GetObjectSystem.cs 482 B

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  1. using Blue;
  2. using UnityEngine;
  3. namespace GHZLangChao
  4. {
  5. public class GetObjectSystem : SingletonMonobehaviour<GetObjectSystem>
  6. {
  7. //[SerializeField] private GameObject mesh_test;
  8. //[SerializeField] private GameObject ARSpaceForAll;
  9. private void Awake()
  10. {
  11. GetObj();
  12. PushIOC();
  13. }
  14. private void GetObj()
  15. {
  16. }
  17. private void PushIOC()
  18. {
  19. }
  20. }
  21. }