BladeServerManager.cs 13 KB

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  1. using SC.XR.Unity.Module_InputSystem;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using Ximmerse.XR.Tag;
  8. /// <summary>
  9. /// 机柜Tag管理
  10. /// </summary>
  11. public class BladeServerManager : MonoSingleton<BladeServerManager>
  12. {
  13. /// <summary>
  14. /// 所有的 UIItem
  15. /// </summary>
  16. public List<DataItem> listTagTracking = new List<DataItem>();
  17. // public List<TagTracking> nowTagTracking = new List<TagTracking>();
  18. /// <summary>
  19. /// 当前识别到的Tag
  20. /// </summary>
  21. public Dictionary<int, TagTracking> dicNowTagTracking = new Dictionary<int, TagTracking>();
  22. /// <summary>
  23. /// 当前使用的Tag
  24. /// </summary>
  25. public TagTracking foundTag;
  26. public string foundID;
  27. /// <summary>
  28. /// 当前Tag对应的UIItem
  29. /// </summary>
  30. public DataItem foundItem;
  31. /// <summary>
  32. /// 检测角度
  33. /// </summary>
  34. public float foundAngle;
  35. /// <summary>
  36. /// 显示移动的距离
  37. /// </summary>
  38. public float showDis;
  39. /// <summary>
  40. /// 隐藏的距离
  41. /// </summary>
  42. public float fadeDis;
  43. /// <summary>
  44. /// 编辑Tag的移动框
  45. /// </summary>
  46. public Transform selectPanel;
  47. /// <summary>
  48. /// 模拟测试用的
  49. /// </summary>
  50. public TagTracking TestTracking;
  51. /// <summary>
  52. /// 同步位置的Obj
  53. /// </summary>
  54. private Transform tagObj;
  55. /// <summary>
  56. /// 是否是编辑状态
  57. /// </summary>
  58. private bool state = false;
  59. public delegate void TrackingFound(DataItem tagobj);
  60. /// <summary>
  61. /// 物体识别到显示
  62. /// </summary>
  63. public TrackingFound OnTrackFound;
  64. public delegate void TrackingLast(DataItem tagobj);
  65. /// <summary>
  66. /// 物体识别到隐藏
  67. /// </summary>
  68. public TrackingLast OnTrackLast;
  69. private bool isSync;
  70. private void Start()
  71. {
  72. tagObj = new GameObject("TagObj").transform;
  73. tagObj.position = Vector3.zero;
  74. tagObj.eulerAngles = Vector3.zero;
  75. isSync = false;
  76. ManipulationHandler manipulation = selectPanel.GetComponent<ManipulationHandler>();
  77. manipulation.PointerDown.AddListener(( msg )=> { SelectPointerDown(); });
  78. manipulation.PointerUp.AddListener((msg) => { SelectPointerUp(); });
  79. }
  80. float dis;
  81. float angle;
  82. Quaternion rot;
  83. float roty;
  84. Transform point;
  85. private void Update()
  86. {
  87. #if UNITY_EDITOR
  88. if(Input.GetKey(KeyCode.K))
  89. {
  90. OnTrackingFound(TestTracking);
  91. }
  92. #endif
  93. // Debug.Log(state);
  94. if (isSync)
  95. TagSynchronization();
  96. }
  97. /// <summary>
  98. /// 同步Tag
  99. /// </summary>
  100. private void TagSynchronization()
  101. {
  102. if (foundItem != null && foundTag != null && !state)
  103. {
  104. dis = Vector3.Distance(foundTag.transform.position, OpenXRCamera.Instance.head.transform.position);
  105. angle = Vector3.Angle(OpenXRCamera.Instance.head.GetComponent<Camera>().transform.forward, foundTag.transform.position - OpenXRCamera.Instance.head.transform.position);
  106. // Debug.Log("Dis " + dis + " Angle" + angle + " showDis " + showDis + " fadeDis " + fadeDis);
  107. if (Mathf.Abs(dis) < showDis)
  108. {
  109. if (!foundItem.gameObject.activeSelf)
  110. {
  111. foundItem.gameObject.SetActive(true);
  112. OnTrackFound(foundItem);
  113. }
  114. point = foundTag.transform.GetChild(0);
  115. point.localPosition = foundItem.offsetPos;
  116. switch (Mathf.Abs(foundItem.eulerAxle))
  117. {
  118. case 1:
  119. point.localEulerAngles = new Vector3(0, 0, 90 * (foundItem.eulerAxle / Mathf.Abs(foundItem.eulerAxle)));
  120. break;
  121. case 2:
  122. point.localEulerAngles = new Vector3(0, foundItem.eulerAxle > 0 ? 0 : 180, 0);
  123. break;
  124. case 3:
  125. point.localEulerAngles = new Vector3(90 * (foundItem.eulerAxle / Mathf.Abs(foundItem.eulerAxle)), 0, 0);
  126. break;
  127. default:
  128. break;
  129. }
  130. foundItem.transform.eulerAngles = new Vector3(0, point.eulerAngles.y, 0);
  131. foundItem.transform.position = point.transform.position;
  132. isSync = false;
  133. }
  134. else if (Mathf.Abs(dis) > fadeDis)
  135. {
  136. foundItem.gameObject.SetActive(false);
  137. foundItem = null;
  138. // foundTag = null;
  139. dicNowTagTracking.Clear();
  140. dicNowTagTracking = new Dictionary<int, TagTracking>();
  141. OnTrackLast(foundItem);
  142. }
  143. }
  144. }
  145. public void OnTrackingFound(TagTracking tracking)
  146. {
  147. if (!dicNowTagTracking.ContainsKey(tracking.TrackId))
  148. {
  149. if(dicNowTagTracking.Count==1)
  150. {
  151. TagTracking firstTracking = dicNowTagTracking.FirstOrDefault().Value;
  152. Debug.Log(firstTracking.TrackId +" "+tracking.TrackId+" "+ Vector3.Distance(firstTracking.transform.position, tracking.transform.position) + " Distance");
  153. if (Vector3.Distance(firstTracking.transform.position, tracking.transform.position) < 0.1f) // 判断两个Tag是否为并列使用
  154. {
  155. dicNowTagTracking.Add(tracking.TrackId, tracking);
  156. tagObj.SetParent(tracking.transform);
  157. tagObj.localEulerAngles = Vector3.zero;
  158. tagObj.localPosition = Vector3.zero;
  159. tagObj.SetParent(firstTracking.transform);
  160. if (tagObj.localPosition.x > 0)
  161. {
  162. foundTag = firstTracking;
  163. foundID = tracking.TrackId.ToString() + firstTracking.TrackId.ToString();
  164. }
  165. else
  166. {
  167. foundTag = tracking;
  168. foundID = firstTracking.TrackId.ToString() + tracking.TrackId.ToString();
  169. }
  170. }
  171. else
  172. {
  173. // 初始化
  174. StartTracking(tracking);
  175. }
  176. }
  177. else
  178. {
  179. // 初始化
  180. StartTracking(tracking);
  181. }
  182. if (dicNowTagTracking == null || dicNowTagTracking.Count == 0)
  183. {
  184. // 初始化
  185. StartTracking(tracking);
  186. }
  187. }
  188. #region old
  189. // // Debug.Log(tracking.TrackId + "1");
  190. // if (!dicNowTagTracking.ContainsKey(tracking.TrackId))
  191. //{
  192. // // Debug.Log(tracking.TrackId + "2");
  193. // if (dicNowTagTracking.Count > 1 && dicNowTagTracking.Count < 3)
  194. // {
  195. // Debug.Log(tracking.TrackId + "3");
  196. // TagTracking firstTracking = dicNowTagTracking.FirstOrDefault().Value;
  197. // Debug.Log(tracking.TrackId + "4");
  198. // if (Vector3.Distance(firstTracking.transform.position, tracking.transform.position) > 0.1) // 判断两个Tag是否为并列使用
  199. // {
  200. // // 不是并列使用
  201. // Debug.Log(tracking.TrackId + "5");
  202. // // 清空nowTagTracking
  203. // dicNowTagTracking.Clear();
  204. // dicNowTagTracking = new Dictionary<int, TagTracking>();
  205. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  206. // foundTag = tracking;
  207. // foundID = tracking.TrackId.ToString();
  208. // }
  209. // else
  210. // {
  211. // // 是并列使用
  212. // Debug.Log(tracking.TrackId + "6");
  213. // // 判断两个Tag 哪个为主Tag
  214. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  215. // tagObj.SetParent(tracking.transform);
  216. // tagObj.localEulerAngles = Vector3.zero;
  217. // tagObj.localPosition = Vector3.zero;
  218. // tagObj.SetParent(firstTracking.transform);
  219. // if (tagObj.localPosition.x > 0)
  220. // {
  221. // foundTag = firstTracking;
  222. // foundID = firstTracking.TrackId.ToString() + tracking.TrackId.ToString();
  223. // }
  224. // else
  225. // {
  226. // foundTag = tracking;
  227. // foundID = tracking.TrackId.ToString() + firstTracking.TrackId.ToString();
  228. // }
  229. // }
  230. // }
  231. // else
  232. // {
  233. // // Debug.Log(tracking.TrackId + "7");
  234. // dicNowTagTracking.Clear();
  235. // dicNowTagTracking = new Dictionary<int, TagTracking>();
  236. // dicNowTagTracking.Add(tracking.TrackId, tracking);
  237. // // nowTagTracking.Add(tracking);
  238. // foundTag = tracking;
  239. // foundID = tracking.TrackId.ToString();
  240. // }
  241. //}
  242. #endregion
  243. Debug.Log("FoundID "+ foundID);
  244. // UILogManager.Instance.SendLogText(2, foundID);
  245. if (foundItem==null|| foundItem.tagId!= int.Parse( foundID))
  246. {
  247. QueryFoundItem(int.Parse(foundID));
  248. }
  249. Debug.Log(" FoundItem " + foundItem.ID);
  250. UILogManager.Instance.SendLogText(1, tracking.TrackId.ToString() + " " + foundID);
  251. }
  252. public void OnTrackingLost(TagTracking tracking)
  253. {
  254. //if (tracking.TrackId == foundTag.TrackId)
  255. // foundItem = null;
  256. }
  257. private void StartTracking(TagTracking tracking)
  258. {
  259. if(MachineRoomManager.Instance.isDataInit)
  260. {
  261. dicNowTagTracking.Clear();
  262. dicNowTagTracking = new Dictionary<int, TagTracking>();
  263. dicNowTagTracking.Add(tracking.TrackId, tracking);
  264. foundTag = tracking;
  265. foundID = tracking.TrackId.ToString();
  266. }
  267. }
  268. private void QueryFoundItem(int foundID)
  269. {
  270. Debug.Log("DGJ ===> QueryFoundItem " + listTagTracking.Count);
  271. if (MachineRoomManager.Instance.isDataInit)
  272. {
  273. for (int i = 0; i < listTagTracking.Count; i++)
  274. {
  275. Debug.Log("DGJ ===> " + listTagTracking[i].tagId);
  276. if (listTagTracking[i].tagId == foundID)
  277. {
  278. if (foundItem != null)
  279. {
  280. foundItem.gameObject.SetActive(false);
  281. if (state)
  282. {
  283. foundItem.isSelect = false;
  284. foundItem.SaveEdiotrData(selectPanel);
  285. }
  286. }
  287. foundItem = listTagTracking[i];
  288. foundItem.gameObject.SetActive(true);
  289. Debug.Log(" QueryFoundItem " + foundID);
  290. if (state)
  291. {
  292. selectPanel.eulerAngles = foundItem.transform.eulerAngles;
  293. selectPanel.position = foundItem.transform.position;
  294. selectPanel.gameObject.SetActive(true);
  295. foundItem.isSelect = true;
  296. }
  297. break;
  298. }
  299. }
  300. if (foundItem != null && foundItem.tagId != foundID)
  301. {
  302. foundItem.gameObject.SetActive(false);
  303. foundItem = null;
  304. foundItem.isSelect = false;
  305. }
  306. }
  307. }
  308. public void EditorTag( Text text)
  309. {
  310. if(foundItem!=null)
  311. {
  312. text.text = state ? "打开" : "关闭";
  313. text.text += "机柜Tag编辑";
  314. state = !state;
  315. if(state)
  316. {
  317. selectPanel.eulerAngles = foundItem.transform.eulerAngles;
  318. selectPanel.position = foundItem.transform.position;
  319. selectPanel.gameObject.SetActive(true);
  320. }
  321. else
  322. {
  323. selectPanel.gameObject.SetActive(false);
  324. foundItem.isSelect = false;
  325. }
  326. }
  327. if(!state)
  328. {
  329. for (int i = 0; i < listTagTracking.Count; i++)
  330. {
  331. listTagTracking[i].SaveData();
  332. }
  333. // Servermanager.Instance.Save();
  334. MachineRoomManager.Instance.SaveAllData();
  335. }
  336. }
  337. public void SelectPointerEnter()
  338. {
  339. //if(foundItem!=null)
  340. // foundItem.SelectObj(selectPanel);
  341. }
  342. public void SelectPointerDown()
  343. {
  344. if (foundItem != null&& foundTag!=null)
  345. {
  346. foundItem.isSelect = true;
  347. }
  348. }
  349. public void SelectPointerUp()
  350. {
  351. if (foundItem != null && foundTag != null)
  352. {
  353. foundItem.isSelect = false;
  354. foundItem.SaveEdiotrData(foundTag.transform);
  355. }
  356. }
  357. private void SaveData()
  358. {
  359. }
  360. }