Zlib.cs 21 KB

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  1. // Zlib.cs
  2. // ------------------------------------------------------------------
  3. //
  4. // Copyright (c) 2009-2011 Dino Chiesa and Microsoft Corporation.
  5. // All rights reserved.
  6. //
  7. // This code module is part of DotNetZip, a zipfile class library.
  8. //
  9. // ------------------------------------------------------------------
  10. //
  11. // This code is licensed under the Microsoft Public License.
  12. // See the file License.txt for the license details.
  13. // More info on: http://dotnetzip.codeplex.com
  14. //
  15. // ------------------------------------------------------------------
  16. //
  17. // Last Saved: <2011-August-03 19:52:28>
  18. //
  19. // ------------------------------------------------------------------
  20. //
  21. // This module defines classes for ZLIB compression and
  22. // decompression. This code is derived from the jzlib implementation of
  23. // zlib, but significantly modified. The object model is not the same,
  24. // and many of the behaviors are new or different. Nonetheless, in
  25. // keeping with the license for jzlib, the copyright to that code is
  26. // included below.
  27. //
  28. // ------------------------------------------------------------------
  29. //
  30. // The following notice applies to jzlib:
  31. //
  32. // Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
  33. //
  34. // Redistribution and use in source and binary forms, with or without
  35. // modification, are permitted provided that the following conditions are met:
  36. //
  37. // 1. Redistributions of source code must retain the above copyright notice,
  38. // this list of conditions and the following disclaimer.
  39. //
  40. // 2. Redistributions in binary form must reproduce the above copyright
  41. // notice, this list of conditions and the following disclaimer in
  42. // the documentation and/or other materials provided with the distribution.
  43. //
  44. // 3. The names of the authors may not be used to endorse or promote products
  45. // derived from this software without specific prior written permission.
  46. //
  47. // THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
  48. // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
  49. // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
  50. // INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
  51. // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  52. // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
  53. // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  54. // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  55. // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
  56. // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  57. //
  58. // -----------------------------------------------------------------------
  59. //
  60. // jzlib is based on zlib-1.1.3.
  61. //
  62. // The following notice applies to zlib:
  63. //
  64. // -----------------------------------------------------------------------
  65. //
  66. // Copyright (C) 1995-2004 Jean-loup Gailly and Mark Adler
  67. //
  68. // The ZLIB software is provided 'as-is', without any express or implied
  69. // warranty. In no event will the authors be held liable for any damages
  70. // arising from the use of this software.
  71. //
  72. // Permission is granted to anyone to use this software for any purpose,
  73. // including commercial applications, and to alter it and redistribute it
  74. // freely, subject to the following restrictions:
  75. //
  76. // 1. The origin of this software must not be misrepresented; you must not
  77. // claim that you wrote the original software. If you use this software
  78. // in a product, an acknowledgment in the product documentation would be
  79. // appreciated but is not required.
  80. // 2. Altered source versions must be plainly marked as such, and must not be
  81. // misrepresented as being the original software.
  82. // 3. This notice may not be removed or altered from any source distribution.
  83. //
  84. // Jean-loup Gailly jloup@gzip.org
  85. // Mark Adler madler@alumni.caltech.edu
  86. //
  87. // -----------------------------------------------------------------------
  88. using System;
  89. using Interop=System.Runtime.InteropServices;
  90. namespace BestHTTP.Decompression.Zlib
  91. {
  92. /// <summary>
  93. /// Describes how to flush the current deflate operation.
  94. /// </summary>
  95. /// <remarks>
  96. /// The different FlushType values are useful when using a Deflate in a streaming application.
  97. /// </remarks>
  98. public enum FlushType
  99. {
  100. /// <summary>No flush at all.</summary>
  101. None = 0,
  102. /// <summary>Closes the current block, but doesn't flush it to
  103. /// the output. Used internally only in hypothetical
  104. /// scenarios. This was supposed to be removed by Zlib, but it is
  105. /// still in use in some edge cases.
  106. /// </summary>
  107. Partial,
  108. /// <summary>
  109. /// Use this during compression to specify that all pending output should be
  110. /// flushed to the output buffer and the output should be aligned on a byte
  111. /// boundary. You might use this in a streaming communication scenario, so that
  112. /// the decompressor can get all input data available so far. When using this
  113. /// with a ZlibCodec, <c>AvailableBytesIn</c> will be zero after the call if
  114. /// enough output space has been provided before the call. Flushing will
  115. /// degrade compression and so it should be used only when necessary.
  116. /// </summary>
  117. Sync,
  118. /// <summary>
  119. /// Use this during compression to specify that all output should be flushed, as
  120. /// with <c>FlushType.Sync</c>, but also, the compression state should be reset
  121. /// so that decompression can restart from this point if previous compressed
  122. /// data has been damaged or if random access is desired. Using
  123. /// <c>FlushType.Full</c> too often can significantly degrade the compression.
  124. /// </summary>
  125. Full,
  126. /// <summary>Signals the end of the compression/decompression stream.</summary>
  127. Finish,
  128. }
  129. /// <summary>
  130. /// The compression level to be used when using a DeflateStream or ZlibStream with CompressionMode.Compress.
  131. /// </summary>
  132. public enum CompressionLevel
  133. {
  134. /// <summary>
  135. /// None means that the data will be simply stored, with no change at all.
  136. /// If you are producing ZIPs for use on Mac OSX, be aware that archives produced with CompressionLevel.None
  137. /// cannot be opened with the default zip reader. Use a different CompressionLevel.
  138. /// </summary>
  139. None= 0,
  140. /// <summary>
  141. /// Same as None.
  142. /// </summary>
  143. Level0 = 0,
  144. /// <summary>
  145. /// The fastest but least effective compression.
  146. /// </summary>
  147. BestSpeed = 1,
  148. /// <summary>
  149. /// A synonym for BestSpeed.
  150. /// </summary>
  151. Level1 = 1,
  152. /// <summary>
  153. /// A little slower, but better, than level 1.
  154. /// </summary>
  155. Level2 = 2,
  156. /// <summary>
  157. /// A little slower, but better, than level 2.
  158. /// </summary>
  159. Level3 = 3,
  160. /// <summary>
  161. /// A little slower, but better, than level 3.
  162. /// </summary>
  163. Level4 = 4,
  164. /// <summary>
  165. /// A little slower than level 4, but with better compression.
  166. /// </summary>
  167. Level5 = 5,
  168. /// <summary>
  169. /// The default compression level, with a good balance of speed and compression efficiency.
  170. /// </summary>
  171. Default = 6,
  172. /// <summary>
  173. /// A synonym for Default.
  174. /// </summary>
  175. Level6 = 6,
  176. /// <summary>
  177. /// Pretty good compression!
  178. /// </summary>
  179. Level7 = 7,
  180. /// <summary>
  181. /// Better compression than Level7!
  182. /// </summary>
  183. Level8 = 8,
  184. /// <summary>
  185. /// The "best" compression, where best means greatest reduction in size of the input data stream.
  186. /// This is also the slowest compression.
  187. /// </summary>
  188. BestCompression = 9,
  189. /// <summary>
  190. /// A synonym for BestCompression.
  191. /// </summary>
  192. Level9 = 9,
  193. }
  194. /// <summary>
  195. /// Describes options for how the compression algorithm is executed. Different strategies
  196. /// work better on different sorts of data. The strategy parameter can affect the compression
  197. /// ratio and the speed of compression but not the correctness of the compresssion.
  198. /// </summary>
  199. public enum CompressionStrategy
  200. {
  201. /// <summary>
  202. /// The default strategy is probably the best for normal data.
  203. /// </summary>
  204. Default = 0,
  205. /// <summary>
  206. /// The <c>Filtered</c> strategy is intended to be used most effectively with data produced by a
  207. /// filter or predictor. By this definition, filtered data consists mostly of small
  208. /// values with a somewhat random distribution. In this case, the compression algorithm
  209. /// is tuned to compress them better. The effect of <c>Filtered</c> is to force more Huffman
  210. /// coding and less string matching; it is a half-step between <c>Default</c> and <c>HuffmanOnly</c>.
  211. /// </summary>
  212. Filtered = 1,
  213. /// <summary>
  214. /// Using <c>HuffmanOnly</c> will force the compressor to do Huffman encoding only, with no
  215. /// string matching.
  216. /// </summary>
  217. HuffmanOnly = 2,
  218. }
  219. /// <summary>
  220. /// An enum to specify the direction of transcoding - whether to compress or decompress.
  221. /// </summary>
  222. public enum CompressionMode
  223. {
  224. /// <summary>
  225. /// Used to specify that the stream should compress the data.
  226. /// </summary>
  227. Compress= 0,
  228. /// <summary>
  229. /// Used to specify that the stream should decompress the data.
  230. /// </summary>
  231. Decompress = 1,
  232. }
  233. /// <summary>
  234. /// A general purpose exception class for exceptions in the Zlib library.
  235. /// </summary>
  236. [Interop.GuidAttribute("ebc25cf6-9120-4283-b972-0e5520d0000E")]
  237. internal class ZlibException : System.Exception
  238. {
  239. /// <summary>
  240. /// The ZlibException class captures exception information generated
  241. /// by the Zlib library.
  242. /// </summary>
  243. public ZlibException()
  244. : base()
  245. {
  246. }
  247. /// <summary>
  248. /// This ctor collects a message attached to the exception.
  249. /// </summary>
  250. /// <param name="s">the message for the exception.</param>
  251. public ZlibException(System.String s)
  252. : base(s)
  253. {
  254. }
  255. }
  256. internal class SharedUtils
  257. {
  258. /// <summary>
  259. /// Performs an unsigned bitwise right shift with the specified number
  260. /// </summary>
  261. /// <param name="number">Number to operate on</param>
  262. /// <param name="bits">Ammount of bits to shift</param>
  263. /// <returns>The resulting number from the shift operation</returns>
  264. public static int URShift(int number, int bits)
  265. {
  266. return (int)((uint)number >> bits);
  267. }
  268. #if NOT
  269. /// <summary>
  270. /// Performs an unsigned bitwise right shift with the specified number
  271. /// </summary>
  272. /// <param name="number">Number to operate on</param>
  273. /// <param name="bits">Ammount of bits to shift</param>
  274. /// <returns>The resulting number from the shift operation</returns>
  275. public static long URShift(long number, int bits)
  276. {
  277. return (long) ((UInt64)number >> bits);
  278. }
  279. #endif
  280. /// <summary>
  281. /// Reads a number of characters from the current source TextReader and writes
  282. /// the data to the target array at the specified index.
  283. /// </summary>
  284. ///
  285. /// <param name="sourceTextReader">The source TextReader to read from</param>
  286. /// <param name="target">Contains the array of characteres read from the source TextReader.</param>
  287. /// <param name="start">The starting index of the target array.</param>
  288. /// <param name="count">The maximum number of characters to read from the source TextReader.</param>
  289. ///
  290. /// <returns>
  291. /// The number of characters read. The number will be less than or equal to
  292. /// count depending on the data available in the source TextReader. Returns -1
  293. /// if the end of the stream is reached.
  294. /// </returns>
  295. public static System.Int32 ReadInput(System.IO.TextReader sourceTextReader, byte[] target, int start, int count)
  296. {
  297. // Returns 0 bytes if not enough space in target
  298. if (target.Length == 0) return 0;
  299. char[] charArray = new char[target.Length];
  300. int bytesRead = sourceTextReader.Read(charArray, start, count);
  301. // Returns -1 if EOF
  302. if (bytesRead == 0) return -1;
  303. for (int index = start; index < start + bytesRead; index++)
  304. target[index] = (byte)charArray[index];
  305. return bytesRead;
  306. }
  307. internal static byte[] ToByteArray(System.String sourceString)
  308. {
  309. return System.Text.UTF8Encoding.UTF8.GetBytes(sourceString);
  310. }
  311. internal static char[] ToCharArray(byte[] byteArray)
  312. {
  313. return System.Text.UTF8Encoding.UTF8.GetChars(byteArray);
  314. }
  315. }
  316. internal static class InternalConstants
  317. {
  318. internal static readonly int MAX_BITS = 15;
  319. internal static readonly int BL_CODES = 19;
  320. internal static readonly int D_CODES = 30;
  321. internal static readonly int LITERALS = 256;
  322. internal static readonly int LENGTH_CODES = 29;
  323. internal static readonly int L_CODES = (LITERALS + 1 + LENGTH_CODES);
  324. // Bit length codes must not exceed MAX_BL_BITS bits
  325. internal static readonly int MAX_BL_BITS = 7;
  326. // repeat previous bit length 3-6 times (2 bits of repeat count)
  327. internal static readonly int REP_3_6 = 16;
  328. // repeat a zero length 3-10 times (3 bits of repeat count)
  329. internal static readonly int REPZ_3_10 = 17;
  330. // repeat a zero length 11-138 times (7 bits of repeat count)
  331. internal static readonly int REPZ_11_138 = 18;
  332. }
  333. internal sealed class StaticTree
  334. {
  335. internal static readonly short[] lengthAndLiteralsTreeCodes = new short[] {
  336. 12, 8, 140, 8, 76, 8, 204, 8, 44, 8, 172, 8, 108, 8, 236, 8,
  337. 28, 8, 156, 8, 92, 8, 220, 8, 60, 8, 188, 8, 124, 8, 252, 8,
  338. 2, 8, 130, 8, 66, 8, 194, 8, 34, 8, 162, 8, 98, 8, 226, 8,
  339. 18, 8, 146, 8, 82, 8, 210, 8, 50, 8, 178, 8, 114, 8, 242, 8,
  340. 10, 8, 138, 8, 74, 8, 202, 8, 42, 8, 170, 8, 106, 8, 234, 8,
  341. 26, 8, 154, 8, 90, 8, 218, 8, 58, 8, 186, 8, 122, 8, 250, 8,
  342. 6, 8, 134, 8, 70, 8, 198, 8, 38, 8, 166, 8, 102, 8, 230, 8,
  343. 22, 8, 150, 8, 86, 8, 214, 8, 54, 8, 182, 8, 118, 8, 246, 8,
  344. 14, 8, 142, 8, 78, 8, 206, 8, 46, 8, 174, 8, 110, 8, 238, 8,
  345. 30, 8, 158, 8, 94, 8, 222, 8, 62, 8, 190, 8, 126, 8, 254, 8,
  346. 1, 8, 129, 8, 65, 8, 193, 8, 33, 8, 161, 8, 97, 8, 225, 8,
  347. 17, 8, 145, 8, 81, 8, 209, 8, 49, 8, 177, 8, 113, 8, 241, 8,
  348. 9, 8, 137, 8, 73, 8, 201, 8, 41, 8, 169, 8, 105, 8, 233, 8,
  349. 25, 8, 153, 8, 89, 8, 217, 8, 57, 8, 185, 8, 121, 8, 249, 8,
  350. 5, 8, 133, 8, 69, 8, 197, 8, 37, 8, 165, 8, 101, 8, 229, 8,
  351. 21, 8, 149, 8, 85, 8, 213, 8, 53, 8, 181, 8, 117, 8, 245, 8,
  352. 13, 8, 141, 8, 77, 8, 205, 8, 45, 8, 173, 8, 109, 8, 237, 8,
  353. 29, 8, 157, 8, 93, 8, 221, 8, 61, 8, 189, 8, 125, 8, 253, 8,
  354. 19, 9, 275, 9, 147, 9, 403, 9, 83, 9, 339, 9, 211, 9, 467, 9,
  355. 51, 9, 307, 9, 179, 9, 435, 9, 115, 9, 371, 9, 243, 9, 499, 9,
  356. 11, 9, 267, 9, 139, 9, 395, 9, 75, 9, 331, 9, 203, 9, 459, 9,
  357. 43, 9, 299, 9, 171, 9, 427, 9, 107, 9, 363, 9, 235, 9, 491, 9,
  358. 27, 9, 283, 9, 155, 9, 411, 9, 91, 9, 347, 9, 219, 9, 475, 9,
  359. 59, 9, 315, 9, 187, 9, 443, 9, 123, 9, 379, 9, 251, 9, 507, 9,
  360. 7, 9, 263, 9, 135, 9, 391, 9, 71, 9, 327, 9, 199, 9, 455, 9,
  361. 39, 9, 295, 9, 167, 9, 423, 9, 103, 9, 359, 9, 231, 9, 487, 9,
  362. 23, 9, 279, 9, 151, 9, 407, 9, 87, 9, 343, 9, 215, 9, 471, 9,
  363. 55, 9, 311, 9, 183, 9, 439, 9, 119, 9, 375, 9, 247, 9, 503, 9,
  364. 15, 9, 271, 9, 143, 9, 399, 9, 79, 9, 335, 9, 207, 9, 463, 9,
  365. 47, 9, 303, 9, 175, 9, 431, 9, 111, 9, 367, 9, 239, 9, 495, 9,
  366. 31, 9, 287, 9, 159, 9, 415, 9, 95, 9, 351, 9, 223, 9, 479, 9,
  367. 63, 9, 319, 9, 191, 9, 447, 9, 127, 9, 383, 9, 255, 9, 511, 9,
  368. 0, 7, 64, 7, 32, 7, 96, 7, 16, 7, 80, 7, 48, 7, 112, 7,
  369. 8, 7, 72, 7, 40, 7, 104, 7, 24, 7, 88, 7, 56, 7, 120, 7,
  370. 4, 7, 68, 7, 36, 7, 100, 7, 20, 7, 84, 7, 52, 7, 116, 7,
  371. 3, 8, 131, 8, 67, 8, 195, 8, 35, 8, 163, 8, 99, 8, 227, 8
  372. };
  373. internal static readonly short[] distTreeCodes = new short[] {
  374. 0, 5, 16, 5, 8, 5, 24, 5, 4, 5, 20, 5, 12, 5, 28, 5,
  375. 2, 5, 18, 5, 10, 5, 26, 5, 6, 5, 22, 5, 14, 5, 30, 5,
  376. 1, 5, 17, 5, 9, 5, 25, 5, 5, 5, 21, 5, 13, 5, 29, 5,
  377. 3, 5, 19, 5, 11, 5, 27, 5, 7, 5, 23, 5 };
  378. internal static readonly StaticTree Literals;
  379. internal static readonly StaticTree Distances;
  380. internal static readonly StaticTree BitLengths;
  381. internal short[] treeCodes; // static tree or null
  382. internal int[] extraBits; // extra bits for each code or null
  383. internal int extraBase; // base index for extra_bits
  384. internal int elems; // max number of elements in the tree
  385. internal int maxLength; // max bit length for the codes
  386. private StaticTree(short[] treeCodes, int[] extraBits, int extraBase, int elems, int maxLength)
  387. {
  388. this.treeCodes = treeCodes;
  389. this.extraBits = extraBits;
  390. this.extraBase = extraBase;
  391. this.elems = elems;
  392. this.maxLength = maxLength;
  393. }
  394. static StaticTree()
  395. {
  396. Literals = new StaticTree(lengthAndLiteralsTreeCodes, ZTree.ExtraLengthBits, InternalConstants.LITERALS + 1, InternalConstants.L_CODES, InternalConstants.MAX_BITS);
  397. Distances = new StaticTree(distTreeCodes, ZTree.ExtraDistanceBits, 0, InternalConstants.D_CODES, InternalConstants.MAX_BITS);
  398. BitLengths = new StaticTree(null, ZTree.extra_blbits, 0, InternalConstants.BL_CODES, InternalConstants.MAX_BL_BITS);
  399. }
  400. }
  401. /// <summary>
  402. /// Computes an Adler-32 checksum.
  403. /// </summary>
  404. /// <remarks>
  405. /// The Adler checksum is similar to a CRC checksum, but faster to compute, though less
  406. /// reliable. It is used in producing RFC1950 compressed streams. The Adler checksum
  407. /// is a required part of the "ZLIB" standard. Applications will almost never need to
  408. /// use this class directly.
  409. /// </remarks>
  410. ///
  411. /// <exclude/>
  412. public sealed class Adler
  413. {
  414. // largest prime smaller than 65536
  415. private static readonly uint BASE = 65521;
  416. // NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1
  417. private static readonly int NMAX = 5552;
  418. #pragma warning disable 3001
  419. #pragma warning disable 3002
  420. /// <summary>
  421. /// Calculates the Adler32 checksum.
  422. /// </summary>
  423. /// <remarks>
  424. /// <para>
  425. /// This is used within ZLIB. You probably don't need to use this directly.
  426. /// </para>
  427. /// </remarks>
  428. /// <example>
  429. /// To compute an Adler32 checksum on a byte array:
  430. /// <code>
  431. /// var adler = Adler.Adler32(0, null, 0, 0);
  432. /// adler = Adler.Adler32(adler, buffer, index, length);
  433. /// </code>
  434. /// </example>
  435. public static uint Adler32(uint adler, byte[] buf, int index, int len)
  436. {
  437. if (buf == null)
  438. return 1;
  439. uint s1 = (uint) (adler & 0xffff);
  440. uint s2 = (uint) ((adler >> 16) & 0xffff);
  441. while (len > 0)
  442. {
  443. int k = len < NMAX ? len : NMAX;
  444. len -= k;
  445. while (k >= 16)
  446. {
  447. //s1 += (buf[index++] & 0xff); s2 += s1;
  448. s1 += buf[index++]; s2 += s1;
  449. s1 += buf[index++]; s2 += s1;
  450. s1 += buf[index++]; s2 += s1;
  451. s1 += buf[index++]; s2 += s1;
  452. s1 += buf[index++]; s2 += s1;
  453. s1 += buf[index++]; s2 += s1;
  454. s1 += buf[index++]; s2 += s1;
  455. s1 += buf[index++]; s2 += s1;
  456. s1 += buf[index++]; s2 += s1;
  457. s1 += buf[index++]; s2 += s1;
  458. s1 += buf[index++]; s2 += s1;
  459. s1 += buf[index++]; s2 += s1;
  460. s1 += buf[index++]; s2 += s1;
  461. s1 += buf[index++]; s2 += s1;
  462. s1 += buf[index++]; s2 += s1;
  463. s1 += buf[index++]; s2 += s1;
  464. k -= 16;
  465. }
  466. if (k != 0)
  467. {
  468. do
  469. {
  470. s1 += buf[index++];
  471. s2 += s1;
  472. }
  473. while (--k != 0);
  474. }
  475. s1 %= BASE;
  476. s2 %= BASE;
  477. }
  478. return (uint)((s2 << 16) | s1);
  479. }
  480. #pragma warning restore 3001
  481. #pragma warning restore 3002
  482. }
  483. }