = MQTTManager.Instance.resourcePool;
  93. obj["personnel"]["resourcePoolId"] = MQTTManager.Instance.resourcePoolId;
  94. obj["personnel"]["room"] = MQTTManager.Instance.room;
  95. obj["personnel"]["phone"] = MQTTManager.Instance.phone;
  96. // 用MQTT 向中考发送邀请
  97. MQTTManager.Instance.PushMsg(MQTTManager.Instance.front + "online/" + controlId, obj.ToJson());
  98. }
  99. if (isApply) // 当前在RTC 频道内
  100. {
  101. isApply = false;
  102. JsonData data = new JsonData();
  103. data["roomId"] = mRTCRoomInfo.roomId.ToString();
  104. data["questionCategory"] = (int)question;
  105. data["deviceUniqueId"] = GetAndroidSNIEMI.GetDeviceUniqueIdMD5();
  106. Debug.Log("DGJ =====> " + data.ToJson());
  107. StartCoroutine(HttpTool.Instance.SendHttp(HttpActionLang.apply, data.ToJson(), message =>
  108. {
  109. Debug.Log("DGJ ===> HttpActionLang.apply " + HttpActionLang.apply + " " + message);
  110. JObject jobject = JObject.Parse(message);
  111. if (jobject["code"].ToString() == "200" && !string.IsNullOrWhiteSpace(jobject["data"].ToString()))
  112. {
  113. Debug.Log("DGJ ===> "+ transform.position.sqrMagnitude+ transform.CompareTag(""));
  114. // ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRoom); // 等待收到专家入场
  115. }
  116. }));
  117. }
  118. }
  119. public void ExpertJonin(string identity)
  120. {
  121. RTCManager.Instance.ShowViewRawImage(identity, rawImage);
  122. }
  123. public void UserJoined( UserEnum userEnum , JObject metadata = null)
  124. {
  125. Debug.Log("DGJ ===> " + rtcState);
  126. switch (userEnum)
  127. {
  128. case UserEnum.Player:
  129. if (rtcState == RTCEnum.OFF)
  130. OnLocalUserJoined();
  131. rtcState = RTCEnum.Online;
  132. Debug.Log(" DGJ ===> UserJoined 自己 ");
  133. break;
  134. case UserEnum.Expert:
  135. expertData = metadata;
  136. switch (rtcState)
  137. {
  138. case RTCEnum.OFF:
  139. case RTCEnum.Online:
  140. case RTCEnum.ExpertOnline:
  141. rtcState = RTCEnum.ExpertOnline;
  142. break;
  143. case RTCEnum.ConterlOnline:
  144. rtcState = RTCEnum.ALLOnline;
  145. break;
  146. case RTCEnum.ALLOnline:
  147. Debug.LogError("RTC 房间状态有误 " );
  148. break;
  149. default:
  150. break;
  151. }
  152. Debug.Log(" DGJ ===> UserJoined 专家 ");
  153. break;
  154. case UserEnum.Conterl:
  155. controlData = metadata;
  156. switch (rtcState)
  157. {
  158. case RTCEnum.OFF:
  159. case RTCEnum.Online:
  160. rtcState = RTCEnum.ConterlOnline;
  161. break;
  162. case RTCEnum.ExpertOnline:
  163. rtcState = RTCEnum.ALLOnline;
  164. break;
  165. case RTCEnum.ConterlOnline:
  166. rtcState = RTCEnum.ConterlOnline;
  167. break;
  168. case RTCEnum.ALLOnline:
  169. Debug.LogError("RTC 房间状态有误 ");
  170. break;
  171. default:
  172. break;
  173. }
  174. Debug.Log(" DGJ ===> UserJoined 中控 ");
  175. break;
  176. default:
  177. break;
  178. }
  179. Debug.Log("DGJ ===> " + rtcState);
  180. }
  181. public void UserOffline(string uid)
  182. {
  183. Participant participant = RTCManager.Instance.QuesUser(uid);
  184. if(expertData!=null&& participant.identity == expertData["name"].ToString() )
  185. {
  186. UserOffline(UserEnum.Expert);
  187. Debug.Log("DGJ ===> UserOffline 专家 "+ uid);
  188. }else if(controlData!=null && participant.identity == controlData["name"].ToString())
  189. {
  190. UserOffline(UserEnum.Conterl);
  191. Debug.Log("DGJ ===> UserOffline 中控 " + uid);
  192. }
  193. }
  194. public void UserOffline(UserEnum userEnum)
  195. {
  196. switch (userEnum)
  197. {
  198. case UserEnum.Player:
  199. rtcState = RTCEnum.OFF;
  200. break;
  201. case UserEnum.Expert:
  202. switch (rtcState)
  203. {
  204. case RTCEnum.OFF:
  205. case RTCEnum.Online:
  206. case RTCEnum.ExpertOnline:
  207. rtcState = RTCEnum.Online;
  208. break;
  209. case RTCEnum.ConterlOnline:
  210. Debug.LogError("RTC 房间状态有误 ");
  211. break;
  212. case RTCEnum.ALLOnline:
  213. rtcState = RTCEnum.ConterlOnline;
  214. break;
  215. default:
  216. break;
  217. }
  218. break;
  219. case UserEnum.Conterl:
  220. switch (rtcState)
  221. {
  222. case RTCEnum.OFF:
  223. case RTCEnum.Online:
  224. case RTCEnum.ConterlOnline:
  225. rtcState = RTCEnum.Online;
  226. break;
  227. case RTCEnum.ExpertOnline:
  228. Debug.LogError("RTC 房间状态有误 ");
  229. break;
  230. case RTCEnum.ALLOnline:
  231. rtcState = RTCEnum.ExpertOnline;
  232. break;
  233. default:
  234. break;
  235. }
  236. break;
  237. default:
  238. break;
  239. }
  240. if (rtcState != RTCEnum.OFF && !(ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRoom || ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC))
  241. {
  242. Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  243. // 退出房间
  244. // LeaveChannel();
  245. }
  246. //if(rtcState == RTCEnum.Online && !(ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRoom || ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC))
  247. //{
  248. // Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  249. // // 退出房间
  250. // LeaveChannel();
  251. //}
  252. }
  253. public void LeaveChannel()
  254. {
  255. Debug.LogError(" RTCRoomManager 退出房间");
  256. Debug.Log("DGJ ===> MQTT Test 退出房间 ");
  257. MQTTManager.Instance.UnSubscribe(MQTTManager.Instance.roomId);
  258. RTCManager.Instance.LeaveChannel();
  259. rtcState = RTCEnum.OFF;
  260. ClearRoomData();
  261. }
  262. private void ClearRoomData()
  263. {
  264. expertView = null;
  265. mRTCRoomInfo = null;
  266. controlId = "";
  267. // question = QuestionEnum.NetWork;
  268. expertData = null;
  269. controlData = null;
  270. }
  271. }
  272. public enum RTCEnum
  273. {
  274. /// <summary>
  275. /// 离线
  276. /// </summary>
  277. OFF,
  278. /// <summary>
  279. /// 当前只有眼镜端在房间
  280. /// </summary>
  281. Online,
  282. /// <summary>
  283. /// 眼镜端和专家端都在房间
  284. /// </summary>
  285. ExpertOnline,
  286. /// <summary>
  287. /// 眼镜端和控制台都在房间
  288. /// </summary>
  289. ConterlOnline,
  290. /// <summary>
  291. /// 眼镜、专家、控制台 都在房间
  292. /// </summary>
  293. ALLOnline
  294. }
  295. public enum UserEnum
  296. {
  297. Player,
  298. Expert,
  299. Conterl
  300. }