LangChaoLogin.cs 4.5 KB

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  1. using System.Collections;
  2. using Agora.Rtc.LitJson;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace GHZLangChao
  8. {
  9. public class LangChaoLogin : AbstractController
  10. {
  11. private SCInputField mAccount_Input;
  12. private SCInputField mPassword_Input;
  13. private Button mLogin_Btn;
  14. private GameObject mLoginError_go;
  15. private string mAccountStr;
  16. private string mPasswordStr;
  17. private void Awake()
  18. {
  19. mAccount_Input = transform.Find("Account/SCInputField").GetComponent<SCInputField>();
  20. mPassword_Input = transform.Find("Password/SCInputField").GetComponent<SCInputField>();
  21. mLogin_Btn = transform.Find("LoginBtn").GetComponent<Button>();
  22. mLoginError_go = transform.Find("LoginError").gameObject;
  23. mAccount_Input.onEndEdit.AddListener(OnAccountEndEdit);
  24. mPassword_Input.onEndEdit.AddListener(OnPasswordEndEdit);
  25. mLogin_Btn.onClick.AddListener(OnClickLogin);
  26. #if UNITY_EDITOR
  27. // OnClickLogin();
  28. #endif
  29. }
  30. /// <summary>
  31. /// 账号输入完成
  32. /// </summary>
  33. private void OnAccountEndEdit(string str)
  34. {
  35. mAccountStr = str;
  36. }
  37. /// <summary>
  38. /// 密码输入完成
  39. /// </summary>
  40. private void OnPasswordEndEdit(string str)
  41. {
  42. mPasswordStr = str;
  43. }
  44. /// <summary>
  45. /// 登录
  46. /// </summary>
  47. private void OnClickLogin()
  48. {
  49. mAccountStr = "lc1";
  50. mPasswordStr = "1";
  51. mAccount_Input.text = mAccountStr;
  52. mPassword_Input.text = mPasswordStr;
  53. if (string.IsNullOrWhiteSpace(mAccountStr) || string.IsNullOrWhiteSpace(mPasswordStr)) return;
  54. EndustryLoginUserInfo sendLogin = new EndustryLoginUserInfo()
  55. {
  56. account = mAccountStr,
  57. password = mPasswordStr
  58. };
  59. string jsonLogin = JsonMapper.ToJson(sendLogin);
  60. HttpTool.Instance.PostLogin(HttpActionLang.login, jsonLogin, LoginCallBack);
  61. }
  62. /// <summary>
  63. /// 登录返回数据
  64. /// </summary>
  65. public void LoginCallBack(string mes)
  66. {
  67. JObject obj = JObject.Parse(mes);
  68. if (obj["code"].ToString() != "200")
  69. StartCoroutine(PopUp());
  70. else
  71. {
  72. if (!string.IsNullOrWhiteSpace(obj["data"].ToString()) && !string.IsNullOrWhiteSpace(obj["data"]["token"].ToString()))
  73. {
  74. login.UserInfo.Instance.Token = obj["data"]["token"].ToString();
  75. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  76. MQTTManager.Instance.SetAccoutInfo(mAccountStr);
  77. GameStart.Instance.StartCoroutine(HttpTool.Instance.SendHttp(HttpActionLang.userinfo, "", UserInfoCallBack));
  78. JsonData data = new JsonData();
  79. data["roomName"] = "4A-23";
  80. HttpTool.Instance.Post(HttpActionLang.sceneInit, data.ToJson(), MachineRoomManager.Instance.SceneInitCallBack);
  81. }
  82. else
  83. StartCoroutine(PopUp());
  84. }
  85. }
  86. private IEnumerator PopUp()
  87. {
  88. mLoginError_go.SetActive(true);
  89. yield return new WaitForSeconds(1);
  90. mLoginError_go.SetActive(false);
  91. }
  92. private void UserInfoCallBack(string msg)
  93. {
  94. Debug.Log(msg);
  95. JObject obj = JObject.Parse(msg);
  96. if (obj["code"].ToString() == "200")
  97. {
  98. MQTTManager.Instance._username = obj["data"]["name"].ToString();
  99. MQTTManager.Instance.roleId = obj["data"]["roleId"].ToString();
  100. MQTTManager.Instance.email = obj["data"]["email"].ToString();
  101. MQTTManager.Instance.phone = obj["data"]["phone"].ToString();
  102. MQTTManager.Instance.resourcePool = obj["data"]["resourcePool"].ToString();
  103. MQTTManager.Instance.expertType = obj["data"]["expertType"].ToString();
  104. MQTTManager.Instance.room = obj["data"]["room"].ToString();
  105. MQTTManager.Instance.Signal();
  106. }
  107. else
  108. {
  109. Debug.LogError("获取用户信息失败 !!!" + obj["code"].ToString());
  110. }
  111. }
  112. }
  113. }