ChooseManager.cs 1.0 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. public class ChooseManager : MonoBehaviour
  5. {
  6. [SerializeField] private GameObject Tip;
  7. [SerializeField] private Button NavigationingBtn;
  8. void Start()
  9. {
  10. StartCoroutine(ControlTip());
  11. NavigationingBtn.onClick.AddListener(Navigationing);
  12. }
  13. public void GotoXunJian()
  14. {
  15. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  16. }
  17. public void GotoSupport()
  18. {
  19. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRTC);
  20. }
  21. public void DeviceInfo()
  22. {
  23. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowDevice);
  24. }
  25. private IEnumerator ControlTip()
  26. {
  27. Tip.SetActive(true);
  28. yield return new WaitForSeconds(3);
  29. Tip.SetActive(false);
  30. }
  31. #region 按钮点击
  32. public void Navigationing()
  33. {
  34. ScenesManager.Instance.showWindow(ScenesManager.SceneType.Navigationing);
  35. }
  36. #endregion
  37. }