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- // ZlibCodec.cs
- // ------------------------------------------------------------------
- //
- // Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
- // All rights reserved.
- //
- // This code module is part of DotNetZip, a zipfile class library.
- //
- // ------------------------------------------------------------------
- //
- // This code is licensed under the Microsoft Public License.
- // See the file License.txt for the license details.
- // More info on: http://dotnetzip.codeplex.com
- //
- // ------------------------------------------------------------------
- //
- // last saved (in emacs):
- // Time-stamp: <2009-November-03 15:40:51>
- //
- // ------------------------------------------------------------------
- //
- // This module defines a Codec for ZLIB compression and
- // decompression. This code extends code that was based the jzlib
- // implementation of zlib, but this code is completely novel. The codec
- // class is new, and encapsulates some behaviors that are new, and some
- // that were present in other classes in the jzlib code base. In
- // keeping with the license for jzlib, the copyright to the jzlib code
- // is included below.
- //
- // ------------------------------------------------------------------
- //
- // Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
- //
- // Redistribution and use in source and binary forms, with or without
- // modification, are permitted provided that the following conditions are met:
- //
- // 1. Redistributions of source code must retain the above copyright notice,
- // this list of conditions and the following disclaimer.
- //
- // 2. Redistributions in binary form must reproduce the above copyright
- // notice, this list of conditions and the following disclaimer in
- // the documentation and/or other materials provided with the distribution.
- //
- // 3. The names of the authors may not be used to endorse or promote products
- // derived from this software without specific prior written permission.
- //
- // THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
- // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
- // INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
- // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
- // OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
- // EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- //
- // -----------------------------------------------------------------------
- //
- // This program is based on zlib-1.1.3; credit to authors
- // Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
- // and contributors of zlib.
- //
- // -----------------------------------------------------------------------
- using System;
- using Interop=System.Runtime.InteropServices;
- namespace BestHTTP.Decompression.Zlib
- {
- /// <summary>
- /// Encoder and Decoder for ZLIB and DEFLATE (IETF RFC1950 and RFC1951).
- /// </summary>
- ///
- /// <remarks>
- /// This class compresses and decompresses data according to the Deflate algorithm
- /// and optionally, the ZLIB format, as documented in <see
- /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950 - ZLIB</see> and <see
- /// href="http://www.ietf.org/rfc/rfc1951.txt">RFC 1951 - DEFLATE</see>.
- /// </remarks>
- sealed internal class ZlibCodec
- {
- /// <summary>
- /// The buffer from which data is taken.
- /// </summary>
- public byte[] InputBuffer;
- /// <summary>
- /// An index into the InputBuffer array, indicating where to start reading.
- /// </summary>
- public int NextIn;
- /// <summary>
- /// The number of bytes available in the InputBuffer, starting at NextIn.
- /// </summary>
- /// <remarks>
- /// Generally you should set this to InputBuffer.Length before the first Inflate() or Deflate() call.
- /// The class will update this number as calls to Inflate/Deflate are made.
- /// </remarks>
- public int AvailableBytesIn;
- /// <summary>
- /// Total number of bytes read so far, through all calls to Inflate()/Deflate().
- /// </summary>
- public long TotalBytesIn;
- /// <summary>
- /// Buffer to store output data.
- /// </summary>
- public byte[] OutputBuffer;
- /// <summary>
- /// An index into the OutputBuffer array, indicating where to start writing.
- /// </summary>
- public int NextOut;
- /// <summary>
- /// The number of bytes available in the OutputBuffer, starting at NextOut.
- /// </summary>
- /// <remarks>
- /// Generally you should set this to OutputBuffer.Length before the first Inflate() or Deflate() call.
- /// The class will update this number as calls to Inflate/Deflate are made.
- /// </remarks>
- public int AvailableBytesOut;
- /// <summary>
- /// Total number of bytes written to the output so far, through all calls to Inflate()/Deflate().
- /// </summary>
- public long TotalBytesOut;
- /// <summary>
- /// used for diagnostics, when something goes wrong!
- /// </summary>
- public System.String Message;
- internal DeflateManager dstate;
- internal InflateManager istate;
- internal uint _Adler32;
- /// <summary>
- /// The compression level to use in this codec. Useful only in compression mode.
- /// </summary>
- public CompressionLevel CompressLevel = CompressionLevel.Default;
- /// <summary>
- /// The number of Window Bits to use.
- /// </summary>
- /// <remarks>
- /// This gauges the size of the sliding window, and hence the
- /// compression effectiveness as well as memory consumption. It's best to just leave this
- /// setting alone if you don't know what it is. The maximum value is 15 bits, which implies
- /// a 32k window.
- /// </remarks>
- public int WindowBits = ZlibConstants.WindowBitsDefault;
- /// <summary>
- /// The compression strategy to use.
- /// </summary>
- /// <remarks>
- /// This is only effective in compression. The theory offered by ZLIB is that different
- /// strategies could potentially produce significant differences in compression behavior
- /// for different data sets. Unfortunately I don't have any good recommendations for how
- /// to set it differently. When I tested changing the strategy I got minimally different
- /// compression performance. It's best to leave this property alone if you don't have a
- /// good feel for it. Or, you may want to produce a test harness that runs through the
- /// different strategy options and evaluates them on different file types. If you do that,
- /// let me know your results.
- /// </remarks>
- public CompressionStrategy Strategy = CompressionStrategy.Default;
- /// <summary>
- /// The Adler32 checksum on the data transferred through the codec so far. You probably don't need to look at this.
- /// </summary>
- public int Adler32 { get { return (int)_Adler32; } }
- /// <summary>
- /// Create a ZlibCodec.
- /// </summary>
- /// <remarks>
- /// If you use this default constructor, you will later have to explicitly call
- /// InitializeInflate() or InitializeDeflate() before using the ZlibCodec to compress
- /// or decompress.
- /// </remarks>
- public ZlibCodec() { }
- /// <summary>
- /// Create a ZlibCodec that either compresses or decompresses.
- /// </summary>
- /// <param name="mode">
- /// Indicates whether the codec should compress (deflate) or decompress (inflate).
- /// </param>
- public ZlibCodec(CompressionMode mode)
- {
- if (mode == CompressionMode.Compress)
- {
- int rc = InitializeDeflate();
- if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for deflate.");
- }
- else if (mode == CompressionMode.Decompress)
- {
- int rc = InitializeInflate();
- if (rc != ZlibConstants.Z_OK) throw new ZlibException("Cannot initialize for inflate.");
- }
- else throw new ZlibException("Invalid ZlibStreamFlavor.");
- }
- /// <summary>
- /// Initialize the inflation state.
- /// </summary>
- /// <remarks>
- /// It is not necessary to call this before using the ZlibCodec to inflate data;
- /// It is implicitly called when you call the constructor.
- /// </remarks>
- /// <returns>Z_OK if everything goes well.</returns>
- public int InitializeInflate()
- {
- return InitializeInflate(this.WindowBits);
- }
- /// <summary>
- /// Initialize the inflation state with an explicit flag to
- /// govern the handling of RFC1950 header bytes.
- /// </summary>
- ///
- /// <remarks>
- /// By default, the ZLIB header defined in <see
- /// href="http://www.ietf.org/rfc/rfc1950.txt">RFC 1950</see> is expected. If
- /// you want to read a zlib stream you should specify true for
- /// expectRfc1950Header. If you have a deflate stream, you will want to specify
- /// false. It is only necessary to invoke this initializer explicitly if you
- /// want to specify false.
- /// </remarks>
- ///
- /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte
- /// pair when reading the stream of data to be inflated.</param>
- ///
- /// <returns>Z_OK if everything goes well.</returns>
- public int InitializeInflate(bool expectRfc1950Header)
- {
- return InitializeInflate(this.WindowBits, expectRfc1950Header);
- }
- /// <summary>
- /// Initialize the ZlibCodec for inflation, with the specified number of window bits.
- /// </summary>
- /// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
- /// then you shouldn't be calling this initializer.</param>
- /// <returns>Z_OK if all goes well.</returns>
- public int InitializeInflate(int windowBits)
- {
- this.WindowBits = windowBits;
- return InitializeInflate(windowBits, true);
- }
- /// <summary>
- /// Initialize the inflation state with an explicit flag to govern the handling of
- /// RFC1950 header bytes.
- /// </summary>
- ///
- /// <remarks>
- /// If you want to read a zlib stream you should specify true for
- /// expectRfc1950Header. In this case, the library will expect to find a ZLIB
- /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
- /// 1950</see>, in the compressed stream. If you will be reading a DEFLATE or
- /// GZIP stream, which does not have such a header, you will want to specify
- /// false.
- /// </remarks>
- ///
- /// <param name="expectRfc1950Header">whether to expect an RFC1950 header byte pair when reading
- /// the stream of data to be inflated.</param>
- /// <param name="windowBits">The number of window bits to use. If you need to ask what that is,
- /// then you shouldn't be calling this initializer.</param>
- /// <returns>Z_OK if everything goes well.</returns>
- public int InitializeInflate(int windowBits, bool expectRfc1950Header)
- {
- this.WindowBits = windowBits;
- if (dstate != null) throw new ZlibException("You may not call InitializeInflate() after calling InitializeDeflate().");
- istate = new InflateManager(expectRfc1950Header);
- return istate.Initialize(this, windowBits);
- }
- /// <summary>
- /// Inflate the data in the InputBuffer, placing the result in the OutputBuffer.
- /// </summary>
- /// <remarks>
- /// You must have set InputBuffer and OutputBuffer, NextIn and NextOut, and AvailableBytesIn and
- /// AvailableBytesOut before calling this method.
- /// </remarks>
- /// <example>
- /// <code>
- /// private void InflateBuffer()
- /// {
- /// int bufferSize = 1024;
- /// byte[] buffer = new byte[bufferSize];
- /// ZlibCodec decompressor = new ZlibCodec();
- ///
- /// Console.WriteLine("\n============================================");
- /// Console.WriteLine("Size of Buffer to Inflate: {0} bytes.", CompressedBytes.Length);
- /// MemoryStream ms = new MemoryStream(DecompressedBytes);
- ///
- /// int rc = decompressor.InitializeInflate();
- ///
- /// decompressor.InputBuffer = CompressedBytes;
- /// decompressor.NextIn = 0;
- /// decompressor.AvailableBytesIn = CompressedBytes.Length;
- ///
- /// decompressor.OutputBuffer = buffer;
- ///
- /// // pass 1: inflate
- /// do
- /// {
- /// decompressor.NextOut = 0;
- /// decompressor.AvailableBytesOut = buffer.Length;
- /// rc = decompressor.Inflate(FlushType.None);
- ///
- /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
- /// throw new Exception("inflating: " + decompressor.Message);
- ///
- /// ms.Write(decompressor.OutputBuffer, 0, buffer.Length - decompressor.AvailableBytesOut);
- /// }
- /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
- ///
- /// // pass 2: finish and flush
- /// do
- /// {
- /// decompressor.NextOut = 0;
- /// decompressor.AvailableBytesOut = buffer.Length;
- /// rc = decompressor.Inflate(FlushType.Finish);
- ///
- /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
- /// throw new Exception("inflating: " + decompressor.Message);
- ///
- /// if (buffer.Length - decompressor.AvailableBytesOut > 0)
- /// ms.Write(buffer, 0, buffer.Length - decompressor.AvailableBytesOut);
- /// }
- /// while (decompressor.AvailableBytesIn > 0 || decompressor.AvailableBytesOut == 0);
- ///
- /// decompressor.EndInflate();
- /// }
- ///
- /// </code>
- /// </example>
- /// <param name="flush">The flush to use when inflating.</param>
- /// <returns>Z_OK if everything goes well.</returns>
- public int Inflate(FlushType flush)
- {
- if (istate == null)
- throw new ZlibException("No Inflate State!");
- return istate.Inflate(flush);
- }
- /// <summary>
- /// Ends an inflation session.
- /// </summary>
- /// <remarks>
- /// Call this after successively calling Inflate(). This will cause all buffers to be flushed.
- /// After calling this you cannot call Inflate() without a intervening call to one of the
- /// InitializeInflate() overloads.
- /// </remarks>
- /// <returns>Z_OK if everything goes well.</returns>
- public int EndInflate()
- {
- if (istate == null)
- throw new ZlibException("No Inflate State!");
- int ret = istate.End();
- istate = null;
- return ret;
- }
- /// <summary>
- /// I don't know what this does!
- /// </summary>
- /// <returns>Z_OK if everything goes well.</returns>
- public int SyncInflate()
- {
- if (istate == null)
- throw new ZlibException("No Inflate State!");
- return istate.Sync();
- }
- /// <summary>
- /// Initialize the ZlibCodec for deflation operation.
- /// </summary>
- /// <remarks>
- /// The codec will use the MAX window bits and the default level of compression.
- /// </remarks>
- /// <example>
- /// <code>
- /// int bufferSize = 40000;
- /// byte[] CompressedBytes = new byte[bufferSize];
- /// byte[] DecompressedBytes = new byte[bufferSize];
- ///
- /// ZlibCodec compressor = new ZlibCodec();
- ///
- /// compressor.InitializeDeflate(CompressionLevel.Default);
- ///
- /// compressor.InputBuffer = System.Text.ASCIIEncoding.ASCII.GetBytes(TextToCompress);
- /// compressor.NextIn = 0;
- /// compressor.AvailableBytesIn = compressor.InputBuffer.Length;
- ///
- /// compressor.OutputBuffer = CompressedBytes;
- /// compressor.NextOut = 0;
- /// compressor.AvailableBytesOut = CompressedBytes.Length;
- ///
- /// while (compressor.TotalBytesIn != TextToCompress.Length && compressor.TotalBytesOut < bufferSize)
- /// {
- /// compressor.Deflate(FlushType.None);
- /// }
- ///
- /// while (true)
- /// {
- /// int rc= compressor.Deflate(FlushType.Finish);
- /// if (rc == ZlibConstants.Z_STREAM_END) break;
- /// }
- ///
- /// compressor.EndDeflate();
- ///
- /// </code>
- /// </example>
- /// <returns>Z_OK if all goes well. You generally don't need to check the return code.</returns>
- public int InitializeDeflate()
- {
- return _InternalInitializeDeflate(true);
- }
- /// <summary>
- /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel.
- /// </summary>
- /// <remarks>
- /// The codec will use the maximum window bits (15) and the specified
- /// CompressionLevel. It will emit a ZLIB stream as it compresses.
- /// </remarks>
- /// <param name="level">The compression level for the codec.</param>
- /// <returns>Z_OK if all goes well.</returns>
- public int InitializeDeflate(CompressionLevel level)
- {
- this.CompressLevel = level;
- return _InternalInitializeDeflate(true);
- }
- /// <summary>
- /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
- /// and the explicit flag governing whether to emit an RFC1950 header byte pair.
- /// </summary>
- /// <remarks>
- /// The codec will use the maximum window bits (15) and the specified CompressionLevel.
- /// If you want to generate a zlib stream, you should specify true for
- /// wantRfc1950Header. In this case, the library will emit a ZLIB
- /// header, as defined in <see href="http://www.ietf.org/rfc/rfc1950.txt">RFC
- /// 1950</see>, in the compressed stream.
- /// </remarks>
- /// <param name="level">The compression level for the codec.</param>
- /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
- /// <returns>Z_OK if all goes well.</returns>
- public int InitializeDeflate(CompressionLevel level, bool wantRfc1950Header)
- {
- this.CompressLevel = level;
- return _InternalInitializeDeflate(wantRfc1950Header);
- }
- /// <summary>
- /// Initialize the ZlibCodec for deflation operation, using the specified CompressionLevel,
- /// and the specified number of window bits.
- /// </summary>
- /// <remarks>
- /// The codec will use the specified number of window bits and the specified CompressionLevel.
- /// </remarks>
- /// <param name="level">The compression level for the codec.</param>
- /// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
- /// <returns>Z_OK if all goes well.</returns>
- public int InitializeDeflate(CompressionLevel level, int bits)
- {
- this.CompressLevel = level;
- this.WindowBits = bits;
- return _InternalInitializeDeflate(true);
- }
- /// <summary>
- /// Initialize the ZlibCodec for deflation operation, using the specified
- /// CompressionLevel, the specified number of window bits, and the explicit flag
- /// governing whether to emit an RFC1950 header byte pair.
- /// </summary>
- ///
- /// <param name="level">The compression level for the codec.</param>
- /// <param name="wantRfc1950Header">whether to emit an initial RFC1950 byte pair in the compressed stream.</param>
- /// <param name="bits">the number of window bits to use. If you don't know what this means, don't use this method.</param>
- /// <returns>Z_OK if all goes well.</returns>
- public int InitializeDeflate(CompressionLevel level, int bits, bool wantRfc1950Header)
- {
- this.CompressLevel = level;
- this.WindowBits = bits;
- return _InternalInitializeDeflate(wantRfc1950Header);
- }
- private int _InternalInitializeDeflate(bool wantRfc1950Header)
- {
- if (istate != null) throw new ZlibException("You may not call InitializeDeflate() after calling InitializeInflate().");
- dstate = new DeflateManager();
- dstate.WantRfc1950HeaderBytes = wantRfc1950Header;
- return dstate.Initialize(this, this.CompressLevel, this.WindowBits, this.Strategy);
- }
- /// <summary>
- /// Deflate one batch of data.
- /// </summary>
- /// <remarks>
- /// You must have set InputBuffer and OutputBuffer before calling this method.
- /// </remarks>
- /// <example>
- /// <code>
- /// private void DeflateBuffer(CompressionLevel level)
- /// {
- /// int bufferSize = 1024;
- /// byte[] buffer = new byte[bufferSize];
- /// ZlibCodec compressor = new ZlibCodec();
- ///
- /// Console.WriteLine("\n============================================");
- /// Console.WriteLine("Size of Buffer to Deflate: {0} bytes.", UncompressedBytes.Length);
- /// MemoryStream ms = new MemoryStream();
- ///
- /// int rc = compressor.InitializeDeflate(level);
- ///
- /// compressor.InputBuffer = UncompressedBytes;
- /// compressor.NextIn = 0;
- /// compressor.AvailableBytesIn = UncompressedBytes.Length;
- ///
- /// compressor.OutputBuffer = buffer;
- ///
- /// // pass 1: deflate
- /// do
- /// {
- /// compressor.NextOut = 0;
- /// compressor.AvailableBytesOut = buffer.Length;
- /// rc = compressor.Deflate(FlushType.None);
- ///
- /// if (rc != ZlibConstants.Z_OK && rc != ZlibConstants.Z_STREAM_END)
- /// throw new Exception("deflating: " + compressor.Message);
- ///
- /// ms.Write(compressor.OutputBuffer, 0, buffer.Length - compressor.AvailableBytesOut);
- /// }
- /// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
- ///
- /// // pass 2: finish and flush
- /// do
- /// {
- /// compressor.NextOut = 0;
- /// compressor.AvailableBytesOut = buffer.Length;
- /// rc = compressor.Deflate(FlushType.Finish);
- ///
- /// if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
- /// throw new Exception("deflating: " + compressor.Message);
- ///
- /// if (buffer.Length - compressor.AvailableBytesOut > 0)
- /// ms.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);
- /// }
- /// while (compressor.AvailableBytesIn > 0 || compressor.AvailableBytesOut == 0);
- ///
- /// compressor.EndDeflate();
- ///
- /// ms.Seek(0, SeekOrigin.Begin);
- /// CompressedBytes = new byte[compressor.TotalBytesOut];
- /// ms.Read(CompressedBytes, 0, CompressedBytes.Length);
- /// }
- /// </code>
- /// </example>
- /// <param name="flush">whether to flush all data as you deflate. Generally you will want to
- /// use Z_NO_FLUSH here, in a series of calls to Deflate(), and then call EndDeflate() to
- /// flush everything.
- /// </param>
- /// <returns>Z_OK if all goes well.</returns>
- public int Deflate(FlushType flush)
- {
- if (dstate == null)
- throw new ZlibException("No Deflate State!");
- return dstate.Deflate(flush);
- }
- /// <summary>
- /// End a deflation session.
- /// </summary>
- /// <remarks>
- /// Call this after making a series of one or more calls to Deflate(). All buffers are flushed.
- /// </remarks>
- /// <returns>Z_OK if all goes well.</returns>
- public int EndDeflate()
- {
- if (dstate == null)
- throw new ZlibException("No Deflate State!");
- // TODO: dinoch Tue, 03 Nov 2009 15:39 (test this)
- //int ret = dstate.End();
- dstate = null;
- return ZlibConstants.Z_OK; //ret;
- }
- /// <summary>
- /// Reset a codec for another deflation session.
- /// </summary>
- /// <remarks>
- /// Call this to reset the deflation state. For example if a thread is deflating
- /// non-consecutive blocks, you can call Reset() after the Deflate(Sync) of the first
- /// block and before the next Deflate(None) of the second block.
- /// </remarks>
- /// <returns>Z_OK if all goes well.</returns>
- public void ResetDeflate()
- {
- if (dstate == null)
- throw new ZlibException("No Deflate State!");
- dstate.Reset();
- }
- /// <summary>
- /// SaveLocal the CompressionStrategy and CompressionLevel for a deflation session.
- /// </summary>
- /// <param name="level">the level of compression to use.</param>
- /// <param name="strategy">the strategy to use for compression.</param>
- /// <returns>Z_OK if all goes well.</returns>
- public int SetDeflateParams(CompressionLevel level, CompressionStrategy strategy)
- {
- if (dstate == null)
- throw new ZlibException("No Deflate State!");
- return dstate.SetParams(level, strategy);
- }
- /// <summary>
- /// SaveLocal the dictionary to be used for either Inflation or Deflation.
- /// </summary>
- /// <param name="dictionary">The dictionary bytes to use.</param>
- /// <returns>Z_OK if all goes well.</returns>
- public int SetDictionary(byte[] dictionary)
- {
- if (istate != null)
- return istate.SetDictionary(dictionary);
- if (dstate != null)
- return dstate.SetDictionary(dictionary);
- throw new ZlibException("No Inflate or Deflate state!");
- }
- // Flush as much pending output as possible. All deflate() output goes
- // through this function so some applications may wish to modify it
- // to avoid allocating a large strm->next_out buffer and copying into it.
- // (See also read_buf()).
- internal void flush_pending()
- {
- int len = dstate.pendingCount;
- if (len > AvailableBytesOut)
- len = AvailableBytesOut;
- if (len == 0)
- return;
- if (dstate.pending.Length <= dstate.nextPending ||
- OutputBuffer.Length <= NextOut ||
- dstate.pending.Length < (dstate.nextPending + len) ||
- OutputBuffer.Length < (NextOut + len))
- {
- throw new ZlibException(String.Format("Invalid State. (pending.Length={0}, pendingCount={1})",
- dstate.pending.Length, dstate.pendingCount));
- }
- Array.Copy(dstate.pending, dstate.nextPending, OutputBuffer, NextOut, len);
- NextOut += len;
- dstate.nextPending += len;
- TotalBytesOut += len;
- AvailableBytesOut -= len;
- dstate.pendingCount -= len;
- if (dstate.pendingCount == 0)
- {
- dstate.nextPending = 0;
- }
- }
- // Read a new buffer from the current input stream, update the adler32
- // and total number of bytes read. All deflate() input goes through
- // this function so some applications may wish to modify it to avoid
- // allocating a large strm->next_in buffer and copying from it.
- // (See also flush_pending()).
- internal int read_buf(byte[] buf, int start, int size)
- {
- int len = AvailableBytesIn;
- if (len > size)
- len = size;
- if (len == 0)
- return 0;
- AvailableBytesIn -= len;
- if (dstate.WantRfc1950HeaderBytes)
- {
- _Adler32 = Adler.Adler32(_Adler32, InputBuffer, NextIn, len);
- }
- Array.Copy(InputBuffer, NextIn, buf, start, len);
- NextIn += len;
- TotalBytesIn += len;
- return len;
- }
- }
- }
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