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- using UnityEngine;
- namespace Paroxe.PdfRenderer
- {
- /// <summary>
- /// For internal use only.
- /// </summary>
- public class PDFAsset : ScriptableObject
- {
- [SerializeField]
- public byte[] m_FileContent;
- [SerializeField]
- public string m_Password;
- public string Password
- {
- get { return m_Password; }
- set { m_Password = value; }
- }
- public void Load(byte[] fileContent)
- {
- m_FileContent = fileContent;
- }
- }
- }
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