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- using Blue;
- using UnityEngine;
- namespace GHZLangChao
- {
- public class GetObjectSystem : SingletonMonobehaviour<GetObjectSystem>
- {
- [SerializeField] private GameObject ShowDevice;
- [SerializeField] private Transform Xunjian;
-
- private void Awake()
- {
- GetObj();
- PushIOC();
- }
- private void GetObj()
- {
- }
- private void PushIOC()
- {
- SceneIOCContainer.Instance.Push("ShowDevice",ShowDevice);
- SceneIOCContainer.Instance.Push("Xunjian",Xunjian);
- }
- }
- }
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