DataItem.cs 4.9 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using GHZLangChao;
  4. using SC.XR.Unity.Module_InputSystem;
  5. using TMPro;
  6. using UnityEngine;
  7. using UnityEngine.UI;
  8. public class DataItem : MonoBehaviour
  9. {
  10. public int ID;
  11. public int tagId;
  12. public Vector3 offsetPos;
  13. public int eulerAxle;
  14. public TextMeshProUGUI idText;
  15. // public Transform selectPanel;
  16. public bool isSelect;
  17. //public BladeServerData bSData;
  18. //public ServerData serverData;
  19. public MachineParameters machineParameters;
  20. public RectTransform bgTransform;
  21. private BoxCollider boxCollider;
  22. private MeshRenderer meshRenderer;
  23. private ManipulationHandler manipulationHandler;
  24. private void Start()
  25. {
  26. boxCollider = this.GetComponent<BoxCollider>();
  27. boxCollider.enabled = false;
  28. meshRenderer = this.GetComponent<MeshRenderer>();
  29. meshRenderer.enabled = false;
  30. manipulationHandler = this.GetComponent<ManipulationHandler>();
  31. manipulationHandler.enabled = false;
  32. }
  33. public void Init( MachineParameters machineParameters)
  34. {
  35. this.ID = machineParameters.deviceId;
  36. this.offsetPos = machineParameters.offsetPos;
  37. this.eulerAxle = machineParameters.eulerAxle;
  38. idText.text = " 当前设备ID为: " + ID;
  39. this.gameObject.name = "DataItem" + ID;
  40. BladeServerManager.Instance.listTagTracking.Add(this);
  41. // this.selectPanel = BladeServerManager.Instance.selectPanel;
  42. this.machineParameters = machineParameters;
  43. this.tagId = machineParameters.tagID;
  44. //bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal,MachineRoomManager.Instance.data.cabinetW);
  45. //bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, MachineRoomManager.Instance.data.cabinetH);
  46. }
  47. private List<DeviceParameters> DeviceParameterList;
  48. public List<DeviceInfo_Item> DeviceInfoList = new List<DeviceInfo_Item>();
  49. public void SetDeviceParametersData(List<DeviceParameters> DeviceParameterList)
  50. {
  51. this.DeviceParameterList = DeviceParameterList;
  52. for (int i = 0; i < DeviceInfoList.Count;i++)
  53. {
  54. DeviceInfoList[i].Init(DeviceParameterList[0],i,this); // 数据只有一个,所以都是0
  55. }
  56. }
  57. //public void Init( int id ,Vector3 offsetPos, int eulerAxle ,BladeServerData data ,float width, float height)
  58. //{
  59. // this.ID = id;
  60. // this.offsetPos = offsetPos;
  61. // this.eulerAxle = eulerAxle;
  62. // idText.text = " 当前设备ID为: "+ ID;
  63. // this.gameObject.name = "DataItem"+ID;
  64. // BladeServerManager.Instance.listTagTracking.Add(this);
  65. // this.selectPanel = BladeServerManager.Instance.selectPanel;
  66. // this.bSData = data;
  67. // this.serverData = null;
  68. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
  69. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
  70. //}
  71. //public void Init(int id, Vector3 offsetPos, int eulerAxle, ServerData serverData, float width, float height)
  72. //{
  73. // this.ID = id;
  74. // this.offsetPos = offsetPos;
  75. // this.eulerAxle = eulerAxle;
  76. // idText.text = " 当前设备ID为: " + ID;
  77. // this.gameObject.name = "DataItem" + ID;
  78. // BladeServerManager.Instance.listTagTracking.Add(this);
  79. // this.selectPanel = BladeServerManager.Instance.selectPanel;
  80. // this.bSData = null;
  81. // this.serverData = serverData;
  82. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, width);
  83. // bgTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
  84. //}
  85. public void SetSelect(bool state)
  86. {
  87. meshRenderer.enabled = state;
  88. boxCollider.enabled = state;
  89. manipulationHandler.enabled = state;
  90. }
  91. public void SelectObj(Transform selectPanel )
  92. {
  93. transform.position = new Vector3(selectPanel.position.x, selectPanel.position.y, 0);
  94. }
  95. private void Update()
  96. {
  97. if(isSelect)
  98. {
  99. // transform.position = new Vector3(selectPanel.position.x, selectPanel.position.y, transform.position.z);
  100. }
  101. }
  102. public void SaveEdiotrData( Transform foundTag)
  103. {
  104. //Transform point = foundTag.GetChild(0);
  105. //point.position = transform.position;
  106. //offsetPos = point.localPosition;
  107. transform.SetParent(foundTag);
  108. offsetPos = transform.localPosition;
  109. transform.SetParent(null);
  110. SaveData();
  111. }
  112. public void SaveData()
  113. {
  114. //if(bSData!=null)
  115. //{
  116. // bSData.pos = offsetPos;
  117. //}
  118. //if(serverData!=null)
  119. //{
  120. // serverData.offsetPos = offsetPos;
  121. //}
  122. if (machineParameters != null)
  123. machineParameters.offsetPos = offsetPos;
  124. MachineRoomManager.Instance.SaveAllData();
  125. }
  126. }