shouqi_12.FBX.meta 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. fileFormatVersion: 2
  2. guid: f3345f3a4d4072246b553f6c767ebf52
  3. ModelImporter:
  4. serializedVersion: 19301
  5. internalIDToNameTable:
  6. - first:
  7. 74: 1827226128182048838
  8. second: Take 001
  9. externalObjects: {}
  10. materials:
  11. materialImportMode: 1
  12. materialName: 0
  13. materialSearch: 1
  14. materialLocation: 1
  15. animations:
  16. legacyGenerateAnimations: 4
  17. bakeSimulation: 0
  18. resampleCurves: 1
  19. optimizeGameObjects: 0
  20. motionNodeName:
  21. rigImportErrors:
  22. rigImportWarnings:
  23. animationImportErrors:
  24. animationImportWarnings:
  25. animationRetargetingWarnings:
  26. animationDoRetargetingWarnings: 0
  27. importAnimatedCustomProperties: 0
  28. importConstraints: 0
  29. animationCompression: 1
  30. animationRotationError: 0.5
  31. animationPositionError: 0.5
  32. animationScaleError: 0.5
  33. animationWrapMode: 0
  34. extraExposedTransformPaths: []
  35. extraUserProperties: []
  36. clipAnimations: []
  37. isReadable: 0
  38. meshes:
  39. lODScreenPercentages: []
  40. globalScale: 1
  41. meshCompression: 0
  42. addColliders: 0
  43. useSRGBMaterialColor: 1
  44. sortHierarchyByName: 1
  45. importVisibility: 1
  46. importBlendShapes: 1
  47. importCameras: 1
  48. importLights: 1
  49. fileIdsGeneration: 2
  50. swapUVChannels: 0
  51. generateSecondaryUV: 0
  52. useFileUnits: 1
  53. keepQuads: 0
  54. weldVertices: 1
  55. preserveHierarchy: 0
  56. skinWeightsMode: 0
  57. maxBonesPerVertex: 4
  58. minBoneWeight: 0.001
  59. meshOptimizationFlags: -1
  60. indexFormat: 0
  61. secondaryUVAngleDistortion: 8
  62. secondaryUVAreaDistortion: 15.000001
  63. secondaryUVHardAngle: 88
  64. secondaryUVPackMargin: 4
  65. useFileScale: 1
  66. tangentSpace:
  67. normalSmoothAngle: 60
  68. normalImportMode: 0
  69. tangentImportMode: 3
  70. normalCalculationMode: 4
  71. legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
  72. blendShapeNormalImportMode: 1
  73. normalSmoothingSource: 0
  74. referencedClips: []
  75. importAnimation: 1
  76. humanDescription:
  77. serializedVersion: 3
  78. human: []
  79. skeleton: []
  80. armTwist: 0.5
  81. foreArmTwist: 0.5
  82. upperLegTwist: 0.5
  83. legTwist: 0.5
  84. armStretch: 0.05
  85. legStretch: 0.05
  86. feetSpacing: 0
  87. globalScale: 1
  88. rootMotionBoneName:
  89. hasTranslationDoF: 0
  90. hasExtraRoot: 0
  91. skeletonHasParents: 1
  92. lastHumanDescriptionAvatarSource: {instanceID: 0}
  93. autoGenerateAvatarMappingIfUnspecified: 1
  94. animationType: 2
  95. humanoidOversampling: 1
  96. avatarSetup: 0
  97. additionalBone: 0
  98. userData:
  99. assetBundleName:
  100. assetBundleVariant: