XunJianManager.cs 3.4 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. namespace GHZLangChao
  5. {
  6. public class XunJianManager : AbstractController
  7. {
  8. [SerializeField] private GameObject SearchPanel; // 搜索面板
  9. [SerializeField] private Transform SearchPanelContent; // 搜索面板Item父物体
  10. [SerializeField] private GameObject FaultPanel; // 故障面板
  11. [SerializeField] private Transform FaultPanelContent;// 故障面板Item父物体
  12. [SerializeField] private Toggle Serach_Toggle;
  13. [SerializeField] private Toggle Fault_Toggle;
  14. public GameObject UI;
  15. void Start()
  16. {
  17. Serach_Toggle.onValueChanged.AddListener(SerachChange);
  18. Fault_Toggle.onValueChanged.AddListener(FaultChange);
  19. UICallManager.Instance.MachineRoomInit();
  20. Init();
  21. }
  22. public void StartXunJain()
  23. {
  24. UI.SetActive(false);
  25. }
  26. public void Next()
  27. {
  28. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  29. }
  30. public void back()
  31. {
  32. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowChoose);
  33. }
  34. public void Navigationing()
  35. {
  36. ScenesManager.Instance.showWindow(ScenesManager.SceneType.Navigationing);
  37. }
  38. /// <summary>
  39. /// 初始化数据
  40. /// </summary>
  41. private void Init()
  42. {
  43. // 初始化搜索面板
  44. List<MachineParameters> listEquipmentData = UICallManager.Instance.GetMachineRoomData("").listEquipmentData;
  45. for (int i = 0; i < listEquipmentData.Count;i++)
  46. {
  47. GameObject go = Instantiate(InstantiateSystem.Instance.BlueObject.SearchPanel_Item,SearchPanelContent);
  48. SearchPanel_Item item = go.GetComponent<SearchPanel_Item>();
  49. item.Init(listEquipmentData[i]);
  50. go.name = listEquipmentData[i].deviceName;
  51. }
  52. // 初始化故障面板
  53. List<AlarmData> ListAlarmData = UICallManager.Instance.GetAlarmData();
  54. for (int i = 0; i < ListAlarmData.Count;i++)
  55. {
  56. GameObject go = Instantiate(InstantiateSystem.Instance.BlueObject.FaultPanel_Item,FaultPanelContent);
  57. FaultPanel_Item item = go.GetComponent<FaultPanel_Item>();
  58. item.Init(ListAlarmData[i]);
  59. go.name = ListAlarmData[i].title;
  60. }
  61. }
  62. #region UI监听
  63. private void SerachChange(bool arg0)
  64. {
  65. if (arg0)
  66. {
  67. Serach_Toggle.transform.GetComponent<Text>().fontStyle = FontStyle.Bold;
  68. SearchPanel.SetActive(true);
  69. }
  70. else
  71. {
  72. Serach_Toggle.transform.GetComponent<Text>().fontStyle = FontStyle.Normal;
  73. SearchPanel.SetActive(false);
  74. }
  75. }
  76. private void FaultChange(bool arg0)
  77. {
  78. if (arg0)
  79. {
  80. Fault_Toggle.transform.GetComponent<Text>().fontStyle = FontStyle.Bold;
  81. FaultPanel.SetActive(true);
  82. }
  83. else
  84. {
  85. Fault_Toggle.transform.GetComponent<Text>().fontStyle = FontStyle.Normal;
  86. FaultPanel.SetActive(false);
  87. }
  88. }
  89. #endregion
  90. }
  91. }