HeadBtnManager.cs 4.0 KB

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  1. using Blue;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class HeadBtnManager : MonoSingleton<HeadBtnManager>, IController
  7. {
  8. /*
  9. * 1. 当1级页面消失后 ,在这连显示 重置按钮 和主界面
  10. * 2. 点击重置按钮的时候,当前UI消失,将1级页面显示出来
  11. * 3. 返回Home页面的时候 当前UI消失,并且关闭1级页面
  12. *
  13. * 存储各类重置按钮
  14. */
  15. public Button homeBtn;
  16. public Button dhBtn;
  17. public Button rtcBtn;
  18. public Button homeBtn2;
  19. public Toggle hideBtn;
  20. // public Button
  21. public UIFollow uiFollow;
  22. private Transform player;
  23. private IQueueSystem mQueueSystem;
  24. public ScenesManager.SceneType type;
  25. private void Start()
  26. {
  27. dhBtn.onClick.AddListener(() =>
  28. {
  29. Hide();
  30. if (uiFollow != null)
  31. uiFollow.Show(transform.position);
  32. });
  33. rtcBtn.onClick.AddListener(() =>
  34. {
  35. Hide();
  36. if (uiFollow != null)
  37. uiFollow.Show(rtcBtn.transform.position);
  38. });
  39. player = new GameObject("Player").transform;
  40. Hide();
  41. mQueueSystem = this.GetService<IQueueSystem>();
  42. hideBtn.onValueChanged.AddListener((state) =>
  43. {
  44. HideL3(state);
  45. });
  46. homeBtn.onClick.AddListener(GoHome);
  47. homeBtn2.onClick.AddListener(GoHome);
  48. }
  49. private void Update()
  50. {
  51. player.position =OpenXRCamera.Instance.head.transform.position;
  52. player.eulerAngles = new Vector3(0,OpenXRCamera.Instance.head.transform.eulerAngles.y, 0);
  53. transform.position = OpenXRCamera.Instance.head.position + player.transform.forward * 1.5f + new Vector3(0f, 0f, 0.1f);
  54. transform.eulerAngles = player.eulerAngles;
  55. }
  56. public void ShowResetBtn(ScenesManager.SceneType type , UIFollow uiFollow)
  57. {
  58. this.type = type;
  59. this.uiFollow = uiFollow;
  60. switch (type)
  61. {
  62. case ScenesManager.SceneType.GameStartLogo:
  63. break;
  64. case ScenesManager.SceneType.ShowLogin:
  65. break;
  66. case ScenesManager.SceneType.ShowChoose:
  67. break;
  68. case ScenesManager.SceneType.ShowXunJian:
  69. break;
  70. case ScenesManager.SceneType.ShowXJ:
  71. break;
  72. case ScenesManager.SceneType.ShowDH:
  73. homeBtn.gameObject.SetActive(true);
  74. dhBtn.gameObject.SetActive(true);
  75. break;
  76. case ScenesManager.SceneType.ShowRTC:
  77. rtcBtn.gameObject.SetActive(true);
  78. break;
  79. case ScenesManager.SceneType.ShowRTCHistory:
  80. rtcBtn.gameObject.SetActive(true);
  81. homeBtn2.gameObject.SetActive(true);
  82. break;
  83. case ScenesManager.SceneType.ShowDevice:
  84. break;
  85. case ScenesManager.SceneType.ShowBasicDevice:
  86. break;
  87. default:
  88. break;
  89. }
  90. }
  91. private void Hide()
  92. {
  93. homeBtn.gameObject.SetActive(false);
  94. dhBtn.gameObject.SetActive(false);
  95. rtcBtn.gameObject.SetActive(false);
  96. homeBtn2.gameObject.SetActive(false);
  97. }
  98. public void HideL3( bool on)
  99. {
  100. foreach (var go in mQueueSystem.Level3List)
  101. {
  102. go.SetActive(!on);
  103. }
  104. }
  105. public void GoHome()
  106. {
  107. Debug.LogError("GoHome");
  108. if(BladeServerManager.Instance.foundItem!=null)
  109. BladeServerManager.Instance.foundItem.gameObject.SetActive(false);
  110. if(ShowDeviceControle.Instance!=null && ShowDeviceControle.Instance.DeviceDetailsControl!=null)
  111. ShowDeviceControle.Instance.DeviceDetailsControl.gameObject.SetActive(false);
  112. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  113. BladeServerManager.Instance.isDaoHang = false;
  114. WayFindingManager.Instance.CloseWayFind();
  115. this.uiFollow = null;
  116. Hide();
  117. }
  118. }