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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using XRTool.Util;
- namespace ShadowStudio.Model
- {
- public class Model2DPlayer : WorldDlgPlayer
- {
- public override bool IsNeedInstance()
- {
- return false;
- }
- public override ArtContainer CreateContainer()
- {
- return ArtInfoMgr.Instance.CreateContainer(ArtType.Model2D, "World2DDlgContainer");
- }
- }
- }
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