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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using LitJson;
- using SC.XR.Unity;
- using UnityEngine;
- using XRTool.Util;
- public class GameStart : UnitySingleton<GameStart>
- {
- public static Action actionok;
- // public SystemFollow systemMenu;
- protected override void Awake()
- {
- base.Awake();
- /*
- GameObject systemMenuObj = Resources.Load("systemMenu") as GameObject;
- systemMenuObj = Instantiate(systemMenuObj);
- systemMenu = systemMenuObj.transform.GetComponent<SystemFollow>();
- systemMenu.InitUI();*/
- }
- // Start is called before the first frame update
- void Start()
- {
- ScenesManager.Instance.showWindow(ScenesManager.SceneType.GameStartLogo);
- }
- public void ShowDating()
- {
- }
- protected override void OnDestroy()
- {
- base.OnDestroy();
- }
- }
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