ChooseManager.cs 2.8 KB

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  1. using System.Collections;
  2. using GHZLangChao;
  3. using Blue;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. using UnityEngine.Events;
  7. public class ChooseManager : MonoBehaviour,IController
  8. {
  9. [SerializeField] private GameObject Tip;
  10. [SerializeField] private GameObject ShowDevice => SceneIOCContainer.Instance.Pull("ShowDevice") as GameObject;
  11. [SerializeField] private Toggle ShowHide_Toggle;
  12. public UnityEvent OnReset = new UnityEvent();
  13. private IQueueSystem mQueueSystem;
  14. void Awake()
  15. {
  16. // transform.localPosition = new Vector3(0,0,500f);
  17. Invoke("ControlTip",3);
  18. ShowDevice.SetActive(true);
  19. ShowHide_Toggle.onValueChanged.AddListener(ShowHideLevel3);
  20. mQueueSystem = this.GetService<IQueueSystem>();
  21. mQueueSystem.Level3QueueCount.Register(mQueueSystemCountNotNull).UnRegisterWhenGameObjectDestroyed(gameObject);
  22. SceneIOCContainer.Instance.Push("ShowChoose",gameObject);
  23. }
  24. public void GotoXunJian()
  25. {
  26. Debug.Log("DGJ =====>GotoXunJian ");
  27. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  28. }
  29. public void GotoSupport()
  30. {
  31. Debug.Log("DGJ =====>GotoSupport ");
  32. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRTC);
  33. BladeServerManager.Instance.isDaoHang = true;
  34. WayFindingManager.Instance.CloseWayFind();
  35. }
  36. public void GotoNav()
  37. {
  38. Debug.Log("=====>GotoNav ");
  39. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  40. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  41. BladeServerManager.Instance.isDaoHang = true;
  42. }
  43. private void ControlTip()
  44. {
  45. Tip.SetActive(false);
  46. }
  47. private void OnEnable()
  48. {
  49. if(mQueueSystem.Level3QueueCount.Value>0)
  50. ShowHide_Toggle.interactable = true;
  51. Debug.Log($"打开的数量:{mQueueSystem.Level3QueueCount.Value}");
  52. OnReset?.Invoke();
  53. /*
  54. transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  55. Vector3 pos = OpenXRCamera.Instance.head.position+ OpenXRCamera.Instance.head.forward * 2.5f;
  56. transform.position = new Vector3(pos.x, 0.5f, pos.z);
  57. */
  58. Debug.Log("DGJ =======> " +transform.position);
  59. BladeServerManager.Instance.isDaoHang = false;
  60. }
  61. private void ShowHideLevel3(bool on)
  62. {
  63. Debug.Log("Level3Queue:"+mQueueSystem.Level3List.Count);
  64. foreach(var go in mQueueSystem.Level3List)
  65. {
  66. go.SetActive(!on);
  67. }
  68. }
  69. #region 事件监听
  70. private void mQueueSystemCountNotNull(int newCount)
  71. {
  72. if(newCount>0)
  73. ShowHide_Toggle.interactable = true;
  74. Debug.Log($"打开的数量:{mQueueSystem.Level3QueueCount.Value}");
  75. }
  76. #endregion
  77. }