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- // GZipStream.cs
- // ------------------------------------------------------------------
- //
- // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
- // All rights reserved.
- //
- // This code module is part of DotNetZip, a zipfile class library.
- //
- // ------------------------------------------------------------------
- //
- // This code is licensed under the Microsoft Public License.
- // See the file License.txt for the license details.
- // More info on: http://dotnetzip.codeplex.com
- //
- // ------------------------------------------------------------------
- //
- // last saved (in emacs):
- // Time-stamp: <2011-July-11 21:42:34>
- //
- // ------------------------------------------------------------------
- //
- // This module defines the GZipStream class, which can be used as a replacement for
- // the System.IO.Compression.GZipStream class in the .NET BCL. NB: The design is not
- // completely OO clean: there is some intelligence in the ZlibBaseStream that reads the
- // GZip header.
- //
- // ------------------------------------------------------------------
- using System;
- using System.IO;
- namespace BestHTTP.Decompression.Zlib
- {
- /// <summary>
- /// A class for compressing and decompressing GZIP streams.
- /// </summary>
- /// <remarks>
- ///
- /// <para>
- /// The <c>GZipStream</c> is a <see
- /// href="http://en.wikipedia.org/wiki/Decorator_pattern">Decorator</see> on a
- /// <see cref="Stream"/>. It adds GZIP compression or decompression to any
- /// stream.
- /// </para>
- ///
- /// <para>
- /// Like the <c>System.IO.Compression.GZipStream</c> in the .NET Base Class Library, the
- /// <c>Ionic.Zlib.GZipStream</c> can compress while writing, or decompress while
- /// reading, but not vice versa. The compression method used is GZIP, which is
- /// documented in <see href="http://www.ietf.org/rfc/rfc1952.txt">IETF RFC
- /// 1952</see>, "GZIP file format specification version 4.3".</para>
- ///
- /// <para>
- /// A <c>GZipStream</c> can be used to decompress data (through <c>Read()</c>) or
- /// to compress data (through <c>Write()</c>), but not both.
- /// </para>
- ///
- /// <para>
- /// If you wish to use the <c>GZipStream</c> to compress data, you must wrap it
- /// around a write-able stream. As you call <c>Write()</c> on the <c>GZipStream</c>, the
- /// data will be compressed into the GZIP format. If you want to decompress data,
- /// you must wrap the <c>GZipStream</c> around a readable stream that contains an
- /// IETF RFC 1952-compliant stream. The data will be decompressed as you call
- /// <c>Read()</c> on the <c>GZipStream</c>.
- /// </para>
- ///
- /// <para>
- /// Though the GZIP format allows data from multiple files to be concatenated
- /// together, this stream handles only a single segment of GZIP format, typically
- /// representing a single file.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <seealso cref="DeflateStream" />
- internal class GZipStream : System.IO.Stream
- {
- // GZip format
- // source: http://tools.ietf.org/html/rfc1952
- //
- // header id: 2 bytes 1F 8B
- // compress method 1 byte 8= DEFLATE (none other supported)
- // flag 1 byte bitfield (See below)
- // mtime 4 bytes time_t (seconds since jan 1, 1970 UTC of the file.
- // xflg 1 byte 2 = max compress used , 4 = max speed (can be ignored)
- // OS 1 byte OS for originating archive. set to 0xFF in compression.
- // extra field length 2 bytes optional - only if FEXTRA is set.
- // extra field varies
- // filename varies optional - if FNAME is set. zero terminated. ISO-8859-1.
- // file comment varies optional - if FCOMMENT is set. zero terminated. ISO-8859-1.
- // crc16 1 byte optional - present only if FHCRC bit is set
- // compressed data varies
- // CRC32 4 bytes
- // isize 4 bytes data size modulo 2^32
- //
- // FLG (FLaGs)
- // bit 0 FTEXT - indicates file is ASCII text (can be safely ignored)
- // bit 1 FHCRC - there is a CRC16 for the header immediately following the header
- // bit 2 FEXTRA - extra fields are present
- // bit 3 FNAME - the zero-terminated filename is present. encoding; ISO-8859-1.
- // bit 4 FCOMMENT - a zero-terminated file comment is present. encoding: ISO-8859-1
- // bit 5 reserved
- // bit 6 reserved
- // bit 7 reserved
- //
- // On consumption:
- // Extra field is a bunch of nonsense and can be safely ignored.
- // Header CRC and OS, likewise.
- //
- // on generation:
- // all optional fields get 0, except for the OS, which gets 255.
- //
- /// <summary>
- /// The comment on the GZIP stream.
- /// </summary>
- ///
- /// <remarks>
- /// <para>
- /// The GZIP format allows for each file to optionally have an associated
- /// comment stored with the file. The comment is encoded with the ISO-8859-1
- /// code page. To include a comment in a GZIP stream you create, set this
- /// property before calling <c>Write()</c> for the first time on the
- /// <c>GZipStream</c>.
- /// </para>
- ///
- /// <para>
- /// When using <c>GZipStream</c> to decompress, you can retrieve this property
- /// after the first call to <c>Read()</c>. If no comment has been set in the
- /// GZIP bytestream, the Comment property will return <c>null</c>
- /// (<c>Nothing</c> in VB).
- /// </para>
- /// </remarks>
- public String Comment
- {
- get
- {
- return _Comment;
- }
- set
- {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- _Comment = value;
- }
- }
- /// <summary>
- /// The FileName for the GZIP stream.
- /// </summary>
- ///
- /// <remarks>
- ///
- /// <para>
- /// The GZIP format optionally allows each file to have an associated
- /// filename. When compressing data (through <c>Write()</c>), set this
- /// FileName before calling <c>Write()</c> the first time on the <c>GZipStream</c>.
- /// The actual filename is encoded into the GZIP bytestream with the
- /// ISO-8859-1 code page, according to RFC 1952. It is the application's
- /// responsibility to insure that the FileName can be encoded and decoded
- /// correctly with this code page.
- /// </para>
- ///
- /// <para>
- /// When decompressing (through <c>Read()</c>), you can retrieve this value
- /// any time after the first <c>Read()</c>. In the case where there was no filename
- /// encoded into the GZIP bytestream, the property will return <c>null</c> (<c>Nothing</c>
- /// in VB).
- /// </para>
- /// </remarks>
- public String FileName
- {
- get { return _FileName; }
- set
- {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- _FileName = value;
- if (_FileName == null) return;
- if (_FileName.IndexOf("/") != -1)
- {
- _FileName = _FileName.Replace("/", "\\");
- }
- if (_FileName.EndsWith("\\"))
- throw new Exception("Illegal filename");
- if (_FileName.IndexOf("\\") != -1)
- {
- // trim any leading path
- _FileName = Path.GetFileName(_FileName);
- }
- }
- }
- /// <summary>
- /// The last modified time for the GZIP stream.
- /// </summary>
- ///
- /// <remarks>
- /// GZIP allows the storage of a last modified time with each GZIP entity.
- /// When compressing data, you can set this before the first call to
- /// <c>Write()</c>. When decompressing, you can retrieve this value any time
- /// after the first call to <c>Read()</c>.
- /// </remarks>
- public DateTime? LastModified;
- /// <summary>
- /// The CRC on the GZIP stream.
- /// </summary>
- /// <remarks>
- /// This is used for internal error checking. You probably don't need to look at this property.
- /// </remarks>
- public int Crc32 { get { return _Crc32; } }
- private int _headerByteCount;
- internal ZlibBaseStream _baseStream;
- bool _disposed;
- bool _firstReadDone;
- string _FileName;
- string _Comment;
- int _Crc32;
- /// <summary>
- /// Create a <c>GZipStream</c> using the specified <c>CompressionMode</c>.
- /// </summary>
- /// <remarks>
- ///
- /// <para>
- /// When mode is <c>CompressionMode.Compress</c>, the <c>GZipStream</c> will use the
- /// default compression level.
- /// </para>
- ///
- /// <para>
- /// As noted in the class documentation, the <c>CompressionMode</c> (Compress
- /// or Decompress) also establishes the "direction" of the stream. A
- /// <c>GZipStream</c> with <c>CompressionMode.Compress</c> works only through
- /// <c>Write()</c>. A <c>GZipStream</c> with
- /// <c>CompressionMode.Decompress</c> works only through <c>Read()</c>.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <example>
- /// This example shows how to use a GZipStream to compress data.
- /// <code>
- /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
- /// {
- /// using (var raw = System.IO.File.Create(outputFile))
- /// {
- /// using (Stream compressor = new GZipStream(raw, CompressionMode.Compress))
- /// {
- /// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
- /// int n;
- /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
- /// {
- /// compressor.Write(buffer, 0, n);
- /// }
- /// }
- /// }
- /// }
- /// </code>
- /// <code lang="VB">
- /// Dim outputFile As String = (fileToCompress & ".compressed")
- /// Using input As Stream = File.OpenRead(fileToCompress)
- /// Using raw As FileStream = File.Create(outputFile)
- /// Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress)
- /// Dim buffer As Byte() = New Byte(4096) {}
- /// Dim n As Integer = -1
- /// Do While (n <> 0)
- /// If (n > 0) Then
- /// compressor.Write(buffer, 0, n)
- /// End If
- /// n = input.Read(buffer, 0, buffer.Length)
- /// Loop
- /// End Using
- /// End Using
- /// End Using
- /// </code>
- /// </example>
- ///
- /// <example>
- /// This example shows how to use a GZipStream to uncompress a file.
- /// <code>
- /// private void GunZipFile(string filename)
- /// {
- /// if (!filename.EndsWith(".gz))
- /// throw new ArgumentException("filename");
- /// var DecompressedFile = filename.Substring(0,filename.Length-3);
- /// byte[] working = new byte[WORKING_BUFFER_SIZE];
- /// int n= 1;
- /// using (System.IO.Stream input = System.IO.File.OpenRead(filename))
- /// {
- /// using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true))
- /// {
- /// using (var output = System.IO.File.Create(DecompressedFile))
- /// {
- /// while (n !=0)
- /// {
- /// n= decompressor.Read(working, 0, working.Length);
- /// if (n > 0)
- /// {
- /// output.Write(working, 0, n);
- /// }
- /// }
- /// }
- /// }
- /// }
- /// }
- /// </code>
- ///
- /// <code lang="VB">
- /// Private Sub GunZipFile(ByVal filename as String)
- /// If Not (filename.EndsWith(".gz)) Then
- /// Throw New ArgumentException("filename")
- /// End If
- /// Dim DecompressedFile as String = filename.Substring(0,filename.Length-3)
- /// Dim working(WORKING_BUFFER_SIZE) as Byte
- /// Dim n As Integer = 1
- /// Using input As Stream = File.OpenRead(filename)
- /// Using decompressor As Stream = new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, True)
- /// Using output As Stream = File.Create(UncompressedFile)
- /// Do
- /// n= decompressor.Read(working, 0, working.Length)
- /// If n > 0 Then
- /// output.Write(working, 0, n)
- /// End IF
- /// Loop While (n > 0)
- /// End Using
- /// End Using
- /// End Using
- /// End Sub
- /// </code>
- /// </example>
- ///
- /// <param name="stream">The stream which will be read or written.</param>
- /// <param name="mode">Indicates whether the GZipStream will compress or decompress.</param>
- public GZipStream(Stream stream, CompressionMode mode)
- : this(stream, mode, CompressionLevel.Default, false)
- {
- }
- /// <summary>
- /// Create a <c>GZipStream</c> using the specified <c>CompressionMode</c> and
- /// the specified <c>CompressionLevel</c>.
- /// </summary>
- /// <remarks>
- ///
- /// <para>
- /// The <c>CompressionMode</c> (Compress or Decompress) also establishes the
- /// "direction" of the stream. A <c>GZipStream</c> with
- /// <c>CompressionMode.Compress</c> works only through <c>Write()</c>. A
- /// <c>GZipStream</c> with <c>CompressionMode.Decompress</c> works only
- /// through <c>Read()</c>.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <example>
- ///
- /// This example shows how to use a <c>GZipStream</c> to compress a file into a .gz file.
- ///
- /// <code>
- /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
- /// {
- /// using (var raw = System.IO.File.Create(fileToCompress + ".gz"))
- /// {
- /// using (Stream compressor = new GZipStream(raw,
- /// CompressionMode.Compress,
- /// CompressionLevel.BestCompression))
- /// {
- /// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
- /// int n;
- /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
- /// {
- /// compressor.Write(buffer, 0, n);
- /// }
- /// }
- /// }
- /// }
- /// </code>
- ///
- /// <code lang="VB">
- /// Using input As Stream = File.OpenRead(fileToCompress)
- /// Using raw As FileStream = File.Create(fileToCompress & ".gz")
- /// Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression)
- /// Dim buffer As Byte() = New Byte(4096) {}
- /// Dim n As Integer = -1
- /// Do While (n <> 0)
- /// If (n > 0) Then
- /// compressor.Write(buffer, 0, n)
- /// End If
- /// n = input.Read(buffer, 0, buffer.Length)
- /// Loop
- /// End Using
- /// End Using
- /// End Using
- /// </code>
- /// </example>
- /// <param name="stream">The stream to be read or written while deflating or inflating.</param>
- /// <param name="mode">Indicates whether the <c>GZipStream</c> will compress or decompress.</param>
- /// <param name="level">A tuning knob to trade speed for effectiveness.</param>
- public GZipStream(Stream stream, CompressionMode mode, CompressionLevel level)
- : this(stream, mode, level, false)
- {
- }
- /// <summary>
- /// Create a <c>GZipStream</c> using the specified <c>CompressionMode</c>, and
- /// explicitly specify whether the stream should be left open after Deflation
- /// or Inflation.
- /// </summary>
- ///
- /// <remarks>
- /// <para>
- /// This constructor allows the application to request that the captive stream
- /// remain open after the deflation or inflation occurs. By default, after
- /// <c>Close()</c> is called on the stream, the captive stream is also
- /// closed. In some cases this is not desired, for example if the stream is a
- /// memory stream that will be re-read after compressed data has been written
- /// to it. Specify true for the <paramref name="leaveOpen"/> parameter to leave
- /// the stream open.
- /// </para>
- ///
- /// <para>
- /// The <see cref="CompressionMode"/> (Compress or Decompress) also
- /// establishes the "direction" of the stream. A <c>GZipStream</c> with
- /// <c>CompressionMode.Compress</c> works only through <c>Write()</c>. A <c>GZipStream</c>
- /// with <c>CompressionMode.Decompress</c> works only through <c>Read()</c>.
- /// </para>
- ///
- /// <para>
- /// The <c>GZipStream</c> will use the default compression level. If you want
- /// to specify the compression level, see <see cref="GZipStream(Stream,
- /// CompressionMode, CompressionLevel, bool)"/>.
- /// </para>
- ///
- /// <para>
- /// See the other overloads of this constructor for example code.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <param name="stream">
- /// The stream which will be read or written. This is called the "captive"
- /// stream in other places in this documentation.
- /// </param>
- ///
- /// <param name="mode">Indicates whether the GZipStream will compress or decompress.
- /// </param>
- ///
- /// <param name="leaveOpen">
- /// true if the application would like the base stream to remain open after
- /// inflation/deflation.
- /// </param>
- public GZipStream(Stream stream, CompressionMode mode, bool leaveOpen)
- : this(stream, mode, CompressionLevel.Default, leaveOpen)
- {
- }
- /// <summary>
- /// Create a <c>GZipStream</c> using the specified <c>CompressionMode</c> and the
- /// specified <c>CompressionLevel</c>, and explicitly specify whether the
- /// stream should be left open after Deflation or Inflation.
- /// </summary>
- ///
- /// <remarks>
- ///
- /// <para>
- /// This constructor allows the application to request that the captive stream
- /// remain open after the deflation or inflation occurs. By default, after
- /// <c>Close()</c> is called on the stream, the captive stream is also
- /// closed. In some cases this is not desired, for example if the stream is a
- /// memory stream that will be re-read after compressed data has been written
- /// to it. Specify true for the <paramref name="leaveOpen"/> parameter to
- /// leave the stream open.
- /// </para>
- ///
- /// <para>
- /// As noted in the class documentation, the <c>CompressionMode</c> (Compress
- /// or Decompress) also establishes the "direction" of the stream. A
- /// <c>GZipStream</c> with <c>CompressionMode.Compress</c> works only through
- /// <c>Write()</c>. A <c>GZipStream</c> with <c>CompressionMode.Decompress</c> works only
- /// through <c>Read()</c>.
- /// </para>
- ///
- /// </remarks>
- ///
- /// <example>
- /// This example shows how to use a <c>GZipStream</c> to compress data.
- /// <code>
- /// using (System.IO.Stream input = System.IO.File.OpenRead(fileToCompress))
- /// {
- /// using (var raw = System.IO.File.Create(outputFile))
- /// {
- /// using (Stream compressor = new GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, true))
- /// {
- /// byte[] buffer = new byte[WORKING_BUFFER_SIZE];
- /// int n;
- /// while ((n= input.Read(buffer, 0, buffer.Length)) != 0)
- /// {
- /// compressor.Write(buffer, 0, n);
- /// }
- /// }
- /// }
- /// }
- /// </code>
- /// <code lang="VB">
- /// Dim outputFile As String = (fileToCompress & ".compressed")
- /// Using input As Stream = File.OpenRead(fileToCompress)
- /// Using raw As FileStream = File.Create(outputFile)
- /// Using compressor As Stream = New GZipStream(raw, CompressionMode.Compress, CompressionLevel.BestCompression, True)
- /// Dim buffer As Byte() = New Byte(4096) {}
- /// Dim n As Integer = -1
- /// Do While (n <> 0)
- /// If (n > 0) Then
- /// compressor.Write(buffer, 0, n)
- /// End If
- /// n = input.Read(buffer, 0, buffer.Length)
- /// Loop
- /// End Using
- /// End Using
- /// End Using
- /// </code>
- /// </example>
- /// <param name="stream">The stream which will be read or written.</param>
- /// <param name="mode">Indicates whether the GZipStream will compress or decompress.</param>
- /// <param name="leaveOpen">true if the application would like the stream to remain open after inflation/deflation.</param>
- /// <param name="level">A tuning knob to trade speed for effectiveness.</param>
- public GZipStream(Stream stream, CompressionMode mode, CompressionLevel level, bool leaveOpen)
- {
- _baseStream = new ZlibBaseStream(stream, mode, level, ZlibStreamFlavor.GZIP, leaveOpen);
- }
- #region Zlib properties
- /// <summary>
- /// This property sets the flush behavior on the stream.
- /// </summary>
- virtual public FlushType FlushMode
- {
- get { return (this._baseStream._flushMode); }
- set {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- this._baseStream._flushMode = value;
- }
- }
- /// <summary>
- /// The size of the working buffer for the compression codec.
- /// </summary>
- ///
- /// <remarks>
- /// <para>
- /// The working buffer is used for all stream operations. The default size is
- /// 1024 bytes. The minimum size is 128 bytes. You may get better performance
- /// with a larger buffer. Then again, you might not. You would have to test
- /// it.
- /// </para>
- ///
- /// <para>
- /// SaveLocal this before the first call to <c>Read()</c> or <c>Write()</c> on the
- /// stream. If you try to set it afterwards, it will throw.
- /// </para>
- /// </remarks>
- public int BufferSize
- {
- get
- {
- return this._baseStream._bufferSize;
- }
- set
- {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- if (this._baseStream._workingBuffer != null)
- throw new ZlibException("The working buffer is already set.");
- if (value < ZlibConstants.WorkingBufferSizeMin)
- throw new ZlibException(String.Format("Don't be silly. {0} bytes?? Use a bigger buffer, at least {1}.", value, ZlibConstants.WorkingBufferSizeMin));
- this._baseStream._bufferSize = value;
- }
- }
- /// <summary> Returns the total number of bytes input so far.</summary>
- virtual public long TotalIn
- {
- get
- {
- return this._baseStream._z.TotalBytesIn;
- }
- }
- /// <summary> Returns the total number of bytes output so far.</summary>
- virtual public long TotalOut
- {
- get
- {
- return this._baseStream._z.TotalBytesOut;
- }
- }
- #endregion
- #region Stream methods
- /// <summary>
- /// Dispose the stream.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This may or may not result in a <c>Close()</c> call on the captive
- /// stream. See the constructors that have a <c>leaveOpen</c> parameter
- /// for more information.
- /// </para>
- /// <para>
- /// This method may be invoked in two distinct scenarios. If disposing
- /// == true, the method has been called directly or indirectly by a
- /// user's code, for example via the public Dispose() method. In this
- /// case, both managed and unmanaged resources can be referenced and
- /// disposed. If disposing == false, the method has been called by the
- /// runtime from inside the object finalizer and this method should not
- /// reference other objects; in that case only unmanaged resources must
- /// be referenced or disposed.
- /// </para>
- /// </remarks>
- /// <param name="disposing">
- /// indicates whether the Dispose method was invoked by user code.
- /// </param>
- protected override void Dispose(bool disposing)
- {
- try
- {
- if (!_disposed)
- {
- if (disposing && (this._baseStream != null))
- {
- this._baseStream.Close();
- this._Crc32 = _baseStream.Crc32;
- }
- _disposed = true;
- }
- }
- finally
- {
- base.Dispose(disposing);
- }
- }
- /// <summary>
- /// Indicates whether the stream can be read.
- /// </summary>
- /// <remarks>
- /// The return value depends on whether the captive stream supports reading.
- /// </remarks>
- public override bool CanRead
- {
- get
- {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- return _baseStream._stream.CanRead;
- }
- }
- /// <summary>
- /// Indicates whether the stream supports Seek operations.
- /// </summary>
- /// <remarks>
- /// Always returns false.
- /// </remarks>
- public override bool CanSeek
- {
- get { return false; }
- }
- /// <summary>
- /// Indicates whether the stream can be written.
- /// </summary>
- /// <remarks>
- /// The return value depends on whether the captive stream supports writing.
- /// </remarks>
- public override bool CanWrite
- {
- get
- {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- return _baseStream._stream.CanWrite;
- }
- }
- /// <summary>
- /// Flush the stream.
- /// </summary>
- public override void Flush()
- {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- _baseStream.Flush();
- }
- /// <summary>
- /// Reading this property always throws a <see cref="NotImplementedException"/>.
- /// </summary>
- public override long Length
- {
- get { throw new NotImplementedException(); }
- }
- /// <summary>
- /// The position of the stream pointer.
- /// </summary>
- ///
- /// <remarks>
- /// Setting this property always throws a <see
- /// cref="NotImplementedException"/>. Reading will return the total bytes
- /// written out, if used in writing, or the total bytes read in, if used in
- /// reading. The count may refer to compressed bytes or uncompressed bytes,
- /// depending on how you've used the stream.
- /// </remarks>
- public override long Position
- {
- get
- {
- if (this._baseStream._streamMode == BestHTTP.Decompression.Zlib.ZlibBaseStream.StreamMode.Writer)
- return this._baseStream._z.TotalBytesOut + _headerByteCount;
- if (this._baseStream._streamMode == BestHTTP.Decompression.Zlib.ZlibBaseStream.StreamMode.Reader)
- return this._baseStream._z.TotalBytesIn + this._baseStream._gzipHeaderByteCount;
- return 0;
- }
- set { throw new NotImplementedException(); }
- }
- /// <summary>
- /// Read and decompress data from the source stream.
- /// </summary>
- ///
- /// <remarks>
- /// With a <c>GZipStream</c>, decompression is done through reading.
- /// </remarks>
- ///
- /// <example>
- /// <code>
- /// byte[] working = new byte[WORKING_BUFFER_SIZE];
- /// using (System.IO.Stream input = System.IO.File.OpenRead(_CompressedFile))
- /// {
- /// using (Stream decompressor= new Ionic.Zlib.GZipStream(input, CompressionMode.Decompress, true))
- /// {
- /// using (var output = System.IO.File.Create(_DecompressedFile))
- /// {
- /// int n;
- /// while ((n= decompressor.Read(working, 0, working.Length)) !=0)
- /// {
- /// output.Write(working, 0, n);
- /// }
- /// }
- /// }
- /// }
- /// </code>
- /// </example>
- /// <param name="buffer">The buffer into which the decompressed data should be placed.</param>
- /// <param name="offset">the offset within that data array to put the first byte read.</param>
- /// <param name="count">the number of bytes to read.</param>
- /// <returns>the number of bytes actually read</returns>
- public override int Read(byte[] buffer, int offset, int count)
- {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- int n = _baseStream.Read(buffer, offset, count);
- // Console.WriteLine("GZipStream::Read(buffer, off({0}), c({1}) = {2}", offset, count, n);
- // Console.WriteLine( Util.FormatByteArray(buffer, offset, n) );
- if (!_firstReadDone)
- {
- _firstReadDone = true;
- FileName = _baseStream._GzipFileName;
- Comment = _baseStream._GzipComment;
- }
- return n;
- }
- /// <summary>
- /// Calling this method always throws a <see cref="NotImplementedException"/>.
- /// </summary>
- /// <param name="offset">irrelevant; it will always throw!</param>
- /// <param name="origin">irrelevant; it will always throw!</param>
- /// <returns>irrelevant!</returns>
- public override long Seek(long offset, SeekOrigin origin)
- {
- throw new NotImplementedException();
- }
- /// <summary>
- /// Calling this method always throws a <see cref="NotImplementedException"/>.
- /// </summary>
- /// <param name="value">irrelevant; this method will always throw!</param>
- public override void SetLength(long value)
- {
- //throw new NotImplementedException();
- _baseStream.SetLength(value);
- }
- /// <summary>
- /// Write data to the stream.
- /// </summary>
- ///
- /// <remarks>
- /// <para>
- /// If you wish to use the <c>GZipStream</c> to compress data while writing,
- /// you can create a <c>GZipStream</c> with <c>CompressionMode.Compress</c>, and a
- /// writable output stream. Then call <c>Write()</c> on that <c>GZipStream</c>,
- /// providing uncompressed data as input. The data sent to the output stream
- /// will be the compressed form of the data written.
- /// </para>
- ///
- /// <para>
- /// A <c>GZipStream</c> can be used for <c>Read()</c> or <c>Write()</c>, but not
- /// both. Writing implies compression. Reading implies decompression.
- /// </para>
- ///
- /// </remarks>
- /// <param name="buffer">The buffer holding data to write to the stream.</param>
- /// <param name="offset">the offset within that data array to find the first byte to write.</param>
- /// <param name="count">the number of bytes to write.</param>
- public override void Write(byte[] buffer, int offset, int count)
- {
- if (_disposed) throw new ObjectDisposedException("GZipStream");
- if (_baseStream._streamMode == BestHTTP.Decompression.Zlib.ZlibBaseStream.StreamMode.Undefined)
- {
- //Console.WriteLine("GZipStream: First write");
- if (_baseStream._wantCompress)
- {
- // first write in compression, therefore, emit the GZIP header
- _headerByteCount = EmitHeader();
- }
- else
- {
- throw new InvalidOperationException();
- }
- }
- _baseStream.Write(buffer, offset, count);
- }
- #endregion
- internal static readonly System.DateTime _unixEpoch = new System.DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
- internal static readonly System.Text.Encoding iso8859dash1 = System.Text.Encoding.GetEncoding("iso-8859-1");
- private int EmitHeader()
- {
- byte[] commentBytes = (Comment == null) ? null : iso8859dash1.GetBytes(Comment);
- byte[] filenameBytes = (FileName == null) ? null : iso8859dash1.GetBytes(FileName);
- int cbLength = (Comment == null) ? 0 : commentBytes.Length + 1;
- int fnLength = (FileName == null) ? 0 : filenameBytes.Length + 1;
- int bufferLength = 10 + cbLength + fnLength;
- byte[] header = new byte[bufferLength];
- int i = 0;
- // ID
- header[i++] = 0x1F;
- header[i++] = 0x8B;
- // compression method
- header[i++] = 8;
- byte flag = 0;
- if (Comment != null)
- flag ^= 0x10;
- if (FileName != null)
- flag ^= 0x8;
- // flag
- header[i++] = flag;
- // mtime
- if (!LastModified.HasValue) LastModified = DateTime.Now;
- System.TimeSpan delta = LastModified.Value - _unixEpoch;
- Int32 timet = (Int32)delta.TotalSeconds;
- Array.Copy(BitConverter.GetBytes(timet), 0, header, i, 4);
- i += 4;
- // xflg
- header[i++] = 0; // this field is totally useless
- // OS
- header[i++] = 0xFF; // 0xFF == unspecified
- // extra field length - only if FEXTRA is set, which it is not.
- //header[i++]= 0;
- //header[i++]= 0;
- // filename
- if (fnLength != 0)
- {
- Array.Copy(filenameBytes, 0, header, i, fnLength - 1);
- i += fnLength - 1;
- header[i++] = 0; // terminate
- }
- // comment
- if (cbLength != 0)
- {
- Array.Copy(commentBytes, 0, header, i, cbLength - 1);
- i += cbLength - 1;
- header[i++] = 0; // terminate
- }
- _baseStream._stream.Write(header, 0, header.Length);
- return header.Length; // bytes written
- }
- /// <summary>
- /// Compress a string into a byte array using GZip.
- /// </summary>
- ///
- /// <remarks>
- /// Uncompress it with <see cref="GZipStream.UncompressString(byte[])"/>.
- /// </remarks>
- ///
- /// <seealso cref="GZipStream.UncompressString(byte[])"/>
- /// <seealso cref="GZipStream.CompressBuffer(byte[])"/>
- ///
- /// <param name="s">
- /// A string to compress. The string will first be encoded
- /// using UTF8, then compressed.
- /// </param>
- ///
- /// <returns>The string in compressed form</returns>
- public static byte[] CompressString(String s)
- {
- using (var ms = new MemoryStream())
- {
- System.IO.Stream compressor =
- new GZipStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression);
- ZlibBaseStream.CompressString(s, compressor);
- return ms.ToArray();
- }
- }
- /// <summary>
- /// Compress a byte array into a new byte array using GZip.
- /// </summary>
- ///
- /// <remarks>
- /// Uncompress it with <see cref="GZipStream.UncompressBuffer(byte[])"/>.
- /// </remarks>
- ///
- /// <seealso cref="GZipStream.CompressString(string)"/>
- /// <seealso cref="GZipStream.UncompressBuffer(byte[])"/>
- ///
- /// <param name="b">
- /// A buffer to compress.
- /// </param>
- ///
- /// <returns>The data in compressed form</returns>
- public static byte[] CompressBuffer(byte[] b)
- {
- using (var ms = new MemoryStream())
- {
- System.IO.Stream compressor =
- new GZipStream( ms, CompressionMode.Compress, CompressionLevel.BestCompression );
- ZlibBaseStream.CompressBuffer(b, compressor);
- return ms.ToArray();
- }
- }
- /// <summary>
- /// Uncompress a GZip'ed byte array into a single string.
- /// </summary>
- ///
- /// <seealso cref="GZipStream.CompressString(String)"/>
- /// <seealso cref="GZipStream.UncompressBuffer(byte[])"/>
- ///
- /// <param name="compressed">
- /// A buffer containing GZIP-compressed data.
- /// </param>
- ///
- /// <returns>The uncompressed string</returns>
- public static String UncompressString(byte[] compressed)
- {
- using (var input = new MemoryStream(compressed))
- {
- Stream decompressor = new GZipStream(input, CompressionMode.Decompress);
- return ZlibBaseStream.UncompressString(compressed, decompressor);
- }
- }
- /// <summary>
- /// Uncompress a GZip'ed byte array into a byte array.
- /// </summary>
- ///
- /// <seealso cref="GZipStream.CompressBuffer(byte[])"/>
- /// <seealso cref="GZipStream.UncompressString(byte[])"/>
- ///
- /// <param name="compressed">
- /// A buffer containing data that has been compressed with GZip.
- /// </param>
- ///
- /// <returns>The data in uncompressed form</returns>
- public static byte[] UncompressBuffer(byte[] compressed)
- {
- using (var input = new System.IO.MemoryStream(compressed))
- {
- System.IO.Stream decompressor =
- new GZipStream( input, CompressionMode.Decompress );
- return ZlibBaseStream.UncompressBuffer(compressed, decompressor);
- }
- }
- }
- }
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