HeadBtnManager.cs 4.4 KB

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  1. using Blue;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.Events;
  6. using UnityEngine.UI;
  7. public class HeadBtnManager : MonoSingleton<HeadBtnManager>, IController
  8. {
  9. /*
  10. * 1. 当1级页面消失后 ,在这连显示 重置按钮 和主界面
  11. * 2. 点击重置按钮的时候,当前UI消失,将1级页面显示出来
  12. * 3. 返回Home页面的时候 当前UI消失,并且关闭1级页面
  13. *
  14. * 存储各类重置按钮
  15. */
  16. public Button homeBtn;
  17. public Button dhBtn;
  18. public Button rtcBtn;
  19. public Button homeBtn2;
  20. public Toggle hideBtn;
  21. // public Button
  22. public UIFollow uiFollow;
  23. private Transform player;
  24. private IQueueSystem mQueueSystem;
  25. public ScenesManager.SceneType type;
  26. private void Start()
  27. {
  28. dhBtn.onClick.AddListener(() =>
  29. {
  30. Hide();
  31. if (uiFollow != null)
  32. uiFollow.Show(transform.position);
  33. });
  34. rtcBtn.onClick.AddListener(() =>
  35. {
  36. Hide();
  37. if (uiFollow != null)
  38. uiFollow.Show(rtcBtn.transform.position);
  39. });
  40. player = new GameObject("Player").transform;
  41. Hide();
  42. mQueueSystem = this.GetService<IQueueSystem>();
  43. hideBtn.onValueChanged.AddListener((state) =>
  44. {
  45. HideL3(state);
  46. });
  47. homeBtn.onClick.AddListener(GoHome);
  48. homeBtn2.onClick.AddListener(GoHome);
  49. }
  50. public UnityEvent OnReset = new UnityEvent();
  51. private void Update()
  52. {
  53. // OnReset?.Invoke();
  54. if (uiFollow != null&& rtcBtn.gameObject.activeSelf&& uiFollow.transform.position.z<9000)
  55. {
  56. uiFollow.transform.position = new Vector3(0, 0, 10000);
  57. rtcBtn.gameObject.SetActive(!uiFollow.state);
  58. }
  59. #if !UNITY_EDITOR
  60. player.position =OpenXRCamera.Instance.head.transform.position;
  61. player.eulerAngles = new Vector3(0,OpenXRCamera.Instance.head.transform.eulerAngles.y, 0);
  62. transform.position = OpenXRCamera.Instance.head.position + player.transform.forward * 1.5f + new Vector3(0f, 0f, 0.1f);
  63. transform.eulerAngles = player.eulerAngles;
  64. #endif
  65. }
  66. public void ShowResetBtn(ScenesManager.SceneType type , UIFollow uiFollow)
  67. {
  68. this.type = type;
  69. this.uiFollow = uiFollow;
  70. switch (type)
  71. {
  72. case ScenesManager.SceneType.GameStartLogo:
  73. break;
  74. case ScenesManager.SceneType.ShowLogin:
  75. break;
  76. case ScenesManager.SceneType.ShowChoose:
  77. break;
  78. case ScenesManager.SceneType.ShowXunJian:
  79. break;
  80. case ScenesManager.SceneType.ShowXJ:
  81. break;
  82. case ScenesManager.SceneType.ShowDH:
  83. homeBtn.gameObject.SetActive(true);
  84. dhBtn.gameObject.SetActive(true);
  85. break;
  86. case ScenesManager.SceneType.ShowRTC:
  87. rtcBtn.gameObject.SetActive(true);
  88. break;
  89. case ScenesManager.SceneType.ShowRTCHistory:
  90. rtcBtn.gameObject.SetActive(true);
  91. homeBtn2.gameObject.SetActive(true);
  92. break;
  93. case ScenesManager.SceneType.ShowDevice:
  94. break;
  95. case ScenesManager.SceneType.ShowBasicDevice:
  96. break;
  97. default:
  98. break;
  99. }
  100. }
  101. private void Hide()
  102. {
  103. homeBtn.gameObject.SetActive(false);
  104. dhBtn.gameObject.SetActive(false);
  105. rtcBtn.gameObject.SetActive(false);
  106. homeBtn2.gameObject.SetActive(false);
  107. }
  108. public void HideL3( bool on)
  109. {
  110. foreach (var go in mQueueSystem.Level3List)
  111. {
  112. go.SetActive(!on);
  113. }
  114. }
  115. public void GoHome()
  116. {
  117. Debug.LogError("GoHome");
  118. if(BladeServerManager.Instance.foundItem!=null)
  119. BladeServerManager.Instance.foundItem.gameObject.SetActive(false);
  120. if(ShowDeviceControle.Instance!=null && ShowDeviceControle.Instance.DeviceDetailsControl!=null)
  121. ShowDeviceControle.Instance.DeviceDetailsControl.gameObject.SetActive(false);
  122. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  123. BladeServerManager.Instance.isDaoHang = false;
  124. WayFindingManager.Instance.CloseWayFind();
  125. this.uiFollow = null;
  126. Hide();
  127. }
  128. }