RTCRoomManager.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Blue;
  6. using Newtonsoft.Json;
  7. using LitJson;
  8. using Newtonsoft.Json.Linq;
  9. public class RTCRoomManager : MonoSingleton<RTCRoomManager>, IController
  10. {
  11. public ParticipantView expertView;
  12. public RawImage rawImage;
  13. public RTCRoomInfo mRTCRoomInfo;
  14. public QuestionEnum question;
  15. public RTCEnum rtcState;
  16. public string controlId;
  17. public JObject expertData;
  18. public JObject controlData;
  19. public bool isRTCreate;
  20. public GameObject audio1;
  21. public GameObject audio2;
  22. public Dictionary<string, AudioSource> dicAudio;
  23. /// <summary>
  24. /// 是否邀请中控
  25. /// </summary>
  26. public bool isInvite = false;
  27. /// <summary>
  28. /// 是否申请协助
  29. /// </summary>
  30. public bool isApply = false;
  31. private void Start()
  32. {
  33. this.RegisterEvent<RTCCreatRoomSuccessEvent>(CreatRoomSuccess).UnRegisterWhenGameObjectDestroyed(gameObject);
  34. rtcState = RTCEnum.OFF;
  35. question = QuestionEnum.NetWork;
  36. isRTCreate = false;
  37. RTCManager.OnRemoteVideoStateChanged += RemoteVideoStateChanged;
  38. }
  39. private void Update()
  40. {
  41. if(isRTCreate)
  42. {
  43. isRTCreate = false;
  44. this.GetService<IRTCService>().CreatRoom();
  45. }
  46. // Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  47. }
  48. private void RemoteVideoStateChanged(string uid, REMOTE_VIDEO_STATE_REASON_RTC state)
  49. {
  50. Debug.Log("RemoteVideoStateChanged " + uid +" "+ state.ToString());
  51. switch (state)
  52. {
  53. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_NETWORK_CONGESTION:
  54. break;
  55. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_NETWORK_RECOVERY:
  56. break;
  57. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_LOCAL_MUTED:
  58. break;
  59. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_LOCAL_UNMUTED:
  60. break;
  61. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_MUTED:
  62. LiveRTCRoomMain.Instance.rtcRawImage.gameObject.SetActive(false);
  63. break;
  64. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_UNMUTED:
  65. LiveRTCRoomMain.Instance.rtcRawImage.gameObject.SetActive(true);
  66. break;
  67. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_OFFLINE:
  68. break;
  69. default:
  70. break;
  71. }
  72. }
  73. private void CreatRoomSuccess(RTCCreatRoomSuccessEvent e)
  74. {
  75. Debug.Log("DGJ =====> JoinRoomSuccess");
  76. mRTCRoomInfo = JsonConvert.DeserializeObject<RTCRoomInfo>(e.rtcRoomInfo);
  77. UILogManager.Instance.text2.text = mRTCRoomInfo.roomId.ToString();
  78. UICallManager.Instance.SetMQTTRoomId(mRTCRoomInfo.roomId.ToString());
  79. }
  80. public void OnLocalUserJoined()
  81. {
  82. // UserJoined(UserEnum.Player);
  83. if(isInvite) // 邀请中控
  84. {
  85. isInvite = false;
  86. JsonData obj = new JsonData();
  87. obj["action"] = "invite";
  88. obj["rtcRoom"] = mRTCRoomInfo.roomId.ToString();
  89. obj["personnel"] = new JsonData();
  90. obj["personnel"]["id"] = MQTTManager.Instance.id;
  91. obj["personnel"]["name"] = MQTTManager.Instance._username;
  92. obj["personnel"]["resourcePoo1"] = MQTTManager.Instance.resourcePool;
  93. obj["personnel"]["room"] = MQTTManager.Instance.room;
  94. obj["personnel"]["phone"] = MQTTManager.Instance.phone;
  95. // 用MQTT 向中考发送邀请
  96. MQTTManager.Instance.PushMsg(MQTTManager.Instance.front + "online/" + controlId, obj.ToJson());
  97. }
  98. if (isApply) // 当前在RTC 频道内
  99. {
  100. isApply = false;
  101. JsonData data = new JsonData();
  102. data["roomId"] = mRTCRoomInfo.roomId.ToString();
  103. data["questionCategory"] = (int)question;
  104. data["deviceUniqueId"] = SystemInfo.deviceUniqueIdentifier;
  105. Debug.Log("DGJ =====> " + data.ToJson());
  106. StartCoroutine(HttpTool.Instance.SendHttp(HttpActionLang.apply, data.ToJson(), message =>
  107. {
  108. Debug.Log("DGJ ===> HttpActionLang.apply " + HttpActionLang.apply + " " + message);
  109. JObject jobject = JObject.Parse(message);
  110. if (jobject["code"].ToString() == "200" && !string.IsNullOrWhiteSpace(jobject["data"].ToString()))
  111. {
  112. Debug.Log("DGJ ===> "+ transform.position.sqrMagnitude+ transform.CompareTag(""));
  113. // ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRoom); // 等待收到专家入场
  114. }
  115. }));
  116. }
  117. }
  118. public void ExpertJonin(string identity)
  119. {
  120. RTCManager.Instance.ShowViewRawImage(identity, rawImage);
  121. }
  122. public void UserJoined( UserEnum userEnum , JObject metadata = null)
  123. {
  124. Debug.Log("DGJ ===> " + rtcState);
  125. switch (userEnum)
  126. {
  127. case UserEnum.Player:
  128. if (rtcState == RTCEnum.OFF)
  129. OnLocalUserJoined();
  130. rtcState = RTCEnum.Online;
  131. Debug.Log(" DGJ ===> UserJoined 自己 ");
  132. break;
  133. case UserEnum.Expert:
  134. expertData = metadata;
  135. switch (rtcState)
  136. {
  137. case RTCEnum.OFF:
  138. case RTCEnum.Online:
  139. case RTCEnum.ExpertOnline:
  140. rtcState = RTCEnum.ExpertOnline;
  141. break;
  142. case RTCEnum.ConterlOnline:
  143. rtcState = RTCEnum.ALLOnline;
  144. break;
  145. case RTCEnum.ALLOnline:
  146. Debug.LogError("RTC 房间状态有误 " );
  147. break;
  148. default:
  149. break;
  150. }
  151. Debug.Log(" DGJ ===> UserJoined 专家 ");
  152. break;
  153. case UserEnum.Conterl:
  154. controlData = metadata;
  155. switch (rtcState)
  156. {
  157. case RTCEnum.OFF:
  158. case RTCEnum.Online:
  159. rtcState = RTCEnum.ConterlOnline;
  160. break;
  161. case RTCEnum.ExpertOnline:
  162. rtcState = RTCEnum.ALLOnline;
  163. break;
  164. case RTCEnum.ConterlOnline:
  165. rtcState = RTCEnum.ConterlOnline;
  166. break;
  167. case RTCEnum.ALLOnline:
  168. Debug.LogError("RTC 房间状态有误 ");
  169. break;
  170. default:
  171. break;
  172. }
  173. Debug.Log(" DGJ ===> UserJoined 中控 ");
  174. break;
  175. default:
  176. break;
  177. }
  178. Debug.Log("DGJ ===> " + rtcState);
  179. }
  180. public void UserOffline(string uid)
  181. {
  182. Participant participant = RTCManager.Instance.QuesUser(uid);
  183. if(expertData!=null&& participant.identity == expertData["name"].ToString() )
  184. {
  185. UserOffline(UserEnum.Expert);
  186. Debug.Log("DGJ ===> UserOffline 专家 "+ uid);
  187. }else if(controlData!=null && participant.identity == controlData["name"].ToString())
  188. {
  189. UserOffline(UserEnum.Conterl);
  190. Debug.Log("DGJ ===> UserOffline 中控 " + uid);
  191. }
  192. }
  193. public void UserOffline(UserEnum userEnum)
  194. {
  195. switch (userEnum)
  196. {
  197. case UserEnum.Player:
  198. rtcState = RTCEnum.OFF;
  199. break;
  200. case UserEnum.Expert:
  201. switch (rtcState)
  202. {
  203. case RTCEnum.OFF:
  204. case RTCEnum.Online:
  205. case RTCEnum.ExpertOnline:
  206. rtcState = RTCEnum.Online;
  207. break;
  208. case RTCEnum.ConterlOnline:
  209. Debug.LogError("RTC 房间状态有误 ");
  210. break;
  211. case RTCEnum.ALLOnline:
  212. rtcState = RTCEnum.ConterlOnline;
  213. break;
  214. default:
  215. break;
  216. }
  217. break;
  218. case UserEnum.Conterl:
  219. switch (rtcState)
  220. {
  221. case RTCEnum.OFF:
  222. case RTCEnum.Online:
  223. case RTCEnum.ConterlOnline:
  224. rtcState = RTCEnum.Online;
  225. break;
  226. case RTCEnum.ExpertOnline:
  227. Debug.LogError("RTC 房间状态有误 ");
  228. break;
  229. case RTCEnum.ALLOnline:
  230. rtcState = RTCEnum.ExpertOnline;
  231. break;
  232. default:
  233. break;
  234. }
  235. break;
  236. default:
  237. break;
  238. }
  239. if (rtcState != RTCEnum.OFF && !(ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRoom || ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC))
  240. {
  241. Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  242. // 退出房间
  243. LeaveChannel();
  244. }
  245. //if(rtcState == RTCEnum.Online && !(ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRoom || ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC))
  246. //{
  247. // Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  248. // // 退出房间
  249. // LeaveChannel();
  250. //}
  251. }
  252. public void LeaveChannel()
  253. {
  254. Debug.LogError(" RTCRoomManager 退出房间");
  255. MQTTManager.Instance.UnSubscribe(MQTTManager.Instance.roomId);
  256. RTCManager.Instance.LeaveChannel();
  257. rtcState = RTCEnum.OFF;
  258. ClearRoomData();
  259. }
  260. private void ClearRoomData()
  261. {
  262. expertView = null;
  263. mRTCRoomInfo = null;
  264. controlId = "";
  265. // question = QuestionEnum.NetWork;
  266. expertData = null;
  267. controlData = null;
  268. }
  269. }
  270. public enum RTCEnum
  271. {
  272. /// <summary>
  273. /// 离线
  274. /// </summary>
  275. OFF,
  276. /// <summary>
  277. /// 当前只有眼镜端在房间
  278. /// </summary>
  279. Online,
  280. /// <summary>
  281. /// 眼镜端和专家端都在房间
  282. /// </summary>
  283. ExpertOnline,
  284. /// <summary>
  285. /// 眼镜端和控制台都在房间
  286. /// </summary>
  287. ConterlOnline,
  288. /// <summary>
  289. /// 眼镜、专家、控制台 都在房间
  290. /// </summary>
  291. ALLOnline
  292. }
  293. public enum UserEnum
  294. {
  295. Player,
  296. Expert,
  297. Conterl
  298. }