StartXunJian.cs 3.2 KB

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  1. using Blue;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. namespace GHZLangChao
  5. {
  6. public class StartXunJian : AbstractController
  7. {
  8. [SerializeField] private RawImage ShowRawImage; // 显示的视频画面
  9. [SerializeField] private Image[] arrayImage; // 截图显示的画面
  10. //[SerializeField] private Image ScreenshotImage; // 截图的画面
  11. private int arrayImageIndex = 0; // 截图显示时要显示在哪个Image上的下标
  12. [SerializeField] private Button ScreenshotBtn0;
  13. [SerializeField] private Button ScreenshotBtn1;
  14. [SerializeField] private Button ScreenshotBtn2;
  15. [SerializeField] private Button CancelBtn;
  16. [SerializeField] private Button SaveBtn;
  17. void Start()
  18. {
  19. y = transform.position.y;
  20. ScreenshotBtn0.onClick.AddListener(ClickScreenshot);
  21. ScreenshotBtn1.onClick.AddListener(ClickScreenshot);
  22. ScreenshotBtn2.onClick.AddListener(ClickScreenshot);
  23. SaveBtn.onClick.AddListener(ClickSave);
  24. //CancelBtn.onClick.AddListener(ClickCancel);
  25. }
  26. public float y ;
  27. private void Update()
  28. {
  29. transform.LookAt(OpenXRCamera.Instance.head);
  30. transform.localEulerAngles = new Vector3(0, transform.localEulerAngles.y+180f, 0);
  31. Transform Player = OpenXRCamera.Instance.head;
  32. Player.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  33. transform.position = OpenXRCamera.Instance.head.position + Player.forward * 1.3f;
  34. transform.position = new Vector3(transform.position.x,y,transform.position.z);
  35. }
  36. public void Next()
  37. {
  38. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  39. }
  40. public void back()
  41. {
  42. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  43. }
  44. public void ShowDeviceInfo()
  45. {
  46. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowDevice);
  47. }
  48. #region 按钮点击
  49. [SerializeField] private Sprite mScreenshotSprite;
  50. private void ClickScreenshot()
  51. {
  52. if(ShowRawImage.gameObject.activeSelf) return;
  53. ShowRawImage.gameObject.SetActive(true);
  54. XRRGBCamera.Instance.playCamera(1280, 720);
  55. ShowRawImage.texture = XRRGBCamera.Instance.CaptureImage;
  56. }
  57. private void ClickSave()
  58. {
  59. var sprite = this.GetUtility<IRawImageForSpriteUtility>().SwitchSprite(ShowRawImage);
  60. //ScreenshotImage.gameObject.SetActive(true);
  61. //ScreenshotImage.sprite = sprite;
  62. arrayImage[arrayImageIndex].sprite = sprite;
  63. arrayImageIndex++;
  64. if(arrayImageIndex>=arrayImage.Length)
  65. arrayImageIndex = 0;
  66. //ScreenshotImage.gameObject.SetActive(false);
  67. }
  68. private void ClickCancel()
  69. {
  70. arrayImageIndex--;
  71. if(arrayImageIndex<0)
  72. arrayImageIndex = arrayImage.Length-1;
  73. arrayImage[arrayImageIndex].sprite = mScreenshotSprite;
  74. //ScreenshotImage.gameObject.SetActive(false);
  75. }
  76. #endregion
  77. }
  78. }