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- using UnityEngine;
- namespace Paroxe.PdfRenderer
- {
- /// <summary>
- /// Interface for device implementation. PDFViewer implements it. It allows to
- /// decouple PDFViewer from the API
- /// </summary>
- public interface IPDFDevice
- {
- PDFDocument Document { get; }
- Vector2 GetDevicePageSize(int pageIndex);
- void GoToPage(int pageIndex);
- IPDFDeviceActionHandler BookmarksActionHandler { get; set; }
- IPDFDeviceActionHandler LinksActionHandler { get; set; }
- bool AllowOpenURL { get; set; }
- #if !UNITY_WEBGL
- void LoadDocument(PDFDocument document, int pageIndex);
- void LoadDocument(PDFDocument document, string password, int pageIndex);
- void LoadDocumentFromAsset(PDFAsset pdfAsset, int pageIndex);
- void LoadDocumentFromAsset(PDFAsset pdfAsset, string password, int pageIndex);
- void LoadDocumentFromResources(string folder, string fileName, int pageIndex);
- void LoadDocumentFromResources(string folder, string fileName, string password, int pageIndex);
- void LoadDocumentFromStreamingAssets(string folder, string fileName, int pageIndex);
- void LoadDocumentFromStreamingAssets(string folder, string fileName, string password, int pageIndex);
- void LoadDocumentFromPersistentData(string folder, string fileName, int pageIndex);
- void LoadDocumentFromPersistentData(string folder, string fileName, string password, int pageIndex);
- void LoadDocumentFromWeb(string url, int pageIndex);
- void LoadDocumentFromWeb(string url, string password, int pageIndex);
- void LoadDocumentFromBuffer(byte[] buffer, int pageIndex);
- void LoadDocumentFromBuffer(byte[] buffer, string password, int pageIndex);
- void LoadDocumentFromFile(string filePath, int pageIndex);
- void LoadDocumentFromFile(string filePath, string password, int pageIndex);
- #endif
- }
- }
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