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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class CustomMe : SCRtcMe
- {
- public float volumn = 0.2f;
- public GameObject myQuad;
- public override void setMyCamera(Texture myRenderTexture)
- {
- base.setMyCamera(myRenderTexture);
-
- }
- public void init()
- {
-
- }
- }
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