WayFindingManager.cs 16 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /// <summary>
  5. /// 寻路管理
  6. /// </summary>
  7. public class WayFindingManager : MonoSingleton<WayFindingManager>
  8. {
  9. public Transform leftLine;
  10. public Transform rightLine;
  11. public Transform player;
  12. public Transform serverItem;
  13. private Transform oldServerItem;
  14. public LineRenderer line;
  15. public GameObject route;
  16. public GameObject deviceName;
  17. public Transform lookPoint;
  18. public List<Route> listRoot;
  19. private List<GameObject> listDeviceDoorName;
  20. private void Start()
  21. {
  22. listRoot = new List<Route>();
  23. listDeviceDoorName = new List<GameObject>();
  24. StartCoroutine(SetHighRoute());
  25. }
  26. private void Update()
  27. {
  28. player.position = OpenXRCamera.Instance.head.position;
  29. //if (serverItem != null&&Vector3.Distance(new Vector3(serverItem.position.x, 0, serverItem.position.z), new Vector3(OpenXRCamera.Instance.head.position.x, 0, OpenXRCamera.Instance.head.position.z)) < 1f)
  30. //{
  31. // line.positionCount = 0;
  32. // oldServerItem = serverItem;
  33. // serverItem = null;
  34. // // MachineRoomManager.Instance.RandomRange();
  35. //}
  36. }
  37. public void SetServerItem( Transform serverItem)
  38. {
  39. this.serverItem = serverItem;
  40. if (oldServerItem != null && serverItem.localPosition.z == oldServerItem.localPosition.z) // 再一次生成的位置和当前的机柜在同一行
  41. {
  42. line.positionCount = 2;
  43. line.SetPosition(0, new Vector3(oldServerItem.localPosition.x, 0, oldServerItem.localPosition.z+MachineRoomManager.Instance.data.cabinetW/2.0f+MachineRoomManager.Instance.data.intervalL/2.0f));
  44. line.SetPosition(1, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  45. }
  46. else
  47. {
  48. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  49. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  50. if (Mathf.Abs(leftDis) < Mathf.Abs(rightDis))
  51. {
  52. line.positionCount = 4;
  53. line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  54. line.SetPosition(1, new Vector3(leftLine.localPosition.x, 0, player.localPosition.z));
  55. line.SetPosition(2, new Vector3(leftLine.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  56. line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  57. }
  58. else
  59. {
  60. line.positionCount = 4;
  61. line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  62. line.SetPosition(1, new Vector3(rightLine.localPosition.x, 0, player.localPosition.z));
  63. line.SetPosition(2, new Vector3(rightLine.localPosition.x, 0, serverItem.localPosition.z));
  64. line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z));
  65. }
  66. }
  67. }
  68. public void SetLine( Vector3 leftPos, Vector3 rightPos)
  69. {
  70. leftLine.localPosition = leftPos;
  71. rightLine.localPosition = rightPos;
  72. }
  73. public void NavigatorServer(MachineObj serverItem)
  74. {
  75. // if(listRoot!=null)
  76. for (int i = 0; i < listRoot.Count; i++)
  77. {
  78. listRoot[i].gameObject.SetActive(false);
  79. }
  80. listRoot.Clear();
  81. for (int i = 0; i < listDeviceDoorName.Count; i++)
  82. {
  83. listDeviceDoorName[i].SetActive(false);
  84. }
  85. listDeviceDoorName.Clear();
  86. this.serverItem = serverItem.transform;
  87. //if (Mathf.Abs(player.localPosition.z- serverItem.transform.localPosition.z) < (MachineRoomManager.Instance.data.intervalL/2.0f+MachineRoomManager.Instance.data.cabinetW/2.0f)) // 我和当前导览的位置在同一行
  88. Debug.Log(serverItem.isSingle +" "+ player.localPosition.z +" "+serverItem.transform.localPosition.z+ " " + Mathf.Abs(player.localPosition.z - serverItem.transform.localPosition.z) + " " + MachineRoomManager.Instance.data.intervalL);
  89. if (serverItem.isSingle ? player.localPosition.z > serverItem.transform.localPosition.z : player.localPosition.z < serverItem.transform.localPosition.z && (Mathf.Abs(player.localPosition.z - serverItem.transform.localPosition.z-0.01f) < MachineRoomManager.Instance.data.intervalL))
  90. {
  91. Debug.Log("DGJ ===> tong h");
  92. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  93. Vector3 pos2 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  94. List<Vector3> listPos = new List<Vector3>();
  95. listPos.Add(pos1);
  96. listPos.Add(pos2);
  97. listPos.Add(new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z));
  98. CreateRoute(listPos,serverItem,true);
  99. }
  100. else
  101. {
  102. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(leftLine.localPosition.x, -1, leftLine.localPosition.z));
  103. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(rightLine.localPosition.x, -1, rightLine.localPosition.z));
  104. if (Mathf.Abs(leftDis) < Mathf.Abs(rightDis))
  105. {
  106. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  107. Vector3 pos2 = new Vector3(leftLine.localPosition.x, -1, player.localPosition.z);
  108. //Vector3 pos3 = new Vector3(leftLine.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  109. //Vector3 pos4 = new Vector3(serverItem.navigatorPoint.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  110. Vector3 pos3 = new Vector3(leftLine.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  111. Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  112. List<Vector3> listpos = new List<Vector3>();
  113. listpos.Add(pos1);
  114. listpos.Add(pos2);
  115. listpos.Add(pos3);
  116. listpos.Add(pos4);
  117. listpos.Add(new Vector3(serverItem.transform.localPosition.x,-1, serverItem.transform.localPosition.z));
  118. CreateRoute(listpos,serverItem,true);
  119. }
  120. else
  121. {
  122. //line.positionCount = 4;
  123. //line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  124. //line.SetPosition(1, new Vector3(rightLine.localPosition.x, 0, player.localPosition.z));
  125. //line.SetPosition(2, new Vector3(rightLine.localPosition.x, 0, serverItem.localPosition.z));
  126. //line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z));
  127. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  128. Vector3 pos2 = new Vector3(rightLine.localPosition.x, -1, player.localPosition.z);
  129. //Vector3 pos3 = new Vector3(rightLine.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  130. //Vector3 pos4 = new Vector3(serverItem.navigatorPoint.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  131. Vector3 pos3 = new Vector3(rightLine.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  132. Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  133. List<Vector3> listpos = new List<Vector3>();
  134. listpos.Add(pos1);
  135. listpos.Add(pos2);
  136. listpos.Add(pos3);
  137. listpos.Add(pos4);
  138. listpos.Add(new Vector3(serverItem.transform.localPosition.x, -1, serverItem.transform.localPosition.z));
  139. CreateRoute(listpos, serverItem, true);
  140. }
  141. }
  142. }
  143. public void NavigatorServer(List<MachineObj> listServerItem)
  144. {
  145. for (int i = 0; i < listRoot.Count; i++)
  146. {
  147. listRoot[i].transform.parent.gameObject.SetActive(false);
  148. }
  149. listRoot.Clear();
  150. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  151. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, -1, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  152. Vector3 pos1 = new Vector3(player.localPosition.x, -1, player.localPosition.z);
  153. Vector3 pos2;
  154. if(Mathf.Abs( leftDis)<Mathf.Abs( rightDis))
  155. {
  156. pos2 = new Vector3(leftLine.localPosition.x, -1, player.localPosition.z);
  157. }
  158. else
  159. {
  160. pos2 = new Vector3(rightLine.localPosition.x, -1, player.localPosition.z);
  161. }
  162. List<Vector3> listpos = new List<Vector3>();
  163. listpos.Add(pos1);
  164. listpos.Add(pos2);
  165. listpos.Add(new Vector3(rightLine.localPosition.x, -1, player.localPosition.z + 10000));
  166. CreateRoute(listpos,null,false); // 依据Player 生成两个固定点 当前Player点 和 出口点
  167. List<Vector3> listentrance = new List<Vector3>();
  168. for (int i = 0; i < listServerItem.Count; i++)
  169. {
  170. listpos.Clear();
  171. listpos.Add(new Vector3(listServerItem[i].transform.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1)));
  172. listpos.Add(listServerItem[i].transform.localPosition);
  173. CreateRoute(listpos,listServerItem[i],true); // 根据机位生成 机位点
  174. Vector3 entrance = new Vector3(Mathf.Abs(leftDis) < Mathf.Abs(rightDis)?leftLine.localPosition.x:rightLine.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1));
  175. bool finish = true;
  176. for (int j = 0; j < listentrance.Count; j++)
  177. {
  178. if(entrance == listentrance[i])
  179. {
  180. finish = false;
  181. break;
  182. }
  183. }
  184. if(finish)
  185. {
  186. if (Mathf.Abs(player.localPosition.z - listServerItem[i].transform.localPosition.z) < (MachineRoomManager.Instance.data.intervalL / 2.0f + MachineRoomManager.Instance.data.cabinetW / 2.0f)) // 我和当前导览的位置在同一行
  187. {
  188. }
  189. else
  190. {
  191. List<Vector3> listentrancePos = new List<Vector3>();
  192. listentrancePos.Add(entrance);
  193. listentrancePos.Add(new Vector3(listServerItem[i].transform.localPosition.x, -1, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1)));
  194. CreateRoute(listentrancePos, listServerItem[i], false); // 生成当前机位的 入口点
  195. }
  196. }
  197. }
  198. }
  199. private void CreateRoute(List<Vector3> listPos, MachineObj machineObj, bool isdevice)
  200. {
  201. for (int i = 0; i < listPos.Count - 1; i++)
  202. {
  203. GameObject route1 = GameObject.Instantiate(route, MachineRoomManager.Instance.transform);
  204. route1.transform.localPosition = listPos[i];
  205. lookPoint.localPosition = listPos[i + 1];
  206. route1.transform.LookAt(lookPoint);
  207. route1.SetActive(true);
  208. listRoot.Add(route1.transform.GetChild(0).GetComponent<Route>());
  209. listRoot[i].SetRoute(route1.transform.position, lookPoint.position, 0,lookPoint);
  210. }
  211. if (isdevice && machineObj)
  212. {
  213. GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
  214. devicedoorName.transform.localPosition = listPos[listPos.Count - 2];
  215. devicedoorName.transform.LookAt(lookPoint);
  216. devicedoorName.transform.localPosition = machineObj.transform.localPosition + new Vector3(0, 0, 0);
  217. listDeviceDoorName.Add(devicedoorName);
  218. devicedoorName.GetComponent<SettingDeviceName>().SettingName(machineObj.deviceParameters.deviceName);
  219. }
  220. }
  221. private void CreateRoute(List<Vector3> listPos, bool isDevice)
  222. {
  223. for (int i = 0; i < listPos.Count - 1; i++)
  224. {
  225. GameObject route1 = GameObject.Instantiate(route, MachineRoomManager.Instance.transform);
  226. route1.transform.localPosition = listPos[i];
  227. lookPoint.localPosition = listPos[i + 1];
  228. route1.transform.LookAt(lookPoint);
  229. route1.SetActive(true);
  230. listRoot.Add(route1.transform.GetChild(0).GetComponent<Route>());
  231. }
  232. if (isDevice)
  233. {
  234. GameObject devicedoorName = GameObject.Instantiate(deviceName, MachineRoomManager.Instance.transform);
  235. devicedoorName.transform.localPosition = listPos[listPos.Count - 2];
  236. lookPoint.localPosition += new Vector3(0, 0, 10);
  237. devicedoorName.transform.LookAt(lookPoint);
  238. listDeviceDoorName.Add(devicedoorName);
  239. }
  240. }
  241. public void CloseWayFind()
  242. {
  243. for (int i = 0; i < listRoot.Count; i++)
  244. {
  245. listRoot[i].transform.parent.gameObject.SetActive(false);
  246. }
  247. listRoot.Clear();
  248. for(int i = 0;i<listDeviceDoorName.Count;i++)
  249. {
  250. listDeviceDoorName[i].gameObject.SetActive(false);
  251. }
  252. listDeviceDoorName.Clear();
  253. }
  254. private IEnumerator SetHighRoute()
  255. {
  256. while(true)
  257. {
  258. yield return new WaitForSeconds(0.2f);
  259. if(listRoot!=null&& listRoot.Count>1)
  260. {
  261. Route route = null;
  262. route = listRoot[0];
  263. for (int i = 1; i < listRoot.Count; i++)
  264. {
  265. listRoot[i].setHighLight(true);
  266. //if (Mathf.Abs(Vector3.Distance(player.transform.position, listRoot[i].transform.position)) < Mathf.Abs(Vector3.Distance(player.transform.position, route.transform.position)))
  267. //{
  268. // route.setHighLight(false);
  269. // route = listRoot[i];
  270. //}
  271. }
  272. // route.setHighLight(true);
  273. }
  274. }
  275. }
  276. }