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- using UnityEngine;
- using UnityEngine.Events;
- using System.Collections;
- using System;
- using UnityEngine.Serialization;
- [CreateAssetMenu(menuName = "Agora/AppIdInput", fileName = "AppIdInput", order = 1)]
- [Serializable]
- public class AppIdInput : ScriptableObject
- {
- [FormerlySerializedAs("APP_ID")] [SerializeField]
- public string appID = "";
- [FormerlySerializedAs("TOKEN")] [SerializeField]
- public string token = "";
- [FormerlySerializedAs("CHANNEL_NAME")] [SerializeField]
- public string channelName = "YOUR_CHANNEL_NAME";
- }
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