ShowDevice.cs 821 B

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  1. using SC.XR.Unity;
  2. using Blue;
  3. using GHZLangChao;
  4. public class ShowDevice : RemoteSingleton<ShowDevice>,IController
  5. {
  6. public override void initShow()
  7. {
  8. base.initShow();
  9. }
  10. public override void Awake()
  11. {
  12. base.Awake();
  13. this.RegisterEvent<DeviceDetailsUpdataDataEvent>(e=>
  14. {
  15. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowDevice);
  16. ShowDevice.Instance.gotoWindow(ScenesManager.SceneType.DeviceDetails);
  17. if(DeviceDetailsControl==null)
  18. DeviceDetailsControl = GetComponentInChildren<DeviceDetailsControl>();
  19. DeviceDetailsControl.UpdateData(e.DeviceParameter);
  20. }).UnRegisterWhenGameObjectDestroyed(gameObject);
  21. }
  22. DeviceDetailsControl DeviceDetailsControl;
  23. }