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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- public class RollView : BaseView
- {
- public virtual void OnPointerEnter(PointerEventData eventData)
- {
- }
- public virtual void OnPointerExit(PointerEventData eventData)
- {
- }
- public virtual void OnPointerUp(PointerEventData eventData)
- {
- }
- public virtual void OnPointerDown(PointerEventData eventData)
- {
- }
- public virtual void OnClick(PointerEventData eventData)
- {
- }
- }
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