DataItem.cs 5.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using GHZLangChao;
  4. using SC.XR.Unity.Module_InputSystem;
  5. using TMPro;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. public class DataItem : MonoBehaviour
  9. {
  10. public int ID;
  11. public int tagId;
  12. public Vector3 offsetPos;
  13. public int eulerAxle;
  14. public TextMeshProUGUI idText;
  15. // public Transform selectPanel;
  16. public bool isSelect;
  17. //public BladeServerData bSData;
  18. //public ServerData serverData;
  19. public MachineParameters machineParameters;
  20. public RectTransform bgTransform;
  21. public Donghua dongHua;
  22. private BoxCollider boxCollider;
  23. private MeshRenderer meshRenderer;
  24. private ManipulationHandler manipulationHandler;
  25. private void OnEnable()
  26. {
  27. dongHua.Show();
  28. }
  29. private void Start()
  30. {
  31. boxCollider = this.GetComponent<BoxCollider>();
  32. boxCollider.enabled = false;
  33. meshRenderer = this.GetComponent<MeshRenderer>();
  34. meshRenderer.enabled = false;
  35. manipulationHandler = this.GetComponent<ManipulationHandler>();
  36. manipulationHandler.enabled = false;
  37. }
  38. public void Init( MachineParameters machineParameters)
  39. {
  40. this.ID = machineParameters.deviceId;
  41. this.offsetPos = machineParameters.offsetPos;
  42. this.eulerAxle = machineParameters.eulerAxle;
  43. idText.text = " 当前设备ID为: " + ID;
  44. this.gameObject.name = "DataItem" + ID;
  45. BladeServerManager.Instance.listTagTracking.Add(this);
  46. // this.selectPanel = BladeServerManager.Instance.selectPanel;
  47. this.machineParameters = machineParameters;
  48. this.tagId = machineParameters.tagID;
  49. //bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal,MachineRoomManager.Instance.data.cabinetW);
  50. //bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MachineRoomManager.Instance.data.cabinetH);
  51. }
  52. private List<DeviceParameters> DeviceParameterList;
  53. public List<DeviceInfo_Item> DeviceInfoList = new List<DeviceInfo_Item>();
  54. public void SetDeviceParametersData(List<DeviceParameters> DeviceParameterList)
  55. {
  56. this.DeviceParameterList = DeviceParameterList;
  57. for (int i = 0; i < DeviceInfoList.Count;i++)
  58. {
  59. DeviceInfoList[i].Init(DeviceParameterList[0],i,this); // 数据只有一个,所以都是0
  60. }
  61. }
  62. //public void Init( int id ,Vector3 offsetPos, int eulerAxle ,BladeServerData data ,float width, float height)
  63. //{
  64. // this.ID = id;
  65. // this.offsetPos = offsetPos;
  66. // this.eulerAxle = eulerAxle;
  67. // idText.text = " 当前设备ID为: "+ ID;
  68. // this.gameObject.name = "DataItem"+ID;
  69. // BladeServerManager.Instance.listTagTracking.Add(this);
  70. // this.selectPanel = BladeServerManager.Instance.selectPanel;
  71. // this.bSData = data;
  72. // this.serverData = null;
  73. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
  74. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
  75. //}
  76. //public void Init(int id, Vector3 offsetPos, int eulerAxle, ServerData serverData, float width, float height)
  77. //{
  78. // this.ID = id;
  79. // this.offsetPos = offsetPos;
  80. // this.eulerAxle = eulerAxle;
  81. // idText.text = " 当前设备ID为: " + ID;
  82. // this.gameObject.name = "DataItem" + ID;
  83. // BladeServerManager.Instance.listTagTracking.Add(this);
  84. // this.selectPanel = BladeServerManager.Instance.selectPanel;
  85. // this.bSData = null;
  86. // this.serverData = serverData;
  87. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
  88. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
  89. //}
  90. public void SetSelect(bool state)
  91. {
  92. meshRenderer.enabled = state;
  93. boxCollider.enabled = state;
  94. manipulationHandler.enabled = state;
  95. }
  96. public void SelectObj(Transform selectPanel )
  97. {
  98. transform.position = new Vector3(selectPanel.position.x, selectPanel.position.y, 0);
  99. }
  100. private void Update()
  101. {
  102. if(isSelect)
  103. {
  104. // transform.position = new Vector3(selectPanel.position.x, selectPanel.position.y, transform.position.z);
  105. }
  106. }
  107. public void Hide()
  108. {
  109. dongHua.Hide();
  110. }
  111. public void SaveEdiotrData( Transform foundTag)
  112. {
  113. //Transform point = foundTag.GetChild(0);
  114. //point.position = transform.position;
  115. //offsetPos = point.localPosition;
  116. transform.SetParent(foundTag);
  117. offsetPos = transform.localPosition;
  118. transform.SetParent(null);
  119. SaveData();
  120. }
  121. public void SaveData()
  122. {
  123. //if(bSData!=null)
  124. //{
  125. // bSData.pos = offsetPos;
  126. //}
  127. //if(serverData!=null)
  128. //{
  129. // serverData.offsetPos = offsetPos;
  130. //}
  131. if (machineParameters != null)
  132. machineParameters.offsetPos = offsetPos;
  133. MachineRoomManager.Instance.SaveAllData();
  134. }
  135. }