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- #if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
- using System;
- namespace Org.BouncyCastle.Crypto
- {
- /// <remarks>Block cipher engines are expected to conform to this interface.</remarks>
- public interface IBufferedCipher
- {
- /// <summary>The name of the algorithm this cipher implements.</summary>
- string AlgorithmName { get; }
- /// <summary>Initialise the cipher.</summary>
- /// <param name="forEncryption">If true the cipher is initialised for encryption,
- /// if false for decryption.</param>
- /// <param name="parameters">The key and other data required by the cipher.</param>
- void Init(bool forEncryption, ICipherParameters parameters);
- int GetBlockSize();
- int GetOutputSize(int inputLen);
- int GetUpdateOutputSize(int inputLen);
- byte[] ProcessByte(byte input);
- int ProcessByte(byte input, byte[] output, int outOff);
- byte[] ProcessBytes(byte[] input);
- byte[] ProcessBytes(byte[] input, int inOff, int length);
- int ProcessBytes(byte[] input, byte[] output, int outOff);
- int ProcessBytes(byte[] input, int inOff, int length, byte[] output, int outOff);
- byte[] DoFinal();
- byte[] DoFinal(byte[] input);
- byte[] DoFinal(byte[] input, int inOff, int length);
- int DoFinal(byte[] output, int outOff);
- int DoFinal(byte[] input, byte[] output, int outOff);
- int DoFinal(byte[] input, int inOff, int length, byte[] output, int outOff);
- /// <summary>
- /// Reset the cipher. After resetting the cipher is in the same state
- /// as it was after the last init (if there was one).
- /// </summary>
- void Reset();
- }
- }
- #endif
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