AppIdInput.cs 548 B

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  1. using UnityEngine;
  2. using UnityEngine.Events;
  3. using System.Collections;
  4. using System;
  5. using UnityEngine.Serialization;
  6. [CreateAssetMenu(menuName = "Agora/AppIdInput", fileName = "AppIdInput", order = 1)]
  7. [Serializable]
  8. public class AppIdInput : ScriptableObject
  9. {
  10. [FormerlySerializedAs("APP_ID")] [SerializeField]
  11. public string appID = "";
  12. [FormerlySerializedAs("TOKEN")] [SerializeField]
  13. public string token = "";
  14. [FormerlySerializedAs("CHANNEL_NAME")] [SerializeField]
  15. public string channelName = "YOUR_CHANNEL_NAME";
  16. }