WayFindingManager.cs 15 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /// <summary>
  5. /// 寻路管理
  6. /// </summary>
  7. public class WayFindingManager : MonoSingleton<WayFindingManager>
  8. {
  9. public Transform leftLine;
  10. public Transform rightLine;
  11. public Transform player;
  12. public Transform serverItem;
  13. private Transform oldServerItem;
  14. public LineRenderer line;
  15. public GameObject route;
  16. public GameObject deviceName;
  17. public Transform lookPoint;
  18. public List<Route> listRoot;
  19. private List<GameObject> listDeviceDoorName;
  20. private void Start()
  21. {
  22. listRoot = new List<Route>();
  23. listDeviceDoorName = new List<GameObject>();
  24. StartCoroutine(SetHighRoute());
  25. }
  26. private void Update()
  27. {
  28. player.position = OpenXRCamera.Instance.head.position;
  29. if (serverItem != null&&Vector3.Distance(new Vector3(serverItem.position.x, 0, serverItem.position.z), new Vector3(OpenXRCamera.Instance.head.position.x, 0, OpenXRCamera.Instance.head.position.z)) < 1f)
  30. {
  31. line.positionCount = 0;
  32. oldServerItem = serverItem;
  33. serverItem = null;
  34. // MachineRoomManager.Instance.RandomRange();
  35. }
  36. }
  37. public void SetServerItem( Transform serverItem)
  38. {
  39. this.serverItem = serverItem;
  40. if (oldServerItem != null && serverItem.localPosition.z == oldServerItem.localPosition.z) // 再一次生成的位置和当前的机柜在同一行
  41. {
  42. line.positionCount = 2;
  43. line.SetPosition(0, new Vector3(oldServerItem.localPosition.x, 0, oldServerItem.localPosition.z+MachineRoomManager.Instance.data.cabinetW/2.0f+MachineRoomManager.Instance.data.intervalL/2.0f));
  44. line.SetPosition(1, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  45. }
  46. else
  47. {
  48. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  49. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  50. if (Mathf.Abs(leftDis) < Mathf.Abs(rightDis))
  51. {
  52. line.positionCount = 4;
  53. line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  54. line.SetPosition(1, new Vector3(leftLine.localPosition.x, 0, player.localPosition.z));
  55. line.SetPosition(2, new Vector3(leftLine.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  56. line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  57. }
  58. else
  59. {
  60. line.positionCount = 4;
  61. line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  62. line.SetPosition(1, new Vector3(rightLine.localPosition.x, 0, player.localPosition.z));
  63. line.SetPosition(2, new Vector3(rightLine.localPosition.x, 0, serverItem.localPosition.z));
  64. line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z));
  65. }
  66. }
  67. }
  68. public void SetLine( Vector3 leftPos, Vector3 rightPos)
  69. {
  70. leftLine.localPosition = leftPos;
  71. rightLine.localPosition = rightPos;
  72. }
  73. public void NavigatorServer(MachineObj serverItem)
  74. {
  75. if(listRoot!=null)
  76. for (int i = 0; i < listRoot.Count; i++)
  77. {
  78. listRoot[i].gameObject.SetActive(false);
  79. }
  80. listRoot.Clear();
  81. for (int i = 0; i < listDeviceDoorName.Count; i++)
  82. {
  83. listDeviceDoorName[i].SetActive(false);
  84. }
  85. listDeviceDoorName.Clear();
  86. this.serverItem = serverItem.transform;
  87. if (Mathf.Abs(player.localPosition.z- serverItem.transform.localPosition.z) < (MachineRoomManager.Instance.data.intervalL/2.0f+MachineRoomManager.Instance.data.cabinetW/2.0f)) // 我和当前导览的位置在同一行
  88. {
  89. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  90. Vector3 pos2 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  91. List<Vector3> listPos = new List<Vector3>();
  92. listPos.Add(pos1);
  93. listPos.Add(pos2);
  94. listPos.Add(new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z));
  95. CreateRoute(listPos,serverItem,true);
  96. }
  97. else
  98. {
  99. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(leftLine.localPosition.x, -1, leftLine.localPosition.z));
  100. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(rightLine.localPosition.x, -1, rightLine.localPosition.z));
  101. if (Mathf.Abs(leftDis) < Mathf.Abs(rightDis))
  102. {
  103. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  104. Vector3 pos2 = new Vector3(leftLine.localPosition.x, -1, player.localPosition.z);
  105. //Vector3 pos3 = new Vector3(leftLine.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  106. //Vector3 pos4 = new Vector3(serverItem.navigatorPoint.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  107. Vector3 pos3 = new Vector3(leftLine.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  108. Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  109. List<Vector3> listpos = new List<Vector3>();
  110. listpos.Add(pos1);
  111. listpos.Add(pos2);
  112. listpos.Add(pos3);
  113. listpos.Add(pos4);
  114. listpos.Add(serverItem.transform.localPosition);
  115. CreateRoute(listpos,serverItem,true);
  116. }
  117. else
  118. {
  119. //line.positionCount = 4;
  120. //line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  121. //line.SetPosition(1, new Vector3(rightLine.localPosition.x, 0, player.localPosition.z));
  122. //line.SetPosition(2, new Vector3(rightLine.localPosition.x, 0, serverItem.localPosition.z));
  123. //line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z));
  124. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  125. Vector3 pos2 = new Vector3(rightLine.localPosition.x, -1, player.localPosition.z);
  126. //Vector3 pos3 = new Vector3(rightLine.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  127. //Vector3 pos4 = new Vector3(serverItem.navigatorPoint.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  128. Vector3 pos3 = new Vector3(rightLine.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  129. Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  130. List<Vector3> listpos = new List<Vector3>();
  131. listpos.Add(pos1);
  132. listpos.Add(pos2);
  133. listpos.Add(pos3);
  134. listpos.Add(pos4);
  135. listpos.Add(serverItem.transform.localPosition);
  136. CreateRoute(listpos, serverItem, true);
  137. }
  138. }
  139. }
  140. public void NavigatorServer(List<MachineObj> listServerItem)
  141. {
  142. for (int i = 0; i < listRoot.Count; i++)
  143. {
  144. listRoot[i].transform.parent.gameObject.SetActive(false);
  145. }
  146. listRoot.Clear();
  147. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  148. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  149. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  150. Vector3 pos2;
  151. if(Mathf.Abs( leftDis)<Mathf.Abs( rightDis))
  152. {
  153. pos2 = new Vector3(leftLine.localPosition.x, -1, player.localPosition.z);
  154. }
  155. else
  156. {
  157. pos2 = new Vector3(rightLine.localPosition.x, -1, player.localPosition.z);
  158. }
  159. List<Vector3> listpos = new List<Vector3>();
  160. listpos.Add(pos1);
  161. listpos.Add(pos2);
  162. listpos.Add(new Vector3(rightLine.localPosition.x, -1, player.localPosition.z + 10000));
  163. CreateRoute(listpos,null,false); // 依据Player 生成两个固定点 当前Player点 和 出口点
  164. List<Vector3> listentrance = new List<Vector3>();
  165. for (int i = 0; i < listServerItem.Count; i++)
  166. {
  167. listpos.Clear();
  168. listpos.Add(new Vector3(listServerItem[i].transform.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1)));
  169. listpos.Add(listServerItem[i].transform.localPosition);
  170. CreateRoute(listpos,listServerItem[i],true); // 根据机位生成 机位点
  171. Vector3 entrance = new Vector3(Mathf.Abs(leftDis) < Mathf.Abs(rightDis)?leftLine.localPosition.x:rightLine.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1));
  172. bool finish = true;
  173. for (int j = 0; j < listentrance.Count; j++)
  174. {
  175. if(entrance == listentrance[i])
  176. {
  177. finish = false;
  178. break;
  179. }
  180. }
  181. if(finish)
  182. {
  183. if (Mathf.Abs(player.localPosition.z - listServerItem[i].transform.localPosition.z) < (MachineRoomManager.Instance.data.intervalL / 2.0f + MachineRoomManager.Instance.data.cabinetW / 2.0f)) // 我和当前导览的位置在同一行
  184. {
  185. }
  186. else
  187. {
  188. List<Vector3> listentrancePos = new List<Vector3>();
  189. listentrancePos.Add(entrance);
  190. listentrancePos.Add(new Vector3(listServerItem[i].transform.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1)));
  191. CreateRoute(listentrancePos, listServerItem[i], false); // 生成当前机位的 入口点
  192. }
  193. }
  194. }
  195. }
  196. private void CreateRoute(List<Vector3> listPos, MachineObj machineObj, bool isdevice)
  197. {
  198. for (int i = 0; i < listPos.Count - 1; i++)
  199. {
  200. GameObject route1 = GameObject.Instantiate(route, MachineRoomManager.Instance.transform);
  201. route1.transform.localPosition = listPos[i];
  202. lookPoint.localPosition = listPos[i + 1];
  203. route1.transform.LookAt(lookPoint);
  204. route1.SetActive(true);
  205. listRoot.Add(route1.transform.GetChild(0).GetComponent<Route>());
  206. }
  207. if (isdevice && machineObj)
  208. {
  209. GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
  210. devicedoorName.transform.localPosition = listPos[listPos.Count - 2];
  211. devicedoorName.transform.LookAt(lookPoint);
  212. devicedoorName.transform.localPosition = machineObj.transform.localPosition + new Vector3(0, 1, 0);
  213. listDeviceDoorName.Add(devicedoorName);
  214. devicedoorName.GetComponent<SettingDeviceName>().SettingName(machineObj.deviceParameters.deviceName);
  215. }
  216. }
  217. private void CreateRoute(List<Vector3> listPos, bool isDevice)
  218. {
  219. for (int i = 0; i < listPos.Count - 1; i++)
  220. {
  221. GameObject route1 = GameObject.Instantiate(route, MachineRoomManager.Instance.transform);
  222. route1.transform.localPosition = listPos[i];
  223. lookPoint.localPosition = listPos[i + 1];
  224. route1.transform.LookAt(lookPoint);
  225. route1.SetActive(true);
  226. listRoot.Add(route1.transform.GetChild(0).GetComponent<Route>());
  227. }
  228. if (isDevice)
  229. {
  230. GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
  231. devicedoorName.transform.localPosition = listPos[listPos.Count - 2];
  232. lookPoint.localPosition += new Vector3(0, 0, 10);
  233. devicedoorName.transform.LookAt(lookPoint);
  234. listDeviceDoorName.Add(devicedoorName);
  235. }
  236. }
  237. private IEnumerator SetHighRoute()
  238. {
  239. while(true)
  240. {
  241. yield return new WaitForSeconds(0.2f);
  242. if(listRoot!=null&& listRoot.Count>1)
  243. {
  244. Route route = null;
  245. route = listRoot[0];
  246. for (int i = 1; i < listRoot.Count; i++)
  247. {
  248. if (Mathf.Abs(Vector3.Distance(player.transform.position, listRoot[i].transform.position)) < Mathf.Abs(Vector3.Distance(player.transform.position, route.transform.position)))
  249. {
  250. route.setHighLight(false);
  251. route = listRoot[i];
  252. }
  253. }
  254. route.setHighLight(true);
  255. }
  256. }
  257. }
  258. }