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- #if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
- using System;
- using Org.BouncyCastle.Crypto;
- using Org.BouncyCastle.Security;
- namespace Org.BouncyCastle.Crypto.Paddings
- {
- /**
- * A padder that adds X9.23 padding to a block - if a SecureRandom is
- * passed in random padding is assumed, otherwise padding with zeros is used.
- */
- public class X923Padding
- : IBlockCipherPadding
- {
- private SecureRandom random;
- /**
- * Initialise the padder.
- *
- * @param random a SecureRandom if one is available.
- */
- public void Init(
- SecureRandom random)
- {
- this.random = random;
- }
- /**
- * Return the name of the algorithm the cipher implements.
- *
- * @return the name of the algorithm the cipher implements.
- */
- public string PaddingName
- {
- get { return "X9.23"; }
- }
- /**
- * add the pad bytes to the passed in block, returning the
- * number of bytes added.
- */
- public int AddPadding(
- byte[] input,
- int inOff)
- {
- byte code = (byte)(input.Length - inOff);
- while (inOff < input.Length - 1)
- {
- if (random == null)
- {
- input[inOff] = 0;
- }
- else
- {
- input[inOff] = (byte)random.NextInt();
- }
- inOff++;
- }
- input[inOff] = code;
- return code;
- }
- /**
- * return the number of pad bytes present in the block.
- */
- public int PadCount(
- byte[] input)
- {
- int count = input[input.Length - 1] & 0xff;
- if (count > input.Length)
- {
- throw new InvalidCipherTextException("pad block corrupted");
- }
- return count;
- }
- }
- }
- #endif
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