ChooseManager.cs 890 B

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. public class ChooseManager : MonoBehaviour
  5. {
  6. [SerializeField] private GameObject Tip;
  7. [SerializeField] private Toggle ShowHide_Toggle;
  8. void Start()
  9. {
  10. StartCoroutine(ControlTip());
  11. }
  12. public void GotoXunJian()
  13. {
  14. Debug.Log("DGJ =====>GotoXunJian ");
  15. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  16. }
  17. public void GotoSupport()
  18. {
  19. Debug.Log("DGJ =====>GotoSupport ");
  20. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRTC);
  21. }
  22. public void DeviceInfo()
  23. {
  24. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowDevice);
  25. }
  26. private IEnumerator ControlTip()
  27. {
  28. Tip.SetActive(true);
  29. yield return new WaitForSeconds(3);
  30. Tip.SetActive(false);
  31. }
  32. }