Model2DPlayer.cs 459 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using XRTool.Util;
  5. namespace ShadowStudio.Model
  6. {
  7. public class Model2DPlayer : WorldDlgPlayer
  8. {
  9. public override bool IsNeedInstance()
  10. {
  11. return false;
  12. }
  13. public override ArtContainer CreateContainer()
  14. {
  15. return ArtInfoMgr.Instance.CreateContainer(ArtType.Model2D, "World2DDlgContainer");
  16. }
  17. }
  18. }