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- #if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
- using System;
- using System.Text;
- namespace Org.BouncyCastle.Utilities
- {
- /// <summary> General string utilities.</summary>
- public abstract class Strings
- {
- internal static bool IsOneOf(string s, params string[] candidates)
- {
- foreach (string candidate in candidates)
- {
- if (s == candidate)
- return true;
- }
- return false;
- }
- public static string FromByteArray(
- byte[] bs)
- {
- char[] cs = new char[bs.Length];
- for (int i = 0; i < cs.Length; ++i)
- {
- cs[i] = Convert.ToChar(bs[i]);
- }
- return new string(cs);
- }
- public static byte[] ToByteArray(
- char[] cs)
- {
- byte[] bs = new byte[cs.Length];
- for (int i = 0; i < bs.Length; ++i)
- {
- bs[i] = Convert.ToByte(cs[i]);
- }
- return bs;
- }
- public static byte[] ToByteArray(
- string s)
- {
- byte[] bs = new byte[s.Length];
- for (int i = 0; i < bs.Length; ++i)
- {
- bs[i] = Convert.ToByte(s[i]);
- }
- return bs;
- }
- public static string FromAsciiByteArray(
- byte[] bytes)
- {
- #if SILVERLIGHT || NETFX_CORE || UNITY_WP8 || PORTABLE
- // TODO Check for non-ASCII bytes in input?
- return Encoding.UTF8.GetString(bytes, 0, bytes.Length);
- #else
- return Encoding.ASCII.GetString(bytes, 0, bytes.Length);
- #endif
- }
- public static byte[] ToAsciiByteArray(
- char[] cs)
- {
- #if SILVERLIGHT || NETFX_CORE || UNITY_WP8 || PORTABLE
- // TODO Check for non-ASCII characters in input?
- return Encoding.UTF8.GetBytes(cs);
- #else
- return Encoding.ASCII.GetBytes(cs);
- #endif
- }
- public static byte[] ToAsciiByteArray(
- string s)
- {
- #if SILVERLIGHT || NETFX_CORE || UNITY_WP8 || PORTABLE
- // TODO Check for non-ASCII characters in input?
- return Encoding.UTF8.GetBytes(s);
- #else
- return Encoding.ASCII.GetBytes(s);
- #endif
- }
- public static string FromUtf8ByteArray(
- byte[] bytes)
- {
- return Encoding.UTF8.GetString(bytes, 0, bytes.Length);
- }
- public static byte[] ToUtf8ByteArray(
- char[] cs)
- {
- return Encoding.UTF8.GetBytes(cs);
- }
- public static byte[] ToUtf8ByteArray(
- string s)
- {
- return Encoding.UTF8.GetBytes(s);
- }
- }
- }
- #endif
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