MachineRoomManager.cs 26 KB

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  1. using System.Linq;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity.Module_InputSystem;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using UnityEngine.XR;
  11. using Ximmerse.XR.Tag;
  12. using Newtonsoft.Json.Linq;
  13. /// <summary>
  14. /// 大场景生成和Tag管理
  15. /// </summary>
  16. public class MachineRoomManager : MonoSingleton<MachineRoomManager>
  17. {
  18. public MachineRoomData data;
  19. public GameObject cabinetObj;
  20. public GameObject bladeServer;
  21. public bool isInit = false;
  22. public MachineRoomTagData tagData;
  23. public List<EditorTag> listEditorTag;
  24. GameObject tagObjPoint;
  25. private List<BladeServerItem> listBSItem;
  26. public TagTracking foundTracking;
  27. public GameObject cubeY;
  28. public Transform leftLine;
  29. public Transform rightLine;
  30. bool isSelect = false;
  31. private Transform selectTrigger;
  32. private Vector3 selectTOldPos;
  33. private Vector3 selectTOldRot;
  34. public bool isDataInit = false;
  35. public Transform startShowDevice;
  36. /// <summary>
  37. /// 临时创建 的tagid
  38. /// </summary>
  39. private List<int> listTagid;
  40. /// <summary>
  41. /// 临时创建 刀片机信息
  42. /// </summary>
  43. private DeviceParameters dp1;
  44. private DeviceParameters dp2;
  45. /// <summary>
  46. /// 机房列表
  47. /// </summary>
  48. public List<string> listRoomName;
  49. public void Init()
  50. {
  51. tagObjPoint = new GameObject();
  52. listBSItem = new List<BladeServerItem>();
  53. listRoomName = new List<string>();
  54. listRoomName.Add("4A-23");
  55. listRoomName.Add("4A-24");
  56. listRoomName.Add("4A-25");
  57. listRoomName.Add("4A-26");
  58. listRoomName.Add("4A-27");
  59. listTagid = new List<int>();
  60. listTagid.Add(6);
  61. listTagid.Add(16);
  62. listTagid.Add(26);
  63. listTagid.Add(27);
  64. listTagid.Add(28);
  65. listTagid.Add(30);
  66. listTagid.Add(31);
  67. listTagid.Add(32);
  68. listTagid.Add(35);
  69. listTagid.Add(36);
  70. listTagid.Add(38);
  71. listTagid.Add(41);
  72. //listTagid.Add(42);
  73. //listTagid.Add(43);
  74. //listTagid.Add(44);
  75. //listTagid.Add(50);
  76. //listTagid.Add(53);
  77. //listTagid.Add(55);
  78. //listTagid.Add(58);
  79. //listTagid.Add(61);
  80. //listTagid.Add(62);
  81. //listTagid.Add(64);
  82. //listTagid.Add(31);
  83. //listTagid.Add(61);
  84. //listTagid.Add(64);
  85. //listTagid.Add(43);
  86. //listTagid.Add(3161);
  87. //listTagid.Add(3164);
  88. //listTagid.Add(4361);
  89. //listTagid.Add(4364);
  90. //PlayerPrefs.DeleteAll();
  91. if (PlayerPrefs.HasKey("MachineRoomData"))
  92. {
  93. string msg = PlayerPrefs.GetString("MachineRoomData");
  94. UILogManager.Instance.text1.text = msg;
  95. Debug.Log("MachineRoomData " + msg);
  96. data = JsonConvert.DeserializeObject<MachineRoomData>(msg);
  97. // Debug.Log("PlayerPrefs.HasKey(MachineRoomData) ");
  98. //data = new MachineRoomData();
  99. //data.line = 4;
  100. //data.list = 3;
  101. //data.intervalW = 1;
  102. //data.intervalL = 2;
  103. //data.cabinetW = 1.2f;
  104. //data.cabinetH = 2f;
  105. //data.bladeSeverNumber = 4;
  106. //data.bIntervalH = 0.2f;
  107. //data.firstBladeSeverH = 0.4f;
  108. //data.TagOffestPosY = 0;
  109. //data.CameraFar = 3;
  110. //data.roomName = "4A-23";
  111. //data.totalCapacity = 8520;
  112. //data.usedCapacity = 4420;
  113. //data.totalPower = 1278;
  114. //data.usedPower = 846.24f;
  115. //data.totalLoadBearing = 85.2f;
  116. //data.usedBearing = 46.83f;
  117. }
  118. else
  119. {
  120. data = new MachineRoomData();
  121. data.line = 4;
  122. data.list = 3;
  123. data.intervalW = 0.1f;
  124. data.intervalL = 1f;
  125. data.cabinetW = 0.6f;
  126. data.cabinetH = 2f;
  127. data.bladeSeverNumber = 4;
  128. data.bIntervalH = 0.2f;
  129. data.firstBladeSeverH = 0.4f;
  130. data.tagOffestPosY = 1f;
  131. data.cameraFar = 10;
  132. data.roomName = "4A-23";
  133. data.totalCapacity = 8520;
  134. data.usedCapacity = 4420;
  135. data.totalPower = 1278;
  136. data.usedPower = 846.24f;
  137. data.totalLoadBearing = 85.2f;
  138. data.usedBearing = 46.83f;
  139. }
  140. // data.listCabinetData = null;
  141. data.listEquipmentData = null;
  142. data.listTagData = null;
  143. // PlayerPrefs.DeleteAll();
  144. if (PlayerPrefs.HasKey("MachineRoomTagData"))
  145. {
  146. string msg = PlayerPrefs.GetString("MachineRoomTagData");
  147. Debug.Log("MachineRoomTagData " + msg);
  148. data.listTagData = JsonConvert.DeserializeObject<List<MachineRoomTagData>>(msg);
  149. }
  150. else
  151. {
  152. data.listTagData = new List<MachineRoomTagData>();
  153. MachineRoomTagData data1 = new MachineRoomTagData();
  154. data1.id = 65;
  155. //data1.pos = new Vector3(4.5f, 0, 0);
  156. data1.pos = Vector3.zero;
  157. data1.rot = new Vector3(0, 180, 0);
  158. data1.offestPos = Vector3.zero;
  159. data1.offestrot = Vector3.zero;
  160. MachineRoomTagData data2 = new MachineRoomTagData();
  161. data2.id = 22;
  162. // data2.pos = new Vector3(4.5f, 0, 1.8f);
  163. data2.pos = Vector3.zero;
  164. data2.rot = new Vector3(0, 180, 0);
  165. data2.offestPos = Vector3.zero;
  166. data2.offestrot = Vector3.zero;
  167. MachineRoomTagData data3 = new MachineRoomTagData();
  168. data3.id = 23;
  169. // data3.pos = new Vector3(4.5f, 0, 3.7f);
  170. data3.pos = Vector3.zero;
  171. data3.rot = new Vector3(0, 180, 0);
  172. data3.offestPos = Vector3.zero;
  173. data3.offestrot = Vector3.zero;
  174. MachineRoomTagData data4 = new MachineRoomTagData();
  175. data4.id = 141;
  176. // data4.pos = new Vector3(4.5f, 2.5f, 3.7f);
  177. data4.pos = Vector3.zero;
  178. data4.rot = new Vector3(0, 180, 0);
  179. data4.offestPos = Vector3.zero;
  180. data4.offestrot = Vector3.zero;
  181. MachineRoomTagData data5 = new MachineRoomTagData();
  182. data5.id = 142;
  183. // data5.pos = new Vector3(4.5f, 2.5f, 3.7f);
  184. data5.pos = Vector3.zero;
  185. data5.rot = new Vector3(0, 180, 0);
  186. data5.offestPos = Vector3.zero;
  187. data5.offestrot = Vector3.zero;
  188. data.listTagData.Add(data1);
  189. data.listTagData.Add(data2);
  190. data.listTagData.Add(data3);
  191. data.listTagData.Add(data4);
  192. data.listTagData.Add(data5);
  193. }
  194. if (PlayerPrefs.HasKey("MachineRoomCabinetData"))
  195. {
  196. string msg = PlayerPrefs.GetString("MachineRoomCabinetData");
  197. // data.listCabinetData = JsonConvert.DeserializeObject<List<MachineRoomCabinetData>>(msg);
  198. data.listEquipmentData = JsonConvert.DeserializeObject<List<MachineParameters>>(msg);
  199. }
  200. }
  201. private void Start()
  202. {
  203. HttpLangChaoTool.Instance.Post(HttpLangChaoAction.sceneInit, "", SceneInitCallBack);
  204. //Init();
  205. // Init();
  206. #if UNITY_EDITOR
  207. // Init();
  208. #endif
  209. }
  210. private void SceneInitCallBack(string msg)
  211. {
  212. Debug.Log(msg);
  213. JObject json = JObject.Parse(msg);
  214. if (json["code"].ToString() == "200")
  215. {
  216. string data = json["data"].ToString();
  217. this.data = JsonConvert.DeserializeObject<MachineRoomData>(data);
  218. UICallManager.Instance.MachineRoomInit();
  219. }
  220. else
  221. {
  222. Debug.LogError(" 请求场景参数出错 !!! " + HttpLangChaoAction.sceneInit);
  223. }
  224. }
  225. public void SceneInit()
  226. {
  227. SettingMachineRoomData.Instance.Init(data);
  228. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.cameraFar;
  229. MachineInit();
  230. // ServerInit();
  231. UICallManager.Instance.ShowDeviceTransform(startShowDevice);
  232. isDataInit = true;
  233. }
  234. private void Update()
  235. {
  236. if (state && tagData != null)
  237. {
  238. for (int i = 0; i < listEditorTag.Count; i++)
  239. {
  240. listEditorTag[i].gameObject.SetActive(!state);
  241. if (listEditorTag[i].id == tagData.id)
  242. listEditorTag[i].gameObject.SetActive(true);
  243. }
  244. }
  245. if (tagData != null && foundTracking != null && DragManager.Instance.triggerState == TriggerState.No && !state)
  246. {
  247. tagObjPoint.transform.SetParent(foundTracking.transform);
  248. tagObjPoint.transform.localEulerAngles = new Vector3(0, tagData.offestrot == Vector3.zero ? tagData.rot.y : tagData.offestrot.y, 0);
  249. tagObjPoint.transform.localPosition = tagData.offestPos == Vector3.zero ? tagData.pos : tagData.offestPos;
  250. // Debug.Log(" MachineRoom T " + tagData.offestPos);
  251. transform.eulerAngles = new Vector3(0, tagObjPoint.transform.eulerAngles.y, 0);
  252. transform.position = new Vector3(tagObjPoint.transform.position.x, foundTracking.transform.position.y + data.tagOffestPosY, tagObjPoint.transform.position.z);
  253. }
  254. if (Input.GetKeyDown(KeyCode.L))
  255. {
  256. OnTrackingFound(foundTracking);
  257. }
  258. }
  259. public List<MachineObj> listObjes = new List<MachineObj>();
  260. public void MachineInit()
  261. {
  262. listObjes.Clear();
  263. listObjes = new List<MachineObj>();
  264. // 重新生成机柜组
  265. if(data.listEquipmentData == null||data.listEquipmentData.Count!=(data.line*data.list))
  266. {
  267. data.listEquipmentData = new List<MachineParameters>();
  268. for (int i = 0; i < data.line; i++)
  269. {
  270. for (int j = 0; j < data.list; j++)
  271. {
  272. MachineParameters mp1 = new MachineParameters();
  273. mp1.deviceId = (i * data.list + j + 1).ToString();
  274. mp1.tagID = -1000;
  275. // mp1.offsetPos = new Vector3(-0.4f, 0, -0.3f);
  276. mp1.offsetPos = Vector3.zero;
  277. mp1.eulerAxle = 3;
  278. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  279. mp1.carryingSystem = "承载系统1";
  280. mp1.deviceLocation = "4A-23机房";
  281. mp1.equipmentType = "机柜";
  282. mp1.equipmentModel = null;
  283. mp1.factory = null;
  284. mp1.specification = null;
  285. mp1.listDevicesParameters = new List<DeviceParameters>();
  286. if (int.Parse( mp1.deviceId) % 2 == 0)
  287. mp1.listDevicesParameters.Add(dp1);
  288. else
  289. mp1.listDevicesParameters.Add(dp2);
  290. data.listEquipmentData.Add(mp1);
  291. }
  292. }
  293. for (int i = 0; i < listTagid.Count; i++)
  294. {
  295. if ((i + 1) < data.listEquipmentData.Count)
  296. {
  297. data.listEquipmentData[i].tagID = listTagid[i];
  298. }
  299. else
  300. break;
  301. }
  302. }
  303. GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  304. for (int i = 0; i < data.listEquipmentData.Count; i++)
  305. {
  306. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  307. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  308. Debug.Log(data.cabinetH + " " + data.cabinetW);
  309. obj.name = data.listEquipmentData[i].deviceName;
  310. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  311. obj.transform.localPosition = new Vector3((i%data.line)*(data.cabinetW + data.intervalW), 0, (i/data.line) * data.intervalL);
  312. obj.GetComponent<MachineObj>().Setting((i / data.line) % 2 == 0);
  313. listObjes.Add(obj.GetComponent<MachineObj>());
  314. listObjes[i].deviceParameters = data.listEquipmentData[i];
  315. GameObject item = GameObject.Instantiate(rDataItem);
  316. DataItem dataItem = item.GetComponent<DataItem>();
  317. dataItem.Init(data.listEquipmentData[i]);
  318. // item.SetActive(true);
  319. for (int j = 0; j < data.listEquipmentData[i].listDevicesParameters.Count; j++)
  320. {
  321. dataItem.SetDeviceParametersData(data.listEquipmentData[i].listDevicesParameters);
  322. }
  323. listObjes[i].dataItem = dataItem;
  324. dataItem.transform.SetParent(listObjes[i].transform);
  325. dataItem.transform.localPosition = listObjes[i].xTag.localPosition;
  326. dataItem.transform.localEulerAngles = new Vector3(0, listObjes[i].isSingle ? 180 : 0, 0);
  327. }
  328. //Debug.Log(data.line);
  329. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  330. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list + data.cabinetW + data.intervalW), 0, 0);
  331. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  332. SaveAllData();
  333. isInit = true;
  334. }
  335. public IEnumerator RandomRange()
  336. {
  337. yield return 2f;
  338. int randomNum = UnityEngine.Random.Range(0, listObjes.Count-1);
  339. // WayFindingManager.Instance.SetServerItem(listObjes[randomNum].transform);
  340. List<MachineObj> listMachineObj = new List<MachineObj>();
  341. for (int i = 0; i < 3; i++)
  342. {
  343. if(i<listObjes.Count-1)
  344. {
  345. listMachineObj.Add(listObjes[i]);
  346. }
  347. }
  348. WayFindingManager.Instance.NavigatorServer(listMachineObj);
  349. }
  350. public void ServerInit()
  351. {
  352. // if (data.listCabinetData == null)
  353. // return;
  354. //// GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  355. // for (int i = 0; i < data.listCabinetData.Count; i++)
  356. // {
  357. // if (data.listCabinetData[i].listBladeServerData == null)
  358. // continue;
  359. // for (int j = 0; j < data.listCabinetData[i].listBladeServerData.Count; j++)
  360. // {
  361. // GameObject item = GameObject.Instantiate(rDataItem);
  362. // DataItem dataItem = item.GetComponent<DataItem>();
  363. // dataItem.Init(data.listCabinetData[i].listBladeServerData[j].tagID, data.listCabinetData[i].listBladeServerData[j].pos, data.listCabinetData[i].listBladeServerData[j].eulerAxle , data.listCabinetData[i].listBladeServerData[j], data.listCabinetData[i].listBladeServerData[j].width, data.listCabinetData[i].listBladeServerData[j].heigth);
  364. // }
  365. // }
  366. if (data.listEquipmentData == null)
  367. return;
  368. GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  369. for (int i = 0; i < data.listEquipmentData.Count; i++)
  370. {
  371. GameObject item = GameObject.Instantiate(rDataItem);
  372. DataItem dataItem = item.GetComponent<DataItem>();
  373. dataItem.Init(data.listEquipmentData[i]);
  374. // item.SetActive(true);
  375. for (int j = 0; j < data.listEquipmentData[i].listDevicesParameters.Count;j++)
  376. {
  377. dataItem.SetDeviceParametersData(data.listEquipmentData[i].listDevicesParameters);
  378. }
  379. }
  380. }
  381. public void SettingMachine( )
  382. {
  383. if (listObjes != null)
  384. {
  385. for (int i = 0; i < listObjes.Count; i++)
  386. {
  387. listObjes[i].gameObject.SetActive(false);
  388. }
  389. listObjes.Clear();
  390. listObjes = new List<MachineObj>();
  391. }
  392. if(BladeServerManager.Instance.listTagTracking!=null)
  393. {
  394. for (int i = 0; i < BladeServerManager.Instance.listTagTracking.Count; i++)
  395. {
  396. BladeServerManager.Instance.listTagTracking[i].gameObject.SetActive(false);
  397. }
  398. BladeServerManager.Instance.listTagTracking.Clear();
  399. }
  400. data.listEquipmentData = new List<MachineParameters>();
  401. for (int i = 0; i < data.line; i++)
  402. {
  403. for (int j = 0; j < data.list; j++)
  404. {
  405. MachineParameters mp1 = new MachineParameters();
  406. mp1.deviceId = (i * data.list + j + 1).ToString();
  407. mp1.tagID = -1000;
  408. mp1.offsetPos = new Vector3(0f, 0, 0f);
  409. mp1.eulerAxle = 3;
  410. mp1.deviceName = "设备" + (i * data.list + j + 1).ToString();
  411. mp1.carryingSystem = "承载系统1";
  412. mp1.deviceLocation = "4A-23机房";
  413. mp1.equipmentType = "机柜";
  414. mp1.equipmentModel = null;
  415. mp1.factory = null;
  416. mp1.specification = null;
  417. mp1.listDevicesParameters = new List<DeviceParameters>();
  418. if (int.Parse( mp1.deviceId) % 2 == 0)
  419. mp1.listDevicesParameters.Add(dp1);
  420. else
  421. mp1.listDevicesParameters.Add(dp2);
  422. data.listEquipmentData.Add(mp1);
  423. }
  424. }
  425. Debug.Log(data.line);
  426. for (int i = 0; i < listTagid.Count; i++)
  427. {
  428. if (data.listEquipmentData.Count < (i + 1))
  429. {
  430. Debug.Log("a "+listTagid);
  431. Debug.Log(data.listEquipmentData[i].tagID);
  432. data.listEquipmentData[i].tagID = listTagid[i];
  433. }
  434. }
  435. //for (int i = 0; i < data.listEquipmentData.Count; i++)
  436. //{
  437. // GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  438. // obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  439. // Debug.Log(data.cabinetH + " " + data.cabinetW);
  440. // obj.name = data.listEquipmentData[i].deviceName;
  441. // // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  442. // obj.transform.localPosition = new Vector3((i % data.line) * (data.cabinetW + data.intervalW), 0, i * data.intervalL);
  443. // obj.GetComponent<MachineObj>().Setting((i % data.line) % 2 == 0);
  444. // listObjes.Add(obj.GetComponent<MachineObj>());
  445. // listObjes[i].deviceParameters = data.listEquipmentData[i];
  446. //}
  447. //Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  448. //Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list), 0, 0);
  449. //WayFindingManager.Instance.SetLine(leftPos, rightPos);
  450. GameObject rDataItem = Resources.Load<GameObject>("DataItem");
  451. for (int i = 0; i < data.listEquipmentData.Count; i++)
  452. {
  453. GameObject obj = GameObject.Instantiate(cabinetObj, transform);
  454. obj.transform.localScale = new Vector3(data.cabinetW, data.cabinetH, obj.transform.localScale.z);
  455. Debug.Log(data.cabinetH + " " + data.cabinetW);
  456. obj.name = data.listEquipmentData[i].deviceName;
  457. // Debug.Log(obj.name + " " + new Vector3(j * (data.cabinetW + data.intervalW), 0, i * data.intervalL));
  458. obj.transform.localPosition = new Vector3((i % data.line) * (data.cabinetW + data.intervalW), 0, (i / data.line) * data.intervalL);
  459. obj.GetComponent<MachineObj>().Setting((i / data.line) % 2 == 0);
  460. listObjes.Add(obj.GetComponent<MachineObj>());
  461. listObjes[i].deviceParameters = data.listEquipmentData[i];
  462. GameObject item = GameObject.Instantiate(rDataItem);
  463. DataItem dataItem = item.GetComponent<DataItem>();
  464. dataItem.Init(data.listEquipmentData[i]);
  465. // item.SetActive(true);
  466. for (int j = 0; j < data.listEquipmentData[i].listDevicesParameters.Count; j++)
  467. {
  468. dataItem.SetDeviceParametersData(data.listEquipmentData[i].listDevicesParameters);
  469. }
  470. listObjes[i].dataItem = dataItem;
  471. dataItem.transform.SetParent(listObjes[i].transform);
  472. dataItem.transform.localPosition = listObjes[i].xTag.localPosition;
  473. dataItem.transform.localEulerAngles = new Vector3(0, listObjes[i].isSingle ? 180 : 0, 0);
  474. }
  475. //Debug.Log(data.line);
  476. Vector3 leftPos = new Vector3(-1 * (data.cabinetW + data.intervalW), 0, 0);
  477. Vector3 rightPos = new Vector3((data.cabinetW * data.list + data.intervalW * data.list + data.cabinetW + data.intervalW), 0, 0);
  478. WayFindingManager.Instance.SetLine(leftPos, rightPos);
  479. SaveAllData();
  480. isInit = true;
  481. }
  482. public void SettingCameraFar()
  483. {
  484. OpenXRCamera.Instance.head.GetComponent<Camera>().farClipPlane = data.cameraFar;
  485. }
  486. public void OnTrackingFirst(TagTracking tracking)
  487. {
  488. if(isDataInit)
  489. QueryTagData(tracking);
  490. }
  491. public void OnTrackingStay(TagTracking tracking)
  492. {
  493. }
  494. public void OnTrackingFound(TagTracking tracking)
  495. {
  496. // UILogManager.Instance.SendLogText(2, tracking.TrackId.ToString());
  497. if (isDataInit)
  498. QueryTagData(tracking);
  499. }
  500. public void OnTrackingLost(TagTracking tracking)
  501. {
  502. if (isDataInit)
  503. {
  504. if (foundTracking == tracking)
  505. foundTracking = null;
  506. }
  507. }
  508. private void QueryTagData( TagTracking tracking)
  509. {
  510. if (isDataInit)
  511. {
  512. foundTracking = tracking;
  513. tagData = null;
  514. Debug.Log("DGJ ===> QueryTagData" + data.listTagData.Count);
  515. for (int i = 0; i < data.listTagData.Count; i++)
  516. {
  517. if (data.listTagData[i].id == tracking.TrackId)
  518. {
  519. tagData = data.listTagData[i];
  520. break;
  521. }
  522. }
  523. }
  524. //if (state)
  525. //{
  526. // for (int i = 0; i < listEditorTag.Count; i++)
  527. // {
  528. // listEditorTag[i].gameObject.SetActive(!state);
  529. // if (listEditorTag[i].id == tracking.TrackId)
  530. // listEditorTag[i].gameObject.SetActive(true);
  531. // }
  532. //}
  533. }
  534. bool state = false;
  535. public void EditorTag(Text text)
  536. {
  537. text.text = state ? "打开" : "关闭";
  538. text.text += "场景编辑";
  539. state = !state;
  540. DragManager.Instance.state = state;
  541. cubeY.SetActive(state);
  542. for (int i = 0; i < listObjes.Count; i++)
  543. {
  544. listObjes[i].MeshState(state);
  545. }
  546. if (!state && foundTracking!=null)
  547. {
  548. for (int i = 0; i < listEditorTag.Count; i++)
  549. {
  550. listEditorTag[i].gameObject.SetActive(state);
  551. }
  552. for (int i = 0; i < data.listTagData.Count; i++)
  553. {
  554. //data.listTagData[i].offestPos = data.listTagData[i].tagModel.localPosition;
  555. //data.listTagData[i].offestrot = data.listTagData[i].tagModel.localEulerAngles;
  556. for (int j = 0; j < listEditorTag.Count; j++)
  557. {
  558. if (listEditorTag[j].id == data.listTagData[i].id)
  559. {
  560. //data.listTagData[i].offestPos+= listEditorTag[j].transform.localPosition;
  561. //data.listTagData[i].offestrot+= listEditorTag[j].transform.localEulerAngles;
  562. transform.SetParent(listEditorTag[j].transform.parent);
  563. data.listTagData[i].offestPos = transform.localPosition;
  564. data.listTagData[i].offestrot = transform.localEulerAngles;
  565. transform.parent = null;
  566. Debug.Log("DGJ ===> 保存 Tag " + listEditorTag[j].id);
  567. }
  568. }
  569. }
  570. selectTOldPos = Vector3.zero;
  571. selectTOldRot = Vector3.zero;
  572. DragManager.Instance.triggerState = TriggerState.No;
  573. selectTrigger = null;
  574. }
  575. if(!state)
  576. {
  577. SaveAllData();
  578. }
  579. }
  580. public void SaveAllData()
  581. {
  582. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  583. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  584. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  585. Debug.Log(" 保存成功 " + JsonConvert.SerializeObject(data));
  586. }
  587. private void SaveData()
  588. {
  589. if(data!=null)
  590. {
  591. string _str = JsonConvert.SerializeObject(data);
  592. System.IO.Directory.CreateDirectory(Application.persistentDataPath+"/Data");
  593. string NowTime = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss").Replace(" ", "_").Replace("/", "_").Replace(":", "_");
  594. Debug.Log(Application.persistentDataPath + "/Data");
  595. using (System.IO.StreamWriter writer = System.IO.File.CreateText(Application.persistentDataPath + "/Data" + "/"+ NowTime + "_data.txt"))
  596. {
  597. writer.Write(_str);
  598. //writer.
  599. }
  600. //UnityEditor.AssetDatabase.Refresh();
  601. }
  602. }
  603. private void OnDisable()
  604. {
  605. PlayerPrefs.SetString("MachineRoomTagData", JsonConvert.SerializeObject(data.listTagData));
  606. PlayerPrefs.SetString("MachineRoomCabinetData", JsonConvert.SerializeObject(data.listEquipmentData));
  607. PlayerPrefs.SetString("MachineRoomData", JsonConvert.SerializeObject(data));
  608. SaveData();
  609. }
  610. }