RTCRoomManager.cs 11 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using Blue;
  6. using Newtonsoft.Json;
  7. using LitJson;
  8. using Newtonsoft.Json.Linq;
  9. public class RTCRoomManager : MonoSingleton<RTCRoomManager>, IController
  10. {
  11. public ParticipantView expertView;
  12. public RawImage rawImage;
  13. public RTCRoomInfo mRTCRoomInfo;
  14. public QuestionEnum question;
  15. public RTCEnum rtcState;
  16. public string controlPhone;
  17. public JObject expertData;
  18. public JObject controlData;
  19. public bool isRTCreate;
  20. public GameObject audio1;
  21. public GameObject audio2;
  22. public Dictionary<string, AudioSource> dicAudio;
  23. /// <summary>
  24. /// 是否邀请中控
  25. /// </summary>
  26. public bool isInvite = false;
  27. /// <summary>
  28. /// 是否申请协助
  29. /// </summary>
  30. public bool isApply = false;
  31. private void Start()
  32. {
  33. this.RegisterEvent<RTCCreatRoomSuccessEvent>(CreatRoomSuccess).UnRegisterWhenGameObjectDestroyed(gameObject);
  34. rtcState = RTCEnum.OFF;
  35. question = QuestionEnum.NetWork;
  36. isRTCreate = false;
  37. RTCManager.OnRemoteVideoStateChanged += RemoteVideoStateChanged;
  38. }
  39. private void Update()
  40. {
  41. if(isRTCreate)
  42. {
  43. isRTCreate = false;
  44. this.GetService<IRTCService>().CreatRoom();
  45. }
  46. // Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  47. }
  48. private void RemoteVideoStateChanged(string uid, REMOTE_VIDEO_STATE_REASON_RTC state)
  49. {
  50. Debug.Log("RemoteVideoStateChanged " + uid +" "+ state.ToString());
  51. switch (state)
  52. {
  53. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_NETWORK_CONGESTION:
  54. break;
  55. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_NETWORK_RECOVERY:
  56. break;
  57. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_LOCAL_MUTED:
  58. break;
  59. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_LOCAL_UNMUTED:
  60. break;
  61. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_MUTED:
  62. LiveRTCRoomMain.Instance.rtcRawImage.gameObject.SetActive(false);
  63. break;
  64. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_UNMUTED:
  65. LiveRTCRoomMain.Instance.rtcRawImage.gameObject.SetActive(true);
  66. break;
  67. case REMOTE_VIDEO_STATE_REASON_RTC.REMOTE_VIDEO_STATE_REASON_REMOTE_OFFLINE:
  68. break;
  69. default:
  70. break;
  71. }
  72. }
  73. private void CreatRoomSuccess(RTCCreatRoomSuccessEvent e)
  74. {
  75. Debug.Log("DGJ =====> JoinRoomSuccess");
  76. mRTCRoomInfo = JsonConvert.DeserializeObject<RTCRoomInfo>(e.rtcRoomInfo);
  77. UILogManager.Instance.text2.text = mRTCRoomInfo.roomId.ToString();
  78. UICallManager.Instance.SetMQTTRoomId(mRTCRoomInfo.roomId.ToString());
  79. }
  80. public void OnLocalUserJoined()
  81. {
  82. // UserJoined(UserEnum.Player);
  83. if(isInvite) // 邀请中控
  84. {
  85. isInvite = false;
  86. JsonData obj = new JsonData();
  87. obj["action"] = "invite";
  88. obj["rtcRoom"] = mRTCRoomInfo.roomId.ToString();
  89. obj["personnel"] = new JsonData();
  90. obj["personnel"]["id"] = MQTTManager.Instance.id;
  91. obj["personnel"]["name"] = MQTTManager.Instance._username;
  92. obj["personnel"]["resourcePoo1"] = MQTTManager.Instance.resourcePool;
  93. obj["personnel"]["room"] = MQTTManager.Instance.room;
  94. obj["personnel"]["phone"] = MQTTManager.Instance.phone;
  95. // 用MQTT 向中考发送邀请
  96. MQTTManager.Instance.PushMsg(MQTTManager.Instance.front + "online/" + controlPhone, obj.ToJson());
  97. }
  98. if (isApply) // 当前在RTC 频道内
  99. {
  100. isApply = false;
  101. JsonData data = new JsonData();
  102. data["roomId"] = mRTCRoomInfo.roomId.ToString();
  103. data["questionCategory"] = (int)question;
  104. Debug.Log("DGJ =====> " + data.ToJson());
  105. StartCoroutine(HttpTool.Instance.SendHttp(HttpActionLang.apply, data.ToJson(), message =>
  106. {
  107. Debug.Log("DGJ ===> HttpActionLang.apply " + HttpActionLang.apply + " " + message);
  108. JObject jobject = JObject.Parse(message);
  109. if (jobject["code"].ToString() == "200" && !string.IsNullOrWhiteSpace(jobject["data"].ToString()))
  110. {
  111. Debug.Log("DGJ ===> "+ transform.position.sqrMagnitude+ transform.CompareTag(""));
  112. // ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRoom); // 等待收到专家入场
  113. }
  114. }));
  115. }
  116. }
  117. public void ExpertJonin(string identity)
  118. {
  119. RTCManager.Instance.ShowViewRawImage(identity, rawImage);
  120. }
  121. public void UserJoined( UserEnum userEnum , JObject metadata = null)
  122. {
  123. Debug.Log("DGJ ===> " + rtcState);
  124. switch (userEnum)
  125. {
  126. case UserEnum.Player:
  127. if (rtcState == RTCEnum.OFF)
  128. OnLocalUserJoined();
  129. rtcState = RTCEnum.Online;
  130. Debug.Log(" DGJ ===> UserJoined 自己 ");
  131. break;
  132. case UserEnum.Expert:
  133. expertData = metadata;
  134. switch (rtcState)
  135. {
  136. case RTCEnum.OFF:
  137. case RTCEnum.Online:
  138. case RTCEnum.ExpertOnline:
  139. rtcState = RTCEnum.ExpertOnline;
  140. break;
  141. case RTCEnum.ConterlOnline:
  142. rtcState = RTCEnum.ALLOnline;
  143. break;
  144. case RTCEnum.ALLOnline:
  145. Debug.LogError("RTC 房间状态有误 " );
  146. break;
  147. default:
  148. break;
  149. }
  150. Debug.Log(" DGJ ===> UserJoined 专家 ");
  151. break;
  152. case UserEnum.Conterl:
  153. controlData = metadata;
  154. switch (rtcState)
  155. {
  156. case RTCEnum.OFF:
  157. case RTCEnum.Online:
  158. rtcState = RTCEnum.ConterlOnline;
  159. break;
  160. case RTCEnum.ExpertOnline:
  161. rtcState = RTCEnum.ALLOnline;
  162. break;
  163. case RTCEnum.ConterlOnline:
  164. rtcState = RTCEnum.ConterlOnline;
  165. break;
  166. case RTCEnum.ALLOnline:
  167. Debug.LogError("RTC 房间状态有误 ");
  168. break;
  169. default:
  170. break;
  171. }
  172. Debug.Log(" DGJ ===> UserJoined 中控 ");
  173. break;
  174. default:
  175. break;
  176. }
  177. Debug.Log("DGJ ===> " + rtcState);
  178. }
  179. public void UserOffline(string uid)
  180. {
  181. Participant participant = RTCManager.Instance.QuesUser(uid);
  182. if(expertData!=null&& participant.identity == expertData["name"].ToString() )
  183. {
  184. UserOffline(UserEnum.Expert);
  185. Debug.Log("DGJ ===> UserOffline 专家 "+ uid);
  186. }else if(controlData!=null && participant.identity == controlData["name"].ToString())
  187. {
  188. UserOffline(UserEnum.Conterl);
  189. Debug.Log("DGJ ===> UserOffline 中控 " + uid);
  190. }
  191. }
  192. public void UserOffline(UserEnum userEnum)
  193. {
  194. switch (userEnum)
  195. {
  196. case UserEnum.Player:
  197. rtcState = RTCEnum.OFF;
  198. break;
  199. case UserEnum.Expert:
  200. switch (rtcState)
  201. {
  202. case RTCEnum.OFF:
  203. case RTCEnum.Online:
  204. case RTCEnum.ExpertOnline:
  205. rtcState = RTCEnum.Online;
  206. break;
  207. case RTCEnum.ConterlOnline:
  208. Debug.LogError("RTC 房间状态有误 ");
  209. break;
  210. case RTCEnum.ALLOnline:
  211. rtcState = RTCEnum.ConterlOnline;
  212. break;
  213. default:
  214. break;
  215. }
  216. break;
  217. case UserEnum.Conterl:
  218. switch (rtcState)
  219. {
  220. case RTCEnum.OFF:
  221. case RTCEnum.Online:
  222. case RTCEnum.ConterlOnline:
  223. rtcState = RTCEnum.Online;
  224. break;
  225. case RTCEnum.ExpertOnline:
  226. Debug.LogError("RTC 房间状态有误 ");
  227. break;
  228. case RTCEnum.ALLOnline:
  229. rtcState = RTCEnum.ExpertOnline;
  230. break;
  231. default:
  232. break;
  233. }
  234. break;
  235. default:
  236. break;
  237. }
  238. if (rtcState != RTCEnum.OFF && !(ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRoom || ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC))
  239. {
  240. Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  241. // 退出房间
  242. LeaveChannel();
  243. }
  244. //if(rtcState == RTCEnum.Online && !(ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRoom || ScenesManager.Instance.getWindow() == ScenesManager.SceneType.ShowRTC))
  245. //{
  246. // Debug.Log(" GETWindow Scenes " + ScenesManager.Instance.getWindow());
  247. // // 退出房间
  248. // LeaveChannel();
  249. //}
  250. }
  251. public void LeaveChannel()
  252. {
  253. Debug.LogError(" RTCRoomManager 退出房间");
  254. MQTTManager.Instance.UnSubscribe(MQTTManager.Instance.roomId);
  255. RTCManager.Instance.LeaveChannel();
  256. rtcState = RTCEnum.OFF;
  257. ClearRoomData();
  258. }
  259. private void ClearRoomData()
  260. {
  261. expertView = null;
  262. mRTCRoomInfo = null;
  263. controlPhone = "";
  264. // question = QuestionEnum.NetWork;
  265. expertData = null;
  266. controlData = null;
  267. }
  268. }
  269. public enum RTCEnum
  270. {
  271. /// <summary>
  272. /// 离线
  273. /// </summary>
  274. OFF,
  275. /// <summary>
  276. /// 当前只有眼镜端在房间
  277. /// </summary>
  278. Online,
  279. /// <summary>
  280. /// 眼镜端和专家端都在房间
  281. /// </summary>
  282. ExpertOnline,
  283. /// <summary>
  284. /// 眼镜端和控制台都在房间
  285. /// </summary>
  286. ConterlOnline,
  287. /// <summary>
  288. /// 眼镜、专家、控制台 都在房间
  289. /// </summary>
  290. ALLOnline
  291. }
  292. public enum UserEnum
  293. {
  294. Player,
  295. Expert,
  296. Conterl
  297. }