InstantiateSystem.cs 430 B

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  1. using Blue;
  2. using UnityEngine;
  3. namespace GHZLangChao
  4. {
  5. public class InstantiateSystem : SingletonMonobehaviour<InstantiateSystem>
  6. {
  7. //[SerializeField] private BlueObject blueObject;
  8. //public BlueObject BlueObject => blueObject;
  9. public void InstantiatePrefab(GameObject prefab, GameObject parent = null)
  10. {
  11. Instantiate(prefab, parent.transform);
  12. }
  13. }
  14. }