ChooseManager.cs 1.4 KB

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  1. using System.Collections;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. public class ChooseManager : MonoBehaviour
  5. {
  6. [SerializeField] private GameObject Tip;
  7. [SerializeField] private Button NavigationingBtn;
  8. [SerializeField] private Button QuitBtn;
  9. void Start()
  10. {
  11. StartCoroutine(ControlTip());
  12. NavigationingBtn.onClick.AddListener(Navigationing);
  13. QuitBtn.onClick.AddListener(Quit);
  14. }
  15. public void GotoXunJian()
  16. {
  17. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  18. }
  19. public void GotoSupport()
  20. {
  21. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowRTC);
  22. }
  23. public void DeviceInfo()
  24. {
  25. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowDevice);
  26. }
  27. private IEnumerator ControlTip()
  28. {
  29. Tip.SetActive(true);
  30. yield return new WaitForSeconds(3);
  31. Tip.SetActive(false);
  32. }
  33. #region 按钮点击
  34. public void Navigationing()
  35. {
  36. //ScenesManager.Instance.showWindow(ScenesManager.SceneType.Navigationing);
  37. ScenesManager.Instance.showWindow(ScenesManager.SceneType.ShowXunJian);
  38. ShowXunJian.Instance.gotoWindow(ScenesManager.SceneType.ShowDH);
  39. }
  40. public void Quit()
  41. {
  42. #if UNITY_EDITOR
  43. UnityEditor.EditorApplication.isPlaying = false;
  44. #else
  45. Application.Quit();
  46. #endif
  47. }
  48. #endregion
  49. }