OnWebSocketMsg.cs 5.2 KB

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  1. using LiveKit.Proto;
  2. using Newtonsoft.Json.Linq;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. public class OnWebSocketMsg : MonoSingleton<OnWebSocketMsg>
  7. {
  8. private void Update()
  9. {
  10. if(SignalClient.SignalResponseList.Count>0)
  11. {
  12. int ct = SignalClient.SignalResponseList.Count;
  13. for (int i = 0; i < ct; i++)
  14. {
  15. OnWebSocketMessage(SignalClient.SignalResponseList.Dequeue());
  16. }
  17. }
  18. }
  19. public void OnWebSocketMessage(SignalResponse response)
  20. {
  21. Debug.Log("DGJ ===++> OnWebSocketMessage " + response);
  22. switch (response.MessageCase)
  23. {
  24. case SignalResponse.MessageOneofCase.None:
  25. break;
  26. case SignalResponse.MessageOneofCase.Join:
  27. string msg = response.Join.Participant.Metadata.ToString();
  28. //msg = msg.Remove(0, 1);
  29. //msg = msg.Remove(msg.Length - 1, 1);
  30. // Debug.Log("DGJ ==> " + msg);
  31. //JObject obj = JObject.Parse(msg);
  32. //string metadata = obj["metadata"].ToString();
  33. string metadata = msg;
  34. // Debug.Log("DGJ == > metadata " + metadata);
  35. metadata = metadata.Replace('\"', '"');
  36. Debug.Log("DGJ == > metadata " + metadata);
  37. JObject obj2 = JObject.Parse(metadata);
  38. Debug.Log("DGJ ===> roleId " + obj2["roleId"].ToString());
  39. //string state = obj["state"].ToString();
  40. if (obj2["roleId"].ToString() == "2")
  41. {
  42. string uid = response.Join.Participant.Sid.ToString();
  43. if (ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC)
  44. {
  45. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRoom);
  46. }
  47. // 专家进入房间 并且当前是在远程协助页面
  48. RTCRoomManager.Instance.ExpertJonin(uid);
  49. RTCRoomManager.Instance.UserJoined(UserEnum.Expert, obj2);
  50. }
  51. if (obj2["roleId"].ToString() == "1")
  52. {
  53. RTCRoomManager.Instance.UserJoined(UserEnum.Conterl, obj2);
  54. }
  55. if (obj2["roleId"].ToString() == "3")
  56. {
  57. RTCRoomManager.Instance.UserJoined(UserEnum.Player);
  58. // RTCRoomManager.Instance.OnLocalUserJoined();
  59. }
  60. //
  61. //if (response.Update.Participants != null)
  62. //{
  63. // if (obj2["roleId"].ToString() == "1")
  64. // {
  65. // RTCRoomManager.Instance.UserJoined(UserEnum.Conterl, obj2);
  66. // }
  67. // if (obj2["roleId"].ToString() == "3")
  68. // {
  69. // RTCRoomManager.Instance.UserJoined(UserEnum.Player);
  70. // // RTCRoomManager.Instance.OnLocalUserJoined();
  71. // }
  72. // //if (state == "DISCONNECTED")
  73. // //{
  74. // // //if (obj2["roleId"].ToString() == "2")
  75. // // //{
  76. // // // RTCRoomManager.Instance.UserOffline(UserEnum.Expert);
  77. // // //}
  78. // // //if (obj2["roleId"].ToString() == "1")
  79. // // //{
  80. // // // RTCRoomManager.Instance.UserOffline(UserEnum.Conterl);
  81. // // //}
  82. // //}
  83. // //else if (state == "ACTIVE")
  84. // //{
  85. // //}
  86. //}
  87. break;
  88. case SignalResponse.MessageOneofCase.Answer:
  89. break;
  90. case SignalResponse.MessageOneofCase.Offer:
  91. break;
  92. case SignalResponse.MessageOneofCase.Trickle:
  93. break;
  94. case SignalResponse.MessageOneofCase.Update:
  95. break;
  96. case SignalResponse.MessageOneofCase.TrackPublished:
  97. break;
  98. case SignalResponse.MessageOneofCase.Leave:
  99. break;
  100. case SignalResponse.MessageOneofCase.Mute:
  101. break;
  102. case SignalResponse.MessageOneofCase.SpeakersChanged:
  103. break;
  104. case SignalResponse.MessageOneofCase.RoomUpdate:
  105. break;
  106. case SignalResponse.MessageOneofCase.ConnectionQuality:
  107. break;
  108. case SignalResponse.MessageOneofCase.StreamStateUpdate:
  109. break;
  110. case SignalResponse.MessageOneofCase.SubscribedQualityUpdate:
  111. break;
  112. case SignalResponse.MessageOneofCase.SubscriptionPermissionUpdate:
  113. break;
  114. case SignalResponse.MessageOneofCase.RefreshToken:
  115. break;
  116. case SignalResponse.MessageOneofCase.TrackUnpublished:
  117. break;
  118. case SignalResponse.MessageOneofCase.Pong:
  119. break;
  120. default:
  121. break;
  122. }
  123. }
  124. }