GoodsInfo.cs 491 B

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  1. using PublicTools.Unity;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace ShadowStudio.Model
  6. {
  7. /// <summary>
  8. /// 物体的同步对象数据
  9. /// </summary>
  10. public struct GoodsInfo
  11. {
  12. public int rid;
  13. public string art_id;
  14. public string goods_name;
  15. public string goods_extended;
  16. public int id;
  17. public string goods_info;
  18. public int status;
  19. public int scene_id;
  20. }
  21. }