MachineSceneManager.cs 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696
  1. using Newtonsoft.Json;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. using Ximmerse.XR.Tag;
  8. public class MachineSceneManager : MonoSingleton<MachineSceneManager>
  9. {
  10. public MachineRoomData data;
  11. public GameObject cabinetObj;
  12. public GameObject bladeServer;
  13. public bool isInit = false;
  14. public MachineRoomTagData tagData;
  15. public List<EditorTag> listEditorTag;
  16. GameObject tagObjPoint;
  17. private List<BladeServerItem> listBSItem;
  18. public TagTracking foundTracking;
  19. public GameObject cubeY;
  20. public Transform leftLine;
  21. public Transform rightLine;
  22. bool isSelect = false;
  23. private Transform selectTrigger;
  24. private Vector3 selectTOldPos;
  25. private Vector3 selectTOldRot;
  26. public bool isDataInit = false;
  27. /// <summary>
  28. /// 临时创建 的tagid
  29. /// </summary>
  30. private List<int> listTagid;
  31. /// <summary>
  32. /// 临时创建 刀片机信息
  33. /// </summary>
  34. private DeviceParameters dp1;
  35. private DeviceParameters dp2;
  36. /// <summary>
  37. /// 机房列表
  38. /// </summary>
  39. public List<string> listRoomName;
  40. public void Init()
  41. {
  42. tagObjPoint = new GameObject();
  43. listBSItem = new List<BladeServerItem>();
  44. listRoomName = new List<string>();
  45. listRoomName.Add("4A-23");
  46. listRoomName.Add("4A-24");
  47. listRoomName.Add("4A-25");
  48. listRoomName.Add("4A-26");
  49. listRoomName.Add("4A-27");
  50. listTagid = new List<int>();
  51. listTagid.Add(31);
  52. listTagid.Add(61);
  53. listTagid.Add(64);
  54. listTagid.Add(43);
  55. listTagid.Add(3161);
  56. listTagid.Add(3164);
  57. listTagid.Add(4361);
  58. listTagid.Add(4364);
  59. // PlayerPrefs.DeleteAll();
  60. if (PlayerPrefs.HasKey("MachineRoomData"))
  61. {
  62. string msg = PlayerPrefs.GetString("MachineRoomData");
  63. UILogManager.Instance.text1.text = msg;
  64. Debug.Log("MachineRoomData " + msg);
  65. data = JsonConvert.DeserializeObject<MachineRoomData>(msg);
  66. // Debug.Log("PlayerPrefs.HasKey(MachineRoomData) ");
  67. //data = new MachineRoomData();
  68. //data.line = 4;
  69. //data.list = 3;
  70. //data.intervalW = 1;
  71. //data.intervalL = 2;
  72. //data.cabinetW = 1.2f;
  73. //data.cabinetH = 2f;
  74. //data.bladeSeverNumber = 4;
  75. //data.bIntervalH = 0.2f;
  76. //data.firstBladeSeverH = 0.4f;
  77. //data.TagOffestPosY = 0;
  78. //data.CameraFar = 3;
  79. //data.roomName = "4A-23";
  80. //data.totalCapacity = 8520;
  81. //data.usedCapacity = 4420;
  82. //data.totalPower = 1278;
  83. //data.usedPower = 846.24f;
  84. //data.totalLoadBearing = 85.2f;
  85. //data.usedBearing = 46.83f;
  86. }
  87. else
  88. {
  89. data = new MachineRoomData();
  90. data.line = 4;
  91. data.list = 3;
  92. data.intervalW = 1;
  93. data.intervalL = 2;
  94. data.cabinetW = 0.6f;
  95. data.cabinetH = 2f;
  96. data.bladeSeverNumber = 4;
  97. data.bIntervalH = 0.2f;
  98. data.firstBladeSeverH = 0.4f;
  99. data.TagOffestPosY = 1f;
  100. data.CameraFar = 3;
  101. data.roomName = "4A-23";
  102. data.totalCapacity = 8520;
  103. data.usedCapacity = 4420;
  104. data.totalPower = 1278;
  105. data.usedPower = 846.24f;
  106. data.totalLoadBearing = 85.2f;
  107. data.usedBearing = 46.83f;
  108. }
  109. // data.listCabinetData = null;
  110. data.listEquipmentData = null;
  111. data.listTagData = null;
  112. // PlayerPrefs.DeleteAll();
  113. if (PlayerPrefs.HasKey("MachineRoomTagData"))
  114. {
  115. string msg = PlayerPrefs.GetString("MachineRoomTagData");
  116. Debug.Log("MachineRoomTagData " + msg);
  117. data.listTagData = JsonConvert.DeserializeObject<List<MachineRoomTagData>>(msg);
  118. //data.listTagData = new List<MachineRoomTagData>();
  119. //MachineRoomTagData data1 = new MachineRoomTagData();
  120. //data1.id = 65;
  121. //data1.pos = new Vector3(4.5f, 0, 0);
  122. //data1.rot = new Vector3(0, 180, 0);
  123. //data1.offestPos = Vector3.zero;
  124. //data1.offestrot = Vector3.zero;
  125. //MachineRoomTagData data2 = new MachineRoomTagData();
  126. //data2.id = 22;
  127. //data2.pos = new Vector3(4.5f, 0, 1.8f);
  128. //data2.rot = new Vector3(0, 180, 0);
  129. //data2.offestPos = Vector3.zero;
  130. //data2.offestrot = Vector3.zero;
  131. //MachineRoomTagData data3 = new MachineRoomTagData();
  132. //data3.id = 23;
  133. //data3.pos = new Vector3(4.5f, 0, 3.7f);
  134. //data3.rot = new Vector3(0, 180, 0);
  135. //data3.offestPos = Vector3.zero;
  136. //data3.offestrot = Vector3.zero;
  137. //data.listTagData.Add(data1);
  138. //data.listTagData.Add(data2);
  139. //data.listTagData.Add(data3);
  140. }
  141. else
  142. {
  143. data.listTagData = new List<MachineRoomTagData>();
  144. MachineRoomTagData data1 = new MachineRoomTagData();
  145. data1.id = 65;
  146. data1.pos = new Vector3(4.5f, 0, 0);
  147. data1.rot = new Vector3(0, 180, 0);
  148. data1.offestPos = Vector3.zero;
  149. data1.offestrot = Vector3.zero;
  150. MachineRoomTagData data2 = new MachineRoomTagData();
  151. data2.id = 22;
  152. data2.pos = new Vector3(4.5f, 0, 1.8f);
  153. data2.rot = new Vector3(0, 180, 0);
  154. data2.offestPos = Vector3.zero;
  155. data2.offestrot = Vector3.zero;
  156. MachineRoomTagData data3 = new MachineRoomTagData();
  157. data3.id = 23;
  158. data3.pos = new Vector3(4.5f, 0, 3.7f);
  159. data3.rot = new Vector3(0, 180, 0);
  160. data3.offestPos = Vector3.zero;
  161. data3.offestrot = Vector3.zero;
  162. MachineRoomTagData data4 = new MachineRoomTagData();
  163. data4.id = 141;
  164. data4.pos = new Vector3(4.5f, 2.5f, 3.7f);
  165. data4.rot = new Vector3(0, 180, 0);
  166. data4.offestPos = Vector3.zero;
  167. data4.offestrot = Vector3.zero;
  168. MachineRoomTagData data5 = new MachineRoomTagData();
  169. data5.id = 142;
  170. data5.pos = new Vector3(4.5f, 2.5f, 3.7f);
  171. data5.rot = new Vector3(0, 180, 0);
  172. data5.offestPos = Vector3.zero;
  173. data5.offestrot = Vector3.zero;
  174. data.listTagData.Add(data1);
  175. data.listTagData.Add(data2);
  176. data.listTagData.Add(data3);
  177. data.listTagData.Add(data4);
  178. data.listTagData.Add(data5);
  179. }
  180. if (PlayerPrefs.HasKey("MachineRoomCabinetData"))
  181. {
  182. string msg = PlayerPrefs.GetString("MachineRoomCabinetData");
  183. // data.listCabinetData = JsonConvert.DeserializeObject<List<MachineRoomCabinetData>>(msg);
  184. data.listEquipmentData = JsonConvert.DeserializeObject<List<MachineParameters>>(msg);
  185. }
  186. //dp1 = new DeviceParameters();
  187. //dp1.deviceId = 1;
  188. //dp1.deviceName = "NetView4000_1";
  189. //dp1.deviceModel = "NetView4000";
  190. //dp1.deviceType = "流量溯源";
  191. //dp1.assetTagNumber = "781010G001AAAAAAA";
  192. //dp1.serialNumber = "B4U120800057";
  193. //dp1.equipmentNumber = "HW-SEC-OTAAAAAA";
  194. //dp1.assetStatus = null;
  195. //dp1.deviceStatus = "运行中";
  196. //dp1.deliveryData = "2022-11-25";
  197. //dp1.enabledDate = "2022-05-31";
  198. //dp1.serverUsageType = null;
  199. //dp1.typicalModel = null;
  200. //dp1.equipmentBrand = "神州数码";
  201. //dp1.manufacturer = "神州数码";
  202. //dp1.equipmentWeight = 30;
  203. //dp1.equipmentPower = 1200;
  204. //dp1.originType = "国产";
  205. //dp1.collectionCPName = "其它安...";
  206. //dp1.resourcePool = "湘潭资源池";
  207. //dp1.wherePOD = "PUB1-1";
  208. //dp1.networkDomain = "公共域";
  209. //dp1.city = "湖南";
  210. //dp1.building = "二级楼";
  211. //dp1.floor = "5";
  212. //dp1.computerRoomName = "507机房";
  213. //dp1.computerRoomCoding = "ITC-4300000...";
  214. //dp1.cabinetNumber = "P06";
  215. //dp1.uMessage = "24-24";
  216. //dp1.deviceOrientation = "前";
  217. //dp1.manageIP = "10.207.90.50";
  218. //dp1.saveIP = null;
  219. //dp1.iPMIIP = null;
  220. //dp1.businessIP = null;
  221. //dp1.projectName = "2021年IT基础...";
  222. //dp1.equipmentSupplier = "神州数码";
  223. //dp1.assetOwner = "陈国威(chen guo wei)";
  224. //dp1.territorialPAManager = "张泽宇(zhang ze yu)";
  225. //dp1.equipmentBTTOrganization = "中移动信息";
  226. //dp1.facilityManagementOrganization = null;
  227. //dp1.equipmentMaintenanceOrganization = "湖南公司信...";
  228. //dp1.businessSystem = null;
  229. //dp2 = new DeviceParameters();
  230. //dp2.deviceId = 2;
  231. //dp2.deviceName = "NetView4000_2";
  232. //dp2.deviceModel = "NetView4000";
  233. //dp2.deviceType = "流量溯源";
  234. //dp2.assetTagNumber = "781010G002AAAAAAA";
  235. //dp2.serialNumber = "B4U120800057";
  236. //dp2.equipmentNumber = "HW-SEC-OTBBBBB";
  237. //dp2.assetStatus = null;
  238. //dp2.deviceStatus = "运行中";
  239. //dp2.deliveryData = "2022-11-25";
  240. //dp2.enabledDate = "2022-05-31";
  241. //dp2.serverUsageType = null;
  242. //dp2.typicalModel = null;
  243. //dp2.equipmentBrand = "神州数码";
  244. //dp2.manufacturer = "神州数码";
  245. //dp2.equipmentWeight = 30;
  246. //dp2.equipmentPower = 1200;
  247. //dp2.originType = "国产";
  248. //dp2.collectionCPName = "其它安...";
  249. //dp2.resourcePool = "湘潭资源池";
  250. //dp2.wherePOD = "PUB1-1";
  251. //dp2.networkDomain = "公共域";
  252. //dp2.city = "湖南";
  253. //dp2.building = "二级楼";
  254. //dp2.floor = "5";
  255. //dp2.computerRoomName = "507机房";
  256. //dp2.computerRoomCoding = "ITC-4300000...";
  257. //dp2.cabinetNumber = "P06";
  258. //dp2.uMessage = "24-24";
  259. //dp2.deviceOrientation = "前";
  260. //dp2.manageIP = "10.207.90.50";
  261. //dp2.saveIP = null;
  262. //dp2.iPMIIP = null;
  263. //dp2.businessIP = null;
  264. //dp2.projectName = "2021年IT基础...";
  265. //dp2.equipmentSupplier = "神州数码";
  266. //dp2.assetOwner = "陈国威(chen guo wei)";
  267. //dp2.territorialPAManager = "张泽宇(zhang ze yu)";
  268. //dp2.equipmentBTTOrganization = "中移动信息";
  269. //dp2.facilityManagementOrganization = null;
  270. //dp2.equipmentMaintenanceOrganization = "湖南公司信...";
  271. //dp2.businessSystem = null;
  272. }
  273. private void Start()
  274. {
  275. //Init();
  276. #if UNITY_EDITOR
  277. // Init();
  278. #endif
  279. }
  280. public void SceneInit()
  281. {
  282. SettingMachineRoomData.Instance.Init(data);
  283. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.CameraFar;
  284. MachineInit();
  285. // ServerInit();
  286. isDataInit = true;
  287. }
  288. private void Update()
  289. {
  290. if (state && tagData != null)
  291. {
  292. for (int i = 0; i < listEditorTag.Count; i++)
  293. {
  294. listEditorTag[i].gameObject.SetActive(!state);
  295. if (listEditorTag[i].id == tagData.id)
  296. listEditorTag[i].gameObject.SetActive(true);
  297. }
  298. }
  299. if (tagData != null && foundTracking != null && DragManager.Instance.triggerState == TriggerState.No && !state)
  300. {
  301. tagObjPoint.transform.SetParent(foundTracking.transform);
  302. tagObjPoint.transform.localEulerAngles = new Vector3(0, tagData.offestrot == Vector3.zero ? tagData.rot.y : tagData.offestrot.y, 0);
  303. tagObjPoint.transform.localPosition = tagData.offestPos == Vector3.zero ? tagData.pos : tagData.offestPos;
  304. transform.eulerAngles = new Vector3(0, tagObjPoint.transform.eulerAngles.y, 0);
  305. transform.position = new Vector3(tagObjPoint.transform.position.x, foundTracking.transform.position.y + data.TagOffestPosY, tagObjPoint.transform.position.z);
  306. }
  307. if (Input.GetKeyDown(KeyCode.K))
  308. {
  309. OnTrackingFound(foundTracking);
  310. }
  311. }
  312. public List<MachineObj> listObjes = new List<MachineObj>();
  313. public void MachineInit()
  314. {
  315. listObjes.Clear();
  316. listObjes = new List<MachineObj>();
  317. // 重新生成机柜组
  318. if (data.listEquipmentData == null || data.listEquipmentData.Count != (data.line * data.list))
  319. {
  320. data.listEquipmentData = new List<MachineParameters>();
  321. for (int i = 0; i < data.line; i++)
  322. {
  323. for (int j = 0; j < data.list; j++)
  324. {
  325. MachineParameters mp1 = new MachineParameters();
  326. mp1.deviceId = (i * data.list + j + 1);
  327. mp1.tagID = -1000;
  328. mp1.offsetPos = new Vector3(-0.4f, 0, -0.3f);
  329. mp1.eulerAxle = 3;
  330. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  331. mp1.carryingSystem = "承载系统1";
  332. mp1.deviceLocation = "4A-23机房";
  333. mp1.equipmentType = "机柜";
  334. mp1.equipmentModel = null;
  335. mp1.factory = null;
  336. mp1.specification = null;
  337. mp1.listDevicesParameters = new List<DeviceParameters>();
  338. if (mp1.deviceId % 2 == 0)
  339. mp1.listDevicesParameters.Add(dp1);
  340. else
  341. mp1.listDevicesParameters.Add(dp2);
  342. data.listEquipmentData.Add(mp1);
  343. }
  344. }
  345. for (int i = 0; i < listTagid.Count; i++)
  346. {
  347. if ((i + 1) < data.listEquipmentData.Count)
  348. {
  349. data.listEquipmentData[i].tagID = listTagid[i];
  350. }
  351. else
  352. break;
  353. }
  354. }
  355. GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  356. for (int i = 0; i < data.listEquipmentData.Count; i++)
  357. {
  358. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  359. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  360. Debug.Log(data.cabinetH + " " + data.cabinetW);
  361. obj.name = data.listEquipmentData[i].deviceName;
  362. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  363. obj.transform.localPosition = new Vector3((i % data.line) * (data.cabinetW + data.intervalW), 0, (i / data.line) * data.intervalL);
  364. obj.GetComponent<MachineObj>().Setting((i / data.line) % 2 == 0);
  365. listObjes.Add(obj.GetComponent<MachineObj>());
  366. listObjes[i].deviceParameters = data.listEquipmentData[i];
  367. GameObject item = GameObject.Instantiate(rDataItem);
  368. DataItem dataItem = item.GetComponent<DataItem>();
  369. dataItem.Init(data.listEquipmentData[i]);
  370. // item.SetActive(true);
  371. for (int j = 0; j < data.listEquipmentData[i].listDevicesParameters.Count; j++)
  372. {
  373. dataItem.SetDeviceParametersData(data.listEquipmentData[i].listDevicesParameters);
  374. }
  375. listObjes[i].dataItem = dataItem;
  376. }
  377. //Debug.Log(data.line);
  378. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  379. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list), 0, 0);
  380. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  381. SaveAllData();
  382. isInit = true;
  383. }
  384. public IEnumerator RandomRange()
  385. {
  386. yield return 2f;
  387. int randomNum = UnityEngine.Random.Range(0, listObjes.Count - 1);
  388. // WayFindingManager.Instance.SetServerItem(listObjes[randomNum].transform);
  389. List<MachineObj> listMachineObj = new List<MachineObj>();
  390. for (int i = 0; i < 3; i++)
  391. {
  392. if (i < listObjes.Count - 1)
  393. {
  394. listMachineObj.Add(listObjes[i]);
  395. }
  396. }
  397. WayFindingManager.Instance.NavigatorServer(listMachineObj);
  398. }
  399. public void SettingMachine()
  400. {
  401. if (listObjes != null)
  402. {
  403. for (int i = 0; i < listObjes.Count; i++)
  404. {
  405. listObjes[i].gameObject.SetActive(false);
  406. }
  407. listObjes.Clear();
  408. listObjes = new List<MachineObj>();
  409. }
  410. if (BladeServerManager.Instance.listTagTracking != null)
  411. {
  412. for (int i = 0; i < BladeServerManager.Instance.listTagTracking.Count; i++)
  413. {
  414. BladeServerManager.Instance.listTagTracking[i].gameObject.SetActive(false);
  415. }
  416. BladeServerManager.Instance.listTagTracking.Clear();
  417. }
  418. data.listEquipmentData = new List<MachineParameters>();
  419. for (int i = 0; i < data.line; i++)
  420. {
  421. for (int j = 0; j < data.list; j++)
  422. {
  423. data.listEquipmentData = new List<MachineParameters>();
  424. MachineParameters mp1 = new MachineParameters();
  425. mp1.deviceId = (i * data.list + j + 1);
  426. mp1.tagID = -1000;
  427. mp1.offsetPos = new Vector3(0f, 0, 0f);
  428. mp1.eulerAxle = 3;
  429. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  430. mp1.carryingSystem = "承载系统1";
  431. mp1.deviceLocation = "4A-23机房";
  432. mp1.equipmentType = "机柜";
  433. mp1.equipmentModel = null;
  434. mp1.factory = null;
  435. mp1.specification = null;
  436. mp1.listDevicesParameters = new List<DeviceParameters>();
  437. if (mp1.deviceId % 2 == 0)
  438. mp1.listDevicesParameters.Add(dp1);
  439. else
  440. mp1.listDevicesParameters.Add(dp2);
  441. }
  442. }
  443. MachineInit();
  444. }
  445. public void SettingCameraFar()
  446. {
  447. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.CameraFar;
  448. }
  449. public void OnTrackingFirst(TagTracking tracking)
  450. {
  451. if (isDataInit)
  452. QueryTagData(tracking);
  453. }
  454. public void OnTrackingStay(TagTracking tracking)
  455. {
  456. }
  457. public void OnTrackingFound(TagTracking tracking)
  458. {
  459. // UILogManager.Instance.SendLogText(2, tracking.TrackId.ToString());
  460. if (isDataInit)
  461. QueryTagData(tracking);
  462. }
  463. public void OnTrackingLost(TagTracking tracking)
  464. {
  465. }
  466. private void QueryTagData(TagTracking tracking)
  467. {
  468. if (isDataInit)
  469. {
  470. foundTracking = tracking;
  471. tagData = null;
  472. Debug.Log("DGJ ===> QueryTagData" + data.listTagData.Count);
  473. for (int i = 0; i < data.listTagData.Count; i++)
  474. {
  475. if (data.listTagData[i].id == tracking.TrackId)
  476. {
  477. tagData = data.listTagData[i];
  478. break;
  479. }
  480. }
  481. }
  482. //if (state)
  483. //{
  484. // for (int i = 0; i < listEditorTag.Count; i++)
  485. // {
  486. // listEditorTag[i].gameObject.SetActive(!state);
  487. // if (listEditorTag[i].id == tracking.TrackId)
  488. // listEditorTag[i].gameObject.SetActive(true);
  489. // }
  490. //}
  491. }
  492. bool state = false;
  493. public void EditorTag(Text text)
  494. {
  495. text.text = state ? "打开" : "关闭";
  496. text.text += "场景编辑";
  497. state = !state;
  498. DragManager.Instance.state = state;
  499. cubeY.SetActive(state);
  500. for (int i = 0; i < listObjes.Count; i++)
  501. {
  502. listObjes[i].MeshState(state);
  503. }
  504. if (!state && foundTracking != null)
  505. {
  506. for (int i = 0; i < listEditorTag.Count; i++)
  507. {
  508. listEditorTag[i].gameObject.SetActive(state);
  509. }
  510. for (int i = 0; i < data.listTagData.Count; i++)
  511. {
  512. //data.listTagData[i].offestPos = data.listTagData[i].tagModel.localPosition;
  513. //data.listTagData[i].offestrot = data.listTagData[i].tagModel.localEulerAngles;
  514. for (int j = 0; j < listEditorTag.Count; j++)
  515. {
  516. if (listEditorTag[j].id == data.listTagData[i].id)
  517. {
  518. //data.listTagData[i].offestPos+= listEditorTag[j].transform.localPosition;
  519. //data.listTagData[i].offestrot+= listEditorTag[j].transform.localEulerAngles;
  520. transform.SetParent(listEditorTag[j].transform.parent);
  521. data.listTagData[i].offestPos = transform.localPosition;
  522. data.listTagData[i].offestrot = transform.localEulerAngles;
  523. transform.parent = null;
  524. Debug.Log("DGJ ===> 保存 Tag " + listEditorTag[j].id);
  525. }
  526. }
  527. }
  528. selectTOldPos = Vector3.zero;
  529. selectTOldRot = Vector3.zero;
  530. DragManager.Instance.triggerState = TriggerState.No;
  531. selectTrigger = null;
  532. }
  533. if (!state)
  534. {
  535. SaveAllData();
  536. }
  537. }
  538. public void SaveAllData()
  539. {
  540. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  541. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  542. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  543. Debug.Log(" 保存成功 " + JsonConvert.SerializeObject(data));
  544. }
  545. private void SaveData()
  546. {
  547. if (data != null)
  548. {
  549. string _str = JsonConvert.SerializeObject(data);
  550. System.IO.Directory.CreateDirectory(Application.persistentDataPath + "/Data");
  551. string NowTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").Replace(" ", "_").Replace("/", "_").Replace(":", "_");
  552. Debug.Log(Application.persistentDataPath + "/Data");
  553. using (System.IO.StreamWriter writer = System.IO.File.CreateText(Application.persistentDataPath + "/Data" + "/" + NowTime + "_data.txt"))
  554. {
  555. writer.Write(_str);
  556. //writer.
  557. }
  558. //UnityEditor.AssetDatabase.Refresh();
  559. }
  560. }
  561. private void OnDisable()
  562. {
  563. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  564. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  565. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  566. SaveData();
  567. }
  568. }