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- using System.Collections;
- using UnityEngine;
- using UnityEngine.UI;
- public class ChooseManager : MonoBehaviour
- {
- [SerializeField] private GameObject Tip;
- [SerializeField] private Button NavigationingBtn;
- [SerializeField] private Button QuitBtn;
- void Start()
- {
- StartCoroutine(ControlTip());
- NavigationingBtn.onClick.AddListener(Navigationing);
- QuitBtn.onClick.AddListener(Quit);
- }
- public void GotoXunJian()
- {
- ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
- }
- public void GotoSupport()
- {
- ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRTC);
- }
- public void DeviceInfo()
- {
- ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowDevice);
- }
- private IEnumerator ControlTip()
- {
- Tip.SetActive(true);
- yield return new WaitForSeconds(3);
- Tip.SetActive(false);
- }
- #region 按钮点击
- public void Navigationing()
- {
-
- ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
- ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
- }
- public void Quit()
- {
- #if UNITY_EDITOR
- UnityEditor.EditorApplication.isPlaying = false;
- #else
- Application.Quit();
- #endif
- }
- #endregion
- }
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