StartXunJian.cs 2.3 KB

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  1. using Blue;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. namespace GHZLangChao
  5. {
  6. public class StartXunJian : AbstractController
  7. {
  8. [SerializeField] private RawImage ShowRawImage; // 显示的视频画面
  9. [SerializeField] private Image[] arrayImage; // 截图显示的画面
  10. [SerializeField] private Image ScreenshotImage; // 截图的画面
  11. private int arrayImageIndex = 0; // 截图显示时要显示在哪个Image上的下标
  12. [SerializeField] private Button CancelBtn;
  13. [SerializeField] private Button ScreenshotBtn;
  14. [SerializeField] private Button SaveBtn;
  15. [SerializeField] private Button NavigationingBtn;
  16. void Start()
  17. {
  18. ScreenshotBtn.onClick.AddListener(ClickScreenshot);
  19. SaveBtn.onClick.AddListener(ClickSave);
  20. CancelBtn.onClick.AddListener(ClickCancel);
  21. NavigationingBtn.onClick.AddListener(Navigationing);
  22. }
  23. public void Next()
  24. {
  25. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  26. }
  27. public void back()
  28. {
  29. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  30. }
  31. public void ShowDeviceInfo()
  32. {
  33. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowDevice);
  34. }
  35. #region 按钮点击
  36. Sprite sprite;
  37. private void ClickScreenshot()
  38. {
  39. sprite = this.GetUtility<IRawImageForSpriteUtility>().SwitchSprite(ShowRawImage);
  40. ScreenshotImage.gameObject.SetActive(true);
  41. ScreenshotImage.sprite = sprite;
  42. }
  43. private void ClickSave()
  44. {
  45. if(!ScreenshotImage.gameObject.activeSelf)
  46. return;
  47. arrayImage[arrayImageIndex].sprite = sprite;
  48. arrayImageIndex++;
  49. if(arrayImageIndex>=arrayImage.Length)
  50. arrayImageIndex = 0;
  51. ScreenshotImage.gameObject.SetActive(false);
  52. }
  53. private void ClickCancel()
  54. {
  55. ScreenshotImage.gameObject.SetActive(false);
  56. }
  57. public void Navigationing()
  58. {
  59. ScenesManager.Instance.showWindow(ScenesManager.SceneType.Navigationing);
  60. }
  61. #endregion
  62. }
  63. }