WayFindingManager.cs 12 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. /// <summary>
  5. /// 寻路管理
  6. /// </summary>
  7. public class WayFindingManager : MonoSingleton<WayFindingManager>
  8. {
  9. public Transform leftLine;
  10. public Transform rightLine;
  11. public Transform player;
  12. public Transform serverItem;
  13. private Transform oldServerItem;
  14. public LineRenderer line;
  15. public GameObject route;
  16. public Transform lookPoint;
  17. private List<GameObject> listRoot;
  18. private void Start()
  19. {
  20. listRoot = new List<GameObject>();
  21. }
  22. private void Update()
  23. {
  24. player.position = OpenXRCamera.Instance.head.position;
  25. if (serverItem != null&&Vector3.Distance(new Vector3(serverItem.position.x, 0, serverItem.position.z), new Vector3(OpenXRCamera.Instance.head.position.x, 0, OpenXRCamera.Instance.head.position.z)) < 1f)
  26. {
  27. line.positionCount = 0;
  28. oldServerItem = serverItem;
  29. serverItem = null;
  30. MachineRoomManager.Instance.RandomRange();
  31. }
  32. }
  33. public void SetServerItem( Transform serverItem)
  34. {
  35. this.serverItem = serverItem;
  36. if (oldServerItem != null && serverItem.localPosition.z == oldServerItem.localPosition.z) // 再一次生成的位置和当前的机柜在同一行
  37. {
  38. line.positionCount = 2;
  39. line.SetPosition(0, new Vector3(oldServerItem.localPosition.x, 0, oldServerItem.localPosition.z+MachineRoomManager.Instance.data.cabinetW/2.0f+MachineRoomManager.Instance.data.intervalL/2.0f));
  40. line.SetPosition(1, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  41. }
  42. else
  43. {
  44. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  45. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  46. if (Mathf.Abs(leftDis) < Mathf.Abs(rightDis))
  47. {
  48. line.positionCount = 4;
  49. line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  50. line.SetPosition(1, new Vector3(leftLine.localPosition.x, 0, player.localPosition.z));
  51. line.SetPosition(2, new Vector3(leftLine.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  52. line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z + MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f));
  53. }
  54. else
  55. {
  56. line.positionCount = 4;
  57. line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  58. line.SetPosition(1, new Vector3(rightLine.localPosition.x, 0, player.localPosition.z));
  59. line.SetPosition(2, new Vector3(rightLine.localPosition.x, 0, serverItem.localPosition.z));
  60. line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z));
  61. }
  62. }
  63. }
  64. public void SetLine( Vector3 leftPos, Vector3 rightPos)
  65. {
  66. leftLine.localPosition = leftPos;
  67. rightLine.localPosition = rightPos;
  68. }
  69. public void NavigatorServer(MachineObj serverItem)
  70. {
  71. for (int i = 0; i < listRoot.Count; i++)
  72. {
  73. listRoot[i].SetActive(false);
  74. }
  75. listRoot.Clear();
  76. listRoot = new List<GameObject>();
  77. this.serverItem = serverItem.transform;
  78. if (Mathf.Abs(player.localPosition.z- serverItem.transform.localPosition.z) < (MachineRoomManager.Instance.data.intervalL/2.0f+MachineRoomManager.Instance.data.cabinetW/2.0f)) // 我和当前导览的位置在同一行
  79. {
  80. Vector3 pos1 = new Vector3(player.localPosition.x, 0, player.localPosition.z);
  81. Vector3 pos2 = new Vector3(serverItem.transform.localPosition.x, 0, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  82. Vector3 pos3 = new Vector3(serverItem.door.localPosition.x, 0, serverItem.door.localPosition.z);
  83. List<Vector3> listPos = new List<Vector3>();
  84. listPos.Add(pos1);
  85. listPos.Add(pos2);
  86. listPos.Add(pos3);
  87. CreateRoute(listPos);
  88. }
  89. else
  90. {
  91. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  92. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  93. if (Mathf.Abs(leftDis) < Mathf.Abs(rightDis))
  94. {
  95. Vector3 pos1 = new Vector3(player.localPosition.x, 0, player.localPosition.z);
  96. Vector3 pos2 = new Vector3(leftLine.localPosition.x, 0, player.localPosition.z);
  97. //Vector3 pos3 = new Vector3(leftLine.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  98. //Vector3 pos4 = new Vector3(serverItem.navigatorPoint.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  99. Vector3 pos3 = new Vector3(leftLine.localPosition.x,0,serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  100. Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, 0, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  101. List<Vector3> listpos = new List<Vector3>();
  102. listpos.Add(pos1);
  103. listpos.Add(pos2);
  104. listpos.Add(pos3);
  105. listpos.Add(pos4);
  106. listpos.Add(serverItem.transform.localPosition);
  107. CreateRoute(listpos);
  108. }
  109. else
  110. {
  111. //line.positionCount = 4;
  112. //line.SetPosition(0, new Vector3(player.localPosition.x, 0, player.localPosition.z));
  113. //line.SetPosition(1, new Vector3(rightLine.localPosition.x, 0, player.localPosition.z));
  114. //line.SetPosition(2, new Vector3(rightLine.localPosition.x, 0, serverItem.localPosition.z));
  115. //line.SetPosition(3, new Vector3(serverItem.localPosition.x, 0, serverItem.localPosition.z));
  116. Vector3 pos1 = new Vector3(player.localPosition.x, 0, player.localPosition.z);
  117. Vector3 pos2 = new Vector3(rightLine.localPosition.x, 0, player.localPosition.z);
  118. //Vector3 pos3 = new Vector3(rightLine.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  119. //Vector3 pos4 = new Vector3(serverItem.navigatorPoint.localPosition.x, 0, serverItem.navigatorPoint.localPosition.z + (serverItem.isSingle ? -1 : 1) * MachineRoomManager.Instance.data.cabinetW / 2.0f + MachineRoomManager.Instance.data.intervalL / 2.0f);
  120. Vector3 pos3 = new Vector3(rightLine.localPosition.x, 0, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  121. Vector3 pos4 = new Vector3(serverItem.transform.localPosition.x, 0, serverItem.transform.localPosition.z + ((serverItem.isSingle ? 1 : -1) * 1));
  122. List<Vector3> listpos = new List<Vector3>();
  123. listpos.Add(pos1);
  124. listpos.Add(pos2);
  125. listpos.Add(pos3);
  126. listpos.Add(pos4);
  127. listpos.Add(serverItem.transform.localPosition);
  128. CreateRoute(listpos);
  129. }
  130. }
  131. }
  132. private void CreateRoute(List<Vector3> listPos)
  133. {
  134. for (int i = 0; i < listPos.Count-1; i++)
  135. {
  136. GameObject route1 = GameObject.Instantiate(route, MachineRoomManager.Instance.transform);
  137. route1.transform.localPosition = listPos[i];
  138. lookPoint.localPosition = listPos[i + 1];
  139. route1.transform.LookAt(lookPoint);
  140. route1.SetActive(true);
  141. listRoot.Add(route1);
  142. }
  143. }
  144. public void NavigatorServer(List<MachineObj> listServerItem)
  145. {
  146. for (int i = 0; i < listRoot.Count; i++)
  147. {
  148. listRoot[i].SetActive(false);
  149. }
  150. listRoot.Clear();
  151. listRoot = new List<GameObject>();
  152. float leftDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(leftLine.localPosition.x, 0, leftLine.localPosition.z));
  153. float rightDis = Vector3.Distance(new Vector3(player.localPosition.x, 0, player.localPosition.z), new Vector3(rightLine.localPosition.x, 0, rightLine.localPosition.z));
  154. Vector3 pos1 = new Vector3(player.localPosition.x, 0, player.localPosition.z);
  155. Vector3 pos2;
  156. if(Mathf.Abs( leftDis)<Mathf.Abs( rightDis))
  157. {
  158. pos2 = new Vector3(leftLine.localPosition.x, 0, player.localPosition.z);
  159. }
  160. else
  161. {
  162. pos2 = new Vector3(rightLine.localPosition.x, 0, player.localPosition.z);
  163. }
  164. List<Vector3> listpos = new List<Vector3>();
  165. listpos.Add(pos1);
  166. listpos.Add(pos2);
  167. listpos.Add(new Vector3(rightLine.localPosition.x, 0, player.localPosition.z + 10000));
  168. CreateRoute(listpos); // 依据Player 生成两个固定点 当前Player点 和 出口点
  169. List<Vector3> listentrance = new List<Vector3>();
  170. for (int i = 0; i < listServerItem.Count; i++)
  171. {
  172. listpos.Clear();
  173. listpos.Add(new Vector3(listServerItem[i].transform.localPosition.x, 0, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1)));
  174. listpos.Add(listServerItem[i].transform.localPosition);
  175. CreateRoute(listpos); // 根据机位生成 机位点
  176. Vector3 entrance = new Vector3(Mathf.Abs(leftDis) < Mathf.Abs(rightDis)?leftLine.localPosition.x:rightLine.localPosition.x,0, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1));
  177. bool finish = true;
  178. for (int j = 0; j < listentrance.Count; j++)
  179. {
  180. if(entrance == listentrance[i])
  181. {
  182. finish = false;
  183. break;
  184. }
  185. }
  186. if(finish)
  187. {
  188. List<Vector3> listentrancePos = new List<Vector3>();
  189. listentrancePos.Add(entrance);
  190. listentrancePos.Add(new Vector3(listServerItem[i].transform.localPosition.x, 0, listServerItem[i].transform.localPosition.z + ((listServerItem[i].isSingle ? 1 : -1) * 1)));
  191. CreateRoute(listentrancePos); // 生成当前机位的 入口点
  192. }
  193. }
  194. }
  195. }
  196. public class RouteTF
  197. {
  198. public Vector3 Pos { get; set; }
  199. public float AnglesY { get; set; }
  200. public RouteTF() { }
  201. public RouteTF(Vector3 pos)
  202. {
  203. this.Pos = pos;
  204. }
  205. }