ShowLogin.cs 462 B

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  1. using SC.XR.Unity;
  2. using UnityEngine;
  3. using static ScenesManager;
  4. public class ShowLogin : RemoteSingleton<ShowLogin>
  5. {
  6. public enum LoginType
  7. {
  8. INIT = 1,
  9. DLG = 2,
  10. }
  11. [HideInInspector]
  12. public GameObject init { get { return window[0]; } }
  13. [HideInInspector]
  14. public GameObject dlg { get { return window[1]; } }
  15. public LoginType loginType;
  16. public override void initShow()
  17. {
  18. base.initShow();
  19. }
  20. }