BasicDeviceControl.cs 3.7 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using Blue;
  5. namespace GHZLangChao
  6. {
  7. public class BasicDeviceControl : AbstractController
  8. {
  9. [SerializeField] private Toggle Arrow_Toggle; //箭头toggle
  10. [SerializeField] private Image ArrowToggleBackground; // 箭头toggle的背景
  11. [SerializeField] private GameObject FaultPanel; // 故障面板
  12. [SerializeField] private Transform FaultPanelContent;// 故障面板Item父物体
  13. [SerializeField] private Button Nav_Btn; // 导航按钮
  14. private bool isInit=false;
  15. private void Awake()
  16. {
  17. this.RegisterEvent<ShowDeviceEvent>(SetShowDeviceTransform);
  18. Nav_Btn.onClick.AddListener(StartNav);
  19. Arrow_Toggle.onValueChanged.AddListener((e) =>
  20. {
  21. if(!isInit) Init();
  22. if(e)
  23. ArrowToggleBackground.enabled = false;
  24. else
  25. ArrowToggleBackground.enabled = true;
  26. });
  27. }
  28. public void ShowChoose()
  29. {
  30. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  31. }
  32. /// <summary>
  33. /// 初始化数据
  34. /// </summary>
  35. private void Init()
  36. {
  37. isInit = true;
  38. // 初始化故障面板
  39. List<AlarmData> ListAlarmData = UICallManager.Instance.GetAlarmData();
  40. for (int i = 0; i < ListAlarmData.Count;i++)
  41. {
  42. GameObject go = Instantiate(InstantiateSystem.Instance.BlueObject.FaultPanel_Item,FaultPanelContent);
  43. FaultPanel_Item item = go.GetComponent<FaultPanel_Item>();
  44. item.Init(ListAlarmData[i]);
  45. go.name = ListAlarmData[i].title;
  46. }
  47. for (int i = 0; i < ListAlarmData.Count;i++)
  48. {
  49. GameObject go = Instantiate(InstantiateSystem.Instance.BlueObject.FaultPanel_Item,FaultPanelContent);
  50. FaultPanel_Item item = go.GetComponent<FaultPanel_Item>();
  51. item.Init(ListAlarmData[i]);
  52. go.name = ListAlarmData[i].title;
  53. }
  54. }
  55. #region UI监听
  56. private static AlarmData mAlarmData;
  57. public static AlarmData AlarmData
  58. {
  59. get => mAlarmData;
  60. set => mAlarmData = value;
  61. }
  62. private void StartNav()
  63. {
  64. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  65. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  66. BladeServerManager.Instance.isDaoHang = true;
  67. XunJianManager.Instance.Fault_Toggle.isOn = true;
  68. XunJianManager.Instance.FaultChange(true);
  69. XunJianManager.Instance.SerachChange(false);
  70. (SceneIOCContainer.Instance.Pull("ShowChoose") as GameObject).SetActive(false);
  71. MachineObj obj = UICallManager.Instance.QueryMachineObj(AlarmData.deviceId);
  72. if (obj != null)
  73. UICallManager.Instance.NavigatorServer(obj);
  74. else
  75. Debug.LogError(" 未查找到设备 " + AlarmData.deviceId + " " + AlarmData.deviceName);
  76. }
  77. #endregion
  78. #region 事件监听
  79. private void SetShowDeviceTransform(ShowDeviceEvent e)
  80. {
  81. transform.position = e.ShowDeviceTransform.position;
  82. transform.rotation = e.ShowDeviceTransform.rotation;
  83. Debug.LogError($"position:{transform.position},rotation:{transform.rotation}");
  84. this.UnRegisterEvent<ShowDeviceEvent>(SetShowDeviceTransform);
  85. }
  86. #endregion
  87. }
  88. }