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- using UnityEngine;
- [CreateAssetMenu(fileName ="PrefabsAsset",menuName ="ScriptableObject/BluePrefabs",order = 1 )]
- public class BlueObject : ScriptableObject
- {
-
- public GameObject RoomName_Item;
- public GameObject SearchPanel_Item;
- public GameObject FaultPanel_Item;
- public GameObject WarningInfoItem;
- public GameObject ShowDeviceControle;
- public float ZeroDofPosX;
- public float ZeroDofPosY;
- public float ZeroDofPosZ;
- }
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